00001 /*!@file AppPsycho/psycho-overlay.C Psychophysics display of movies */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the // 00005 // University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Laurent Itti <itti@usc.edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/AppPsycho/psycho-overlay.C $ 00035 // $Id: psycho-overlay.C 13712 2010-07-28 21:00:40Z itti $ 00036 // 00037 00038 #include "Component/ModelManager.H" 00039 #include "Image/Image.H" 00040 #include "Media/MPEGStream.H" 00041 #include "Media/MediaOpts.H" 00042 #include "Psycho/PsychoDisplay.H" 00043 #include "Psycho/EyeTrackerConfigurator.H" 00044 #include "Psycho/EyeTracker.H" 00045 #include "Psycho/PsychoOpts.H" 00046 #include "Raster/Raster.H" 00047 #include "Component/EventLog.H" 00048 #include "Component/ComponentOpts.H" 00049 #include "Util/MathFunctions.H" 00050 #include "Util/Types.H" 00051 #include "Video/VideoFrame.H" 00052 #include "rutz/time.h" 00053 00054 #include <deque> 00055 00056 #define CACHELEN 150 00057 00058 // ###################################################################### 00059 static bool cacheFrame(nub::soft_ref<InputMPEGStream>& mp, 00060 std::deque<VideoFrame>& cache) 00061 { 00062 const VideoFrame frame = mp->readVideoFrame(); 00063 if (!frame.initialized()) return false; // end of stream 00064 00065 cache.push_front(frame); 00066 return true; 00067 } 00068 00069 // ###################################################################### 00070 static int submain(const int argc, char** argv) 00071 { 00072 MYLOGVERB = LOG_INFO; // suppress debug messages 00073 00074 // Instantiate a ModelManager: 00075 ModelManager manager("Psycho Movie"); 00076 00077 // Instantiate our various ModelComponents: 00078 nub::soft_ref<InputMPEGStream> mp 00079 (new InputMPEGStream(manager, "Input MPEG Stream", "InputMPEGStream")); 00080 manager.addSubComponent(mp); 00081 00082 nub::soft_ref<EventLog> el(new EventLog(manager)); 00083 manager.addSubComponent(el); 00084 00085 nub::soft_ref<EyeTrackerConfigurator> 00086 etc(new EyeTrackerConfigurator(manager)); 00087 manager.addSubComponent(etc); 00088 00089 nub::soft_ref<PsychoDisplay> d(new PsychoDisplay(manager)); 00090 manager.addSubComponent(d); 00091 00092 manager.setOptionValString(&OPT_InputMPEGStreamPreload, "true"); 00093 manager.setOptionValString(&OPT_EventLogFileName, "psychodata.psy"); 00094 manager.setOptionValString(&OPT_EyeTrackerType, "ISCAN"); 00095 00096 // Parse command-line: 00097 if (manager.parseCommandLine(argc, argv, 00098 "<movie1.mpg> <overlay_image1>..." 00099 "<movieN.mpg> <overlay_imageN>", 1, -1)==false) 00100 return(1); 00101 00102 // hook our various babies up and do post-command-line configs: 00103 nub::soft_ref<EyeTracker> et = etc->getET(); 00104 d->setEyeTracker(et); 00105 d->setEventLog(el); 00106 et->setEventLog(el); 00107 00108 // EyeLink opens the screen for us, so make sure SDLdisplay is slave: 00109 if (etc->getModelParamString("EyeTrackerType").compare("EL") == 0) 00110 d->setModelParamVal("SDLslaveMode", true); 00111 00112 // let's get all our ModelComponent instances started: 00113 manager.start(); 00114 00115 // let's do an eye tracker calibration: 00116 et->calibrate(d); 00117 d->clearScreen(); 00118 d->displayText("<SPACE> for random play; other key for ordered"); 00119 int c = d->waitForKey(true); 00120 00121 // setup array of movie indices: 00122 if (manager.numExtraArgs() % 2 != 0) 00123 LFATAL("You need to have an overlay image for every movie!"); 00124 00125 uint nbmovies = manager.numExtraArgs() / 2; 00126 int index[nbmovies]; 00127 int imgindex[nbmovies]; 00128 for (uint i = 0; i < nbmovies; i ++) 00129 { 00130 index[i] = i; 00131 imgindex[i] = i; 00132 } 00133 00134 if (c == ' ') 00135 { 00136 LINFO("Randomizing movies and images..."); 00137 randShuffle(index,nbmovies); 00138 randShuffle(imgindex,nbmovies); 00139 } 00140 