Public Member Functions | |
SeaBee3GUIIce (OptionManager &mgr, const std::string &descrName="SeaBee3GUIIce", const std::string &tagName="SeaBee3GUIIce") | |
virtual void | updateMessage (const RobotSimEvents::EventMessagePtr &eMsg, const Ice::Current &) |
to publishes a message. | |
virtual void | registerTopics () |
and registerPublisher calls that you would like to happen automatically after init. | |
virtual void | evolve () |
Evolve: Gets called by run in a while(1) loop. Anything that you want to happen continuously should go in here. | |
void | registerGUI (SeaBee3MainDisplayForm *form) |
void | setOrangeSegEnabled (bool enabled) |
void | setSalientPointsEnabled (bool enabled) |
Definition at line 26 of file SeaBee3GUIIce.H.
void SeaBee3GUIIce::evolve | ( | ) | [virtual] |
Evolve: Gets called by run in a while(1) loop. Anything that you want to happen continuously should go in here.
Reimplemented from RobotBrainComponent.
Definition at line 48 of file SeaBee3GUIIce.C.
References Timer::getSecs(), and Timer::reset().
void SeaBee3GUIIce::registerTopics | ( | ) | [virtual] |
and registerPublisher calls that you would like to happen automatically after init.
Register Topics: This function is called at the end of init, and is virtual so that is can be overloaded by chid classes. In your overloaded version you should put all of the registerSubsciption
Reimplemented from RobotBrainComponent.
Definition at line 35 of file SeaBee3GUIIce.C.
References RobotBrainComponent::registerPublisher(), and RobotBrainComponent::registerSubscription().
void SeaBee3GUIIce::updateMessage | ( | const RobotSimEvents::EventMessagePtr & | eMsg, | |
const Ice::Current & | ||||
) | [virtual] |
to publishes a message.
Update Message: Gets called by the Ice runtime when a publisher of a message that your object subscribes
Reimplemented from RobotBrainComponent.
Definition at line 185 of file SeaBee3GUIIce.C.
References Image< T >::getHeight(), and Image< T >::getWidth().