00001 /*!@file Channels/H2SVChannel.C */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: T. Nathan Mundhenk <mundhenk@usc.edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Channels/CIELabChannel.C $ 00035 // $Id: CIELabChannel.C 10794 2009-02-08 06:21:09Z itti $ 00036 // 00037 00038 #ifndef CIELABCHANNEL_C_DEFINED 00039 #define CIELABCHANNEL_C_DEFINED 00040 00041 #include "Channels/CIELabChannel.H" 00042 00043 #include "Channels/Hue1Channel.H" 00044 #include "Channels/Hue2Channel.H" 00045 #include "Channels/ValueIntensityChannel.H" 00046 #include "Channels/ChannelOpts.H" 00047 #include "Component/OptionManager.H" 00048 #include "Image/ColorOps.H" 00049 #include "rutz/trace.h" 00050 00051 // ###################################################################### 00052 // Double Opponent ColorChannel member definitions: 00053 // ###################################################################### 00054 00055 CIELabChannel::CIELabChannel(OptionManager& mgr) : 00056 ComplexChannel(mgr, "CIELAB", "CIELab", CIELAB), 00057 itsL(new ValueIntensityChannel(mgr)), 00058 itsA(new Hue1Channel(mgr)), 00059 itsB(new Hue2Channel(mgr)) 00060 { 00061 GVX_TRACE(__PRETTY_FUNCTION__); 00062 this->addSubChan(itsL); 00063 this->addSubChan(itsA); 00064 this->addSubChan(itsB); 00065 } 00066 00067 // ###################################################################### 00068 ValueIntensityChannel& CIELabChannel::L() const 00069 { 00070 GVX_TRACE(__PRETTY_FUNCTION__); 00071 return *itsL; 00072 } 00073 00074 // ###################################################################### 00075 Hue1Channel& CIELabChannel::A() const 00076 { 00077 GVX_TRACE(__PRETTY_FUNCTION__); 00078 return *itsA; 00079 } 00080 00081 // ###################################################################### 00082 Hue2Channel& CIELabChannel::B() const 00083 { 00084 GVX_TRACE(__PRETTY_FUNCTION__); 00085 return *itsB; 00086 } 00087 00088 // ###################################################################### 00089 CIELabChannel::~CIELabChannel() 00090 { 00091 GVX_TRACE(__PRETTY_FUNCTION__); 00092 } 00093 00094 // ###################################################################### 00095 void CIELabChannel::doInput(const InputFrame& inframe) 00096 { 00097 GVX_TRACE(__PRETTY_FUNCTION__); 00098 ASSERT(inframe.colorFloat().initialized()); 00099 00100 if(!itsLimg.initialized()) 00101 { 00102 itsLimg.resize(inframe.getDims()); 00103 itsAimg.resize(inframe.getDims()); 00104 itsBimg.resize(inframe.getDims()); 00105 } 00106 00107 Image<float>::iterator limgItr = itsLimg.beginw(); 00108 Image<float>::iterator aimgItr = itsAimg.beginw(); 00109 Image<float>::iterator bimgItr = itsBimg.beginw(); 00110 00111 Image<PixRGB<float> >::const_iterator colItr = inframe.colorFloat().begin(); 00112 00113 // CIELab2 is more R/G B/Y opponent in nature while 00114 // CIELab1 is more simple and symetric 00115 00116 // To get CIELab we take a basic RGB image and convert each PixRGB pixel 00117 // in that image to a PixCIELab pixel. We then get the 00118 // L, a and b parts and split those into four gray scale images 00119 00120 //Image<PixLab<float> > convert; 00121 //convert.resize(inframe.getDims()); 00122 while(colItr != inframe.colorFloat().end()) 00123 { 00124 const PixLab<float> pix = PixLab<float>(*colItr++); 00125 *limgItr++ = pix.p[0]/3.0F; // 1/3 weight 00126 *aimgItr++ = pix.p[1]/3.0F; // 1/3 weight 00127 *bimgItr++ = pix.p[2]/3.0F; // 1/3 weight 00128 } 00129 00130 itsL->input(InputFrame::fromGrayFloat(&itsLimg, inframe.time(), &inframe.clipMask(), inframe.pyrCache())); 00131 itsA->input(InputFrame::fromGrayFloat(&itsAimg, inframe.time(), &inframe.clipMask(), inframe.pyrCache())); 00132 itsB->input(InputFrame::fromGrayFloat(&itsBimg, inframe.time(), &inframe.clipMask(), inframe.pyrCache())); 00133 00134 LINFO("CIELab Color channel ok."); 00135 } 00136 00137 // ###################################################################### 00138 void CIELabChannel::setL(nub::ref<ValueIntensityChannel> L) 00139 { 00140 this->removeSubChan(itsL); 00141 itsL = L; 00142 this->addSubChan(itsL); 00143 } 00144 00145 // ###################################################################### 00146 void CIELabChannel::setA(nub::ref<Hue1Channel> A) 00147 { 00148 this->removeSubChan(itsA); 00149 itsA = A; 00150 this->addSubChan(itsA); 00151 } 00152 00153 // ###################################################################### 00154 void CIELabChannel::setB(nub::ref<Hue2Channel> B) 00155 { 00156 this->removeSubChan(itsB); 00157 itsB = B; 00158 this->addSubChan(itsB); 00159 } 00160 00161 00162 00163 00164 00165 // ###################################################################### 00166 /* So things look consistent in everyone's emacs... */ 00167 /* Local Variables: */ 00168 /* indent-tabs-mode: nil */ 00169 /* End: */ 00170 00171 #endif // COLORCHANNEL_C_DEFINED