SeaBee3GUICommunicator Class Reference

Inheritance diagram for SeaBee3GUICommunicator:
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Collaboration diagram for SeaBee3GUICommunicator:
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List of all members.

Public Member Functions

 SeaBee3GUICommunicator (OptionManager &mgr, const std::string &descrName="SeaBee3Communicator", const std::string &tagName="SeaBee3Communicator")
virtual void updateMessage (const RobotSimEvents::EventMessagePtr &eMsg, const Ice::Current &)
 to publishes a message.
virtual void registerTopics ()
 and registerPublisher calls that you would like to happen automatically after init.
virtual void evolve ()
 Evolve: Gets called by run in a while(1) loop. Anything that you want to happen continuously should go in here.
void registerGUI (SeaBee3MainDisplayForm *form)
void toggleCamera (std::string id, bool active)
void updatePoseSettings (int updateSelect, int heading, int depth, int speed)
void updatePID (int pidSelect, float k, float p, float i, float d)
void enablePID ()
void disablePID ()
void SeaBeeInjectorMsg (int a, int b, int c, int d, int e, int f, int g, int h, int i, int j)

Detailed Description

Definition at line 9 of file SeaBee3GUICommunicator.H.


Member Function Documentation

void SeaBee3GUICommunicator::evolve (  )  [virtual]

Evolve: Gets called by run in a while(1) loop. Anything that you want to happen continuously should go in here.

Reimplemented from RobotBrainComponent.

Definition at line 34 of file SeaBee3GUICommunicator.C.

References Image< T >::initialized().

void SeaBee3GUICommunicator::registerTopics (  )  [virtual]

and registerPublisher calls that you would like to happen automatically after init.

Register Topics: This function is called at the end of init, and is virtual so that is can be overloaded by chid classes. In your overloaded version you should put all of the registerSubsciption

Reimplemented from RobotBrainComponent.

Definition at line 21 of file SeaBee3GUICommunicator.C.

References RobotBrainComponent::registerPublisher(), and RobotBrainComponent::registerSubscription().

void SeaBee3GUICommunicator::updateMessage ( const RobotSimEvents::EventMessagePtr &  eMsg,
const Ice::Current &   
) [virtual]

to publishes a message.

Update Message: Gets called by the Ice runtime when a publisher of a message that your object subscribes

Reimplemented from RobotBrainComponent.

Definition at line 147 of file SeaBee3GUICommunicator.C.


The documentation for this class was generated from the following files:
Generated on Sun May 8 08:43:47 2011 for iLab Neuromorphic Vision Toolkit by  doxygen 1.6.3