SceneSettingsDialog.ui.h
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00014 void SceneSettingsDialog::init( SceneGenerator *trainScene, SceneGenerator *testScene )
00015 {
00016 itsTrainScene = trainScene;
00017 itsTestScene = testScene;
00018
00019 static bool setSceneTypeList = true;
00020
00021
00022 if (setSceneTypeList)
00023 {
00024 for (uint i=0; i<itsTrainScene->getNumSceneTypes(); i++){
00025 itsTrainingSceneType->insertItem(
00026 QString(itsTrainScene->getSceneTypeNames(
00027 SceneGenerator::SceneType(i))));
00028
00029 itsTestingSceneType->insertItem(
00030 QString(itsTestScene->getSceneTypeNames(
00031 SceneGenerator::SceneType(i))));
00032 }
00033 setSceneTypeList = false;
00034
00035 }
00036
00037
00038
00039 itsTrainingSceneType->setCurrentItem(itsTrainScene->getSceneType());
00040
00041 itsTrainingTargetObject->setText(
00042 QString("%L1").arg(itsTrainScene->getTargetObject()));
00043
00044 PixRGB<byte> targetColor = itsTrainScene->getTargetColor();
00045 itsTrainingTargetColorR->setText(QString("%L1").arg(targetColor[0]));
00046 itsTrainingTargetColorG->setText(QString("%L1").arg(targetColor[1]));
00047 itsTrainingTargetColorB->setText(QString("%L1").arg(targetColor[2]));
00048
00049 itsTrainingLum->setText(
00050 QString("%L1").arg(itsTrainScene->getLum()));
00051
00052 itsTrainingRotation->setText(
00053 QString("%L1").arg(itsTrainScene->getRotation()));
00054
00055 PixRGB<byte> color = itsTrainScene->getColor();
00056 itsTrainingColorR->setText(QString("%L1").arg(color[0]));
00057 itsTrainingColorG->setText(QString("%L1").arg(color[1]));
00058 itsTrainingColorB->setText(QString("%L1").arg(color[2]));
00059
00060 itsTrainingNoise->setText(
00061 QString("%L1").arg(itsTrainScene->getNoise()));
00062
00063 PixRGB<byte> backColor = itsTrainScene->getBackgroundColor();
00064 itsTrainingBackColorR->setText(QString("%L1").arg(backColor[0]));
00065 itsTrainingBackColorG->setText(QString("%L1").arg(backColor[1]));
00066 itsTrainingBackColorB->setText(QString("%L1").arg(backColor[2]));
00067
00068
00069 itsTestingSceneType->setCurrentItem(itsTestScene->getSceneType());
00070
00071 itsTestingTargetObject->setText(
00072 QString("%L1").arg(itsTestScene->getTargetObject()));
00073
00074 targetColor = itsTestScene->getTargetColor();
00075 itsTestingTargetColorR->setText(QString("%L1").arg(targetColor[0]));
00076 itsTestingTargetColorG->setText(QString("%L1").arg(targetColor[1]));
00077 itsTestingTargetColorB->setText(QString("%L1").arg(targetColor[2]));
00078
00079 itsTestingLum->setText(
00080 QString("%L1").arg(itsTestScene->getLum()));
00081
00082 color = itsTestScene->getColor();
00083 itsTestingColorR->setText(QString("%L1").arg(color[0]));
00084 itsTestingColorG->setText(QString("%L1").arg(color[1]));
00085 itsTestingColorB->setText(QString("%L1").arg(color[2]));
00086
00087 itsTestingNoise->setText(
00088 QString("%L1").arg(itsTestScene->getNoise()));
00089
00090 backColor = itsTestScene->getBackgroundColor();
00091 itsTestingBackColorR->setText(QString("%L1").arg(backColor[0]));
00092 itsTestingBackColorG->setText(QString("%L1").arg(backColor[1]));
00093 itsTestingBackColorB->setText(QString("%L1").arg(backColor[2]));
00094
00095 itsTestingRotation->setText(
00096 QString("%L1").arg(itsTestScene->getRotation()));
00097 }
00098
00099
00100
00101
00102 void SceneSettingsDialog::accept()
00103 {
00104
00105
00106
00107 itsTrainScene->setSceneType(
00108 (SceneGenerator::SceneType)itsTrainingSceneType->currentItem());
00109
00110 itsTrainScene->setTargetObject(
00111 itsTrainingTargetObject->text().toInt());
00112
00113 itsTrainScene->setTargetColor(PixRGB<byte>(
00114 itsTrainingTargetColorR->text().toInt(),
00115 itsTrainingTargetColorG->text().toInt(),
00116 itsTrainingTargetColorB->text().toInt()
00117 ));
00118
00119 itsTrainScene->setLum(itsTrainingLum->text().toInt());
00120
00121 itsTrainScene->setRotation(itsTrainingRotation->text().toInt());
00122
00123 itsTrainScene->setColor(PixRGB<byte>(
00124 itsTrainingColorR->text().toInt(),
00125 itsTrainingColorG->text().toInt(),
00126 itsTrainingColorB->text().toInt()
00127 ));
00128
00129 itsTrainScene->setNoise(itsTrainingNoise->text().toInt());
00130
00131 itsTrainScene->setBackgroundColor(PixRGB<byte>(
00132 itsTrainingBackColorR->text().toInt(),
00133 itsTrainingBackColorG->text().toInt(),
00134 itsTrainingBackColorB->text().toInt()
00135 ));
00136
00137
00138
00139
00140 itsTestScene->setSceneType(
00141 (SceneGenerator::SceneType)itsTestingSceneType->currentItem());
00142
00143 itsTestScene->setTargetObject(
00144 itsTestingTargetObject->text().toInt());
00145
00146 itsTestScene->setTargetColor(PixRGB<byte>(
00147 itsTestingTargetColorR->text().toInt(),
00148 itsTestingTargetColorG->text().toInt(),
00149 itsTestingTargetColorB->text().toInt()
00150 ));
00151
00152 itsTestScene->setLum(itsTestingLum->text().toInt());
00153
00154 itsTestScene->setRotation(itsTestingRotation->text().toInt());
00155
00156 itsTestScene->setColor(PixRGB<byte>(
00157 itsTestingColorR->text().toInt(),
00158 itsTestingColorG->text().toInt(),
00159 itsTestingColorB->text().toInt()
00160 ));
00161
00162 itsTestScene->setNoise(itsTestingNoise->text().toInt());
00163
00164 itsTestScene->setBackgroundColor(PixRGB<byte>(
00165 itsTestingBackColorR->text().toInt(),
00166 itsTestingBackColorG->text().toInt(),
00167 itsTestingBackColorB->text().toInt()
00168 ));
00169
00170
00171 close();
00172
00173 }