#include "GUI/SDLdisplay.H"
#include "Component/ModelOptionDef.H"
#include "Component/OptionManager.H"
#include "GUI/GUIOpts.H"
#include "Image/Image.H"
#include "Image/ColorOps.H"
#include "Image/CutPaste.H"
#include "Image/DrawOps.H"
#include "Image/Pixels.H"
#include "Image/Point2D.H"
#include "Util/MathFunctions.H"
#include "Video/VideoFrame.H"
#include "Video/RgbConversion.H"
#include "rutz/unixcall.h"
#include "Util/sformat.H"
#include <ctime>
#include <fstream>
#include <sched.h>
#include <pthread.h>
#include <sys/io.h>
#include <sys/mman.h>
#include <sys/types.h>
#include <unistd.h>
Go to the source code of this file.
Defines | |
#define | SDLFATAL(f, x...) |
Special log function for SDL-related fatal errors. |
Fast full-screen displays using SDL
Definition in file SDLdisplay.C.
#define SDLFATAL | ( | f, | |||
x... | ) |
LFATAL("%s", (sformat(f , ## x) + \ " (" + std::string(SDL_GetError()) + ")").c_str());
Special log function for SDL-related fatal errors.
Definition at line 73 of file SDLdisplay.C.
Referenced by SDLdisplay::createYUVoverlay(), SDLdisplay::displayImagePatch(), SDLdisplay::displaySDLSurfacePatch(), SDLdisplay::displaySurface(), SDLdisplay::displayYUVoverlay(), SDLdisplay::openDisplay(), and SDLdisplay::start2().