CIELabChannel.C

00001 /*!@file Channels/H2SVChannel.C */
00002 
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005   //
00005 // by the University of Southern California (USC) and the iLab at USC.  //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00018 // redistribute it and/or modify it under the terms of the GNU General  //
00019 // Public License as published by the Free Software Foundation; either  //
00020 // version 2 of the License, or (at your option) any later version.     //
00021 //                                                                      //
00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00025 // PURPOSE.  See the GNU General Public License for more details.       //
00026 //                                                                      //
00027 // You should have received a copy of the GNU General Public License    //
00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file: T. Nathan Mundhenk <mundhenk@usc.edu>
00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Channels/CIELabChannel.C $
00035 // $Id: CIELabChannel.C 10794 2009-02-08 06:21:09Z itti $
00036 //
00037 
00038 #ifndef CIELABCHANNEL_C_DEFINED
00039 #define CIELABCHANNEL_C_DEFINED
00040 
00041 #include "Channels/CIELabChannel.H"
00042 
00043 #include "Channels/Hue1Channel.H"
00044 #include "Channels/Hue2Channel.H"
00045 #include "Channels/ValueIntensityChannel.H"
00046 #include "Channels/ChannelOpts.H"
00047 #include "Component/OptionManager.H"
00048 #include "Image/ColorOps.H"
00049 #include "rutz/trace.h"
00050 
00051 // ######################################################################
00052 // Double Opponent ColorChannel member definitions:
00053 // ######################################################################
00054 
00055 CIELabChannel::CIELabChannel(OptionManager& mgr) :
00056   ComplexChannel(mgr, "CIELAB", "CIELab", CIELAB),
00057   itsL(new ValueIntensityChannel(mgr)),
00058   itsA(new Hue1Channel(mgr)),
00059   itsB(new Hue2Channel(mgr))
00060 {
00061 GVX_TRACE(__PRETTY_FUNCTION__);
00062   this->addSubChan(itsL);
00063   this->addSubChan(itsA);
00064   this->addSubChan(itsB);
00065 }
00066 
00067 // ######################################################################
00068 ValueIntensityChannel& CIELabChannel::L() const
00069 {
00070 GVX_TRACE(__PRETTY_FUNCTION__);
00071   return *itsL;
00072 }
00073 
00074 // ######################################################################
00075 Hue1Channel& CIELabChannel::A() const
00076 {
00077 GVX_TRACE(__PRETTY_FUNCTION__);
00078   return *itsA;
00079 }
00080 
00081 // ######################################################################
00082 Hue2Channel& CIELabChannel::B() const
00083 {
00084 GVX_TRACE(__PRETTY_FUNCTION__);
00085   return *itsB;
00086 }
00087 
00088 // ######################################################################
00089 CIELabChannel::~CIELabChannel()
00090 {
00091 GVX_TRACE(__PRETTY_FUNCTION__);
00092 }
00093 
00094 // ######################################################################
00095 void CIELabChannel::doInput(const InputFrame& inframe)
00096 {
00097 GVX_TRACE(__PRETTY_FUNCTION__);
00098   ASSERT(inframe.colorFloat().initialized());
00099 
00100   if(!itsLimg.initialized())
00101   {
00102     itsLimg.resize(inframe.getDims());
00103     itsAimg.resize(inframe.getDims());
00104     itsBimg.resize(inframe.getDims());
00105   }
00106 
00107   Image<float>::iterator limgItr = itsLimg.beginw();
00108   Image<float>::iterator aimgItr = itsAimg.beginw();
00109   Image<float>::iterator bimgItr = itsBimg.beginw();
00110 
00111   Image<PixRGB<float> >::const_iterator colItr = inframe.colorFloat().begin();
00112 
00113   // CIELab2 is more R/G B/Y opponent in nature while
00114   // CIELab1 is more simple and symetric
00115 
00116   // To get CIELab we take a basic RGB image and convert each PixRGB pixel
00117   // in that image to a PixCIELab pixel. We then get the
00118   // L, a and b parts and split those into four gray scale images
00119 
00120   //Image<PixLab<float> > convert;
00121   //convert.resize(inframe.getDims());
00122   while(colItr != inframe.colorFloat().end())
00123   {
00124     const PixLab<float> pix = PixLab<float>(*colItr++);
00125     *limgItr++ = pix.p[0]/3.0F; // 1/3 weight
00126     *aimgItr++ = pix.p[1]/3.0F; // 1/3 weight
00127     *bimgItr++ = pix.p[2]/3.0F; // 1/3 weight
00128   }
00129 
00130   itsL->input(InputFrame::fromGrayFloat(&itsLimg,   inframe.time(), &inframe.clipMask(), inframe.pyrCache()));
00131   itsA->input(InputFrame::fromGrayFloat(&itsAimg, inframe.time(), &inframe.clipMask(), inframe.pyrCache()));
00132   itsB->input(InputFrame::fromGrayFloat(&itsBimg, inframe.time(), &inframe.clipMask(), inframe.pyrCache()));
00133 
00134   LINFO("CIELab Color channel ok.");
00135 }
00136 
00137 // ######################################################################
00138 void CIELabChannel::setL(nub::ref<ValueIntensityChannel> L)
00139 {
00140   this->removeSubChan(itsL);
00141   itsL = L;
00142   this->addSubChan(itsL);
00143 }
00144 
00145 // ######################################################################
00146 void CIELabChannel::setA(nub::ref<Hue1Channel> A)
00147 {
00148   this->removeSubChan(itsA);
00149   itsA = A;
00150   this->addSubChan(itsA);
00151 }
00152 
00153 // ######################################################################
00154 void CIELabChannel::setB(nub::ref<Hue2Channel> B)
00155 {
00156   this->removeSubChan(itsB);
00157   itsB = B;
00158   this->addSubChan(itsB);
00159 }
00160 
00161 
00162 
00163 
00164 
00165 // ######################################################################
00166 /* So things look consistent in everyone's emacs... */
00167 /* Local Variables: */
00168 /* indent-tabs-mode: nil */
00169 /* End: */
00170 
00171 #endif // COLORCHANNEL_C_DEFINED
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