00001 /*!@file BeoSub/BeeBrain/SensorAgent.C Sensor Agent superclass */ 00002 // //////////////////////////////////////////////////////////////////// // 00003 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the // 00004 // University of Southern California (USC) and the iLab at USC. // 00005 // See http://iLab.usc.edu for information about this project. // 00006 // //////////////////////////////////////////////////////////////////// // 00007 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00008 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00009 // in Visual Environments, and Applications'' by Christof Koch and // 00010 // Laurent Itti, California Institute of Technology, 2001 (patent // 00011 // pending; application number 09/912,225 filed July 23, 2001; see // 00012 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00013 // //////////////////////////////////////////////////////////////////// // 00014 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00015 // // 00016 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00017 // redistribute it and/or modify it under the terms of the GNU General // 00018 // Public License as published by the Free Software Foundation; either // 00019 // version 2 of the License, or (at your option) any later version. // 00020 // // 00021 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00022 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00023 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00024 // PURPOSE. See the GNU General Public License for more details. // 00025 // // 00026 // You should have received a copy of the GNU General Public License // 00027 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00028 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00029 // Boston, MA 02111-1307 USA. // 00030 // //////////////////////////////////////////////////////////////////// // 00031 // 00032 // Primary maintainer for this file: Michael Montalbo <montalbo@usc.edu> 00033 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/BeoSub/BeeBrain/SensorAgent.C $ 00034 // $Id: SensorAgent.C 8623 2007-07-25 17:57:51Z rjpeters $ 00035 // 00036 ////////////////////////////////////////////////////////////////////////// 00037 00038 #include "rutz/shared_ptr.h" 00039 #include "Util/log.H" 00040 00041 #include "BeoSub/BeeBrain/SensorAgent.H" 00042 00043 // ###################################################################### 00044 // Constructor 00045 SensorAgent::SensorAgent(std::string name) : Agent(name) 00046 { } 00047 00048 // ###################################################################### 00049 // Messages 00050 void SensorAgent::msgFindAndTrackObject 00051 (uint oceanObjectId, 00052 OceanObject::OceanObjectType oceanObjectType, 00053 DataTypes dataType) 00054 { 00055 stateChanged(); 00056 //Create a new Job 00057 Job* j = new Job(); 00058 rutz::shared_ptr<OceanObject> oceanObject(new OceanObject()); 00059 oceanObject->setId(oceanObjectId); 00060 oceanObject->setType(oceanObjectType); 00061 j->oceanObject = oceanObject; 00062 j->dataType = dataType; 00063 j->status = NOT_STARTED; 00064 //Add it to the queue of objects to be looked for 00065 itsJobs.push_back(j); 00066 } 00067 00068 // ###################################################################### 00069 void SensorAgent::msgStopLookingForObject 00070 ( uint oceanObjectId, 00071 DataTypes dataType) 00072 { 00073 stateChanged(); 00074 // Iterate through all the jobs and find the object which is to be ignored 00075 for(itsJobsItr = itsJobs.begin(); itsJobsItr != itsJobs.end(); ++itsJobsItr) 00076 { 00077 rutz::shared_ptr<OceanObject> currentOceanObject = (*itsJobsItr)->oceanObject; 00078 DataTypes currentDataType = (*itsJobsItr)->dataType; 00079 Job* currentJob = *itsJobsItr; 00080 // When found, set status so as to ignore that job from now on 00081 if(currentOceanObject->getId() == oceanObjectId && currentDataType == dataType) 00082 { 00083 currentJob->status = IGNORE; 00084 } 00085 } 00086 } 00087 00088 // ###################################################################### 00089 // Dummy scheduler. Descendent agents implement something meaningful here 00090 // bool SensorAgent::pickAndExecuteAnAction() 00091 // { 00092 // return false; 00093 // } 00094 00095 // ###################################################################### 00096 // Actions 00097 void SensorAgent::cleanJobs() 00098 { 00099 itsJobsItr = itsJobs.begin(); 00100 00101 while(itsJobsItr != itsJobs.end()) 00102 { 00103 Job* currentJob = *itsJobsItr; 00104 // If a job is marked as ignore, remove it from the job list 00105 if(currentJob->status == IGNORE) 00106 { 00107 LINFO("Removing Ocean Object: %d from Job list", currentJob->oceanObject->getId()); 00108 itsJobsItr = itsJobs.erase(itsJobsItr); 00109 } 00110 else 00111 { 00112 itsJobsItr++; 00113 } 00114 } 00115 } 00116 00117 // Misc 00118 00119 // void SensorAgent::setPreFrontalCortex(PreFrontalCortex* c) 00120 // { 00121 // itsCortex = c; 00122 // } 00123 00124 // ###################################################################### 00125 uint SensorAgent::getNumJobs() 00126 { 00127 return itsJobs.size(); 00128 } 00129 00130 // ###################################################################### 00131 /* So things look consistent in everyone's emacs... */ 00132 /* Local Variables: */ 00133 /* indent-tabs-mode: nil */ 00134 /* End: */