#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
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Functions | |
SDL_Surface * | load_image (std::string filename) |
SDL_Surface * | getABlankSurface (int w, int h) |
void | dumpSurface (SDL_Surface *surface) |
void | apply_surface (int x, int y, SDL_Surface &source, SDL_Surface &destination, SDL_Rect &clip) |
void | fillRectangle (SDL_Surface *surface, const Uint32 pc, uint offX, uint offY, const uint w, const uint h) |
void | fillOval (SDL_Surface *surface, const Uint32 pc, int offX, uint offY, const int w, const int h) |
void | fillLinearRadiant (SDL_Surface *surface, const Uint32 pc, uint offX, uint offY, const int R) |
void | fillQuadricRadiant (SDL_Surface *surface, const Uint32 pc, uint offX, uint offY, const int R) |
void | fillCubicRadiant (SDL_Surface *surface, const Uint32 pc, uint offX, uint offY, const int R) |
void | drawRectangle (SDL_Surface *surface, const Uint32 pc, uint offX, uint offY, const uint w, const uint h, const uint f=1) |
void | drawCircle (SDL_Surface *surface, const Uint32 pc, uint offX, uint offY, const uint r, const uint d=1) |
void | drawRectangleFromImage (SDL_Surface *surface, SDL_Surface *patch, uint offX, uint offY, const uint w, const uint h, const uint f=1) |
Uint32 | get_pixel32 (SDL_Surface *surface, int x, int y) |
void | put_pixel32 (SDL_Surface *surface, int x, int y, Uint32 pixel) |
void | putpixel (SDL_Surface *surface, int x, int y, Uint32 pixel) |
some utilities for displaying stimuli
Definition in file basic-graphics.H.