00141 // main loop: 00142 for (uint i = 0; i < nbmovies; i ++) 00143 { 00144 d->clearScreen(); 00145 00146 //get our image to be overlayed 00147 LINFO("Loading %s", manager.getExtraArg(imgindex[i]*2+1).c_str()); 00148 Image<PixRGB<byte> > cimage = 00149 Raster::ReadRGB(manager.getExtraArg(imgindex[i]*2+1)); 00150 //transparent pixel should be in upper left hand corner 00151 PixRGB<byte> currTransPixel = cimage[0]; 00152 00153 // cache initial movie frames: 00154 bool streaming = true; 00155 LINFO("Buffering '%s'...", manager.getExtraArg(index[i]*2).c_str()); 00156 mp->setFileName(manager.getExtraArg(index[i]*2)); 00157 00158 std::deque<VideoFrame> cache; 00159 for (uint j = 0; j < CACHELEN; j ++) 00160 { 00161 streaming = cacheFrame(mp, cache); 00162 if (streaming == false) break; // all movie frames got cached! 00163 } 00164 LINFO("'%s' ready.", manager.getExtraArg(index[i]*2).c_str()); 00165 00166 // give a chance to other processes (useful on single-CPU machines): 00167 sleep(1); if (system("/bin/sync")) LFATAL("sync failed"); 00168 00169 // display fixation to indicate that we are ready: 00170 d->displayFixation(); 00171 00172 // ready to go whenever the user is ready: 00173 d->waitForKey(true); int frame = 0; 00174 d->waitNextRequestedVsync(false, true); 00175 d->pushEvent(std::string("===== Playing movie: ") + 00176 manager.getExtraArg(index[i]) + " ====="); 00177 00178 // start the eye tracker: 00179 et->track(true); 00180 00181 // blink the fixation: 00182 d->displayFixationBlink(); 00183 00184 // create an overlay: 00185 d->createVideoOverlay(VIDFMT_YUV420P,mp->getWidth(),mp->getHeight()); // mpeg stream returns YUV420P 00186 00187 // play the movie: 00188 rutz::time start = rutz::time::wall_clock_now(); 00189 while(cache.size()) 00190 { 00191 // let's first cache one more frame: 00192 if (streaming) streaming = cacheFrame(mp, cache); 00193 00194 // get next frame to display and put it into our overlay: 00195 VideoFrame vidframe = cache.back(); 00196 d->displayVideoOverlay_image(vidframe, frame, 00197 SDLdisplay::NEXT_VSYNC, 00198 cimage, currTransPixel,4); 00199 cache.pop_back(); 00200 00201 ++frame; 00202 } 00203 rutz::time stop = rutz::time::wall_clock_now(); 00204 const double secs = (stop-start).sec(); 00205 LINFO("%d frames in %.02f sec (~%.02f fps)", frame, secs, frame/secs); 00206 00207 // destroy the overlay. Somehow, mixing overlay displays and 00208 // normal displays does not work. With a single overlay created 00209 // before this loop and never destroyed, the first movie plays 00210 // ok but the other ones don't show up: 00211 d->destroyYUVoverlay(); 00212 d->clearScreen(); // sometimes 2 clearScreen() are necessary 00213 00214 // stop the eye tracker: 00215 usleep(50000); 00216 et->track(false); 00217 00218 // let's do a quickie eye tracker recalibration: 00219 et->recalibrate(d,13); 00220 } 00221 00222 d->clearScreen(); 00223 d->displayText("Experiment complete. Thank you!"); 00224 d->waitForKey(true); 00225 00226 // stop all our ModelComponents 00227 manager.stop(); 00228 00229 // all done! 00230 return 0; 00231 } 00232 00233 // ###################################################################### 00234 extern "C" int main(const int argc, char** argv) 00235 { 00236 // simple wrapper around submain() to catch exceptions (because we 00237 // want to allow PsychoDisplay to shut down cleanly; otherwise if we 00238 // abort while SDL is in fullscreen mode, the X server won't return 00239 // to its original resolution) 00240 try 00241 { 00242 return submain(argc, argv); 00243 } 00244 catch (...) 00245 { 00246 REPORT_CURRENT_EXCEPTION; 00247 } 00248 00249 return 1; 00250 } 00251 00252 // ###################################################################### 00253 /* So things look consistent in everyone's emacs... */ 00254 /* Local Variables: */ 00255 /* indent-tabs-mode: nil */ 00256 /* End: */