00001 /*!@file AppPsycho/sdlgrab.C Test framegrabber and SDL overlay display */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the // 00005 // University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Laurent Itti <itti@usc.edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/AppPsycho/sdlgrab.C $ 00035 // $Id: sdlgrab.C 7241 2006-10-04 23:13:30Z rjpeters $ 00036 // 00037 00038 #include "Component/ComponentOpts.H" 00039 #include "Component/ModelManager.H" 00040 #include "Devices/DeviceOpts.H" 00041 #include "Devices/FrameGrabberConfigurator.H" 00042 #include "Image/Image.H" 00043 #include "Psycho/PsychoDisplay.H" 00044 #include "Raster/GenericFrame.H" 00045 #include "Transport/FrameIstream.H" 00046 #include "Util/AllocAux.H" 00047 #include "Util/Types.H" 00048 #include "Util/csignals.H" 00049 #include "Video/VideoFrame.H" 00050 #include "rutz/time.h" 00051 00052 #include <SDL/SDL.h> 00053 #include <unistd.h> // for sync() 00054 00055 //! Test framebrabber and SDL overlay display 00056 int submain(const int argc, char** argv) 00057 { 00058 MYLOGVERB = LOG_INFO; // suppress debug messages 00059 00060 // 'volatile' because we will modify this from signal handlers 00061 volatile int signum = 0; 00062 catchsignals(&signum); 00063 00064 // Instantiate a ModelManager: 00065 ModelManager manager("SDLgrab"); 00066 00067 // Instantiate our various ModelComponents: 00068 nub::soft_ref<FrameGrabberConfigurator> 00069 fgc(new FrameGrabberConfigurator(manager)); 00070 manager.addSubComponent(fgc); 00071 00072 nub::soft_ref<PsychoDisplay> d(new PsychoDisplay(manager)); 00073 manager.addSubComponent(d); 00074 00075 nub::soft_ref<EventLog> el(new EventLog(manager)); 00076 manager.addSubComponent(el); 00077 00078 d->setEventLog(el); 00079 00080 // select a V4L grabber in 640x480 YUV420P by default: 00081 manager.exportOptions(MC_RECURSE); 00082 manager.setOptionValString(&OPT_FrameGrabberType, "V4L"); 00083 manager.setOptionValString(&OPT_FrameGrabberMode, "UYVY"); 00084 manager.setOptionValString(&OPT_FrameGrabberDims, "640x480"); 00085 manager.setOptionValString(&OPT_DeinterlacerType, "Bob"); 00086 00087 manager.setOptionValString(&OPT_EventLogFileName, "psychodata.psy"); 00088 00089 // Parse command-line: 00090 if (manager.parseCommandLine(argc, argv, "", 0, 0) == false) 00091 return 1; 00092 00093 // do a few post-command-line configs: 00094 nub::soft_ref<FrameIstream> gb = fgc -> getFrameGrabber(); 00095 00096 // let's get all our ModelComponent instances started: 00097 manager.start(); 00098 00099 d->setDesiredRefreshDelayUsec(gb->getNaturalFrameTime().usecs(), 0.2F); 00100 00101 // main loop: 00102 while (1) 00103 { 00104 // give a chance to other processes (useful on single-CPU machines): 00105 usleep(250000); 00106 sync(); 00107 00108 d->clearScreen(); 00109 d->displayText("[SPACE] start/stop - [ESC] quit"); 00110 00111 while (1) 00112 { 00113 const char key = d->checkForKey(); 00114 if (key == ' ') break; 00115 else 00116 { 00117 if (signum != 0) 00118 { 00119 LINFO("quitting because %s was caught", signame(signum)); 00120 return -1; 00121 } 00122 00123 usleep(10000); 00124 } 00125 } 00126 00127 // create an overlay: 00128 d->createVideoOverlay(gb->peekFrameSpec().videoFormat); 00129 00130 // get the frame grabber to start streaming: 00131 gb->startStream(); 00132 00133 // grab, display: 00134 bool keepgoing = true; int frame = 0; 00135 rutz::time start = rutz::time::wall_clock_now(); 00136 while (keepgoing) 00137 { 00138 if (signum != 0) 00139 { 00140 LINFO("quitting because %s was caught", signame(signum)); 00141 return -1; 00142 } 00143 00144 // display the raw frame buffer as an overlay 00145 d->displayVideoOverlay(gb->readFrame().asVideo(), 00146 frame, SDLdisplay::NO_WAIT); 00147 00148 ++frame; 00149 00150 const char key = d->checkForKey(); 00151 00152 // stop if <SPACE> is pressed, and abort if <ESC> by using 00153 // the built-in ESC check in PsychoDisplay::checkForKey(): 00154 if (key == ' ') keepgoing = false; 00155 } 00156 rutz::time stop = rutz::time::wall_clock_now(); 00157 00158 invt_allocation_show_stats(); 00159 00160 const double secs = (stop-start).sec(); 00161 LINFO("%d frames in %.02f sec (~%.02f fps)", frame, secs, frame/secs); 00162 00163 // destroy the overlay. Somehow, mixing overlay displays and 00164 // normal displays does not work. With a single overlay created 00165 // before this loop and never destroyed, the first video plays 00166 // ok but the other ones don't show up: 00167 d->destroyYUVoverlay(); 00168 d->clearScreen(); // sometimes 2 clearScreen() are necessary 00169 d->clearScreen(); // sometimes 2 clearScreen() are necessary 00170 } 00171 00172 // stop all our ModelComponents 00173 manager.stop(); 00174 00175 // all done! 00176 return 0; 00177 } 00178 00179 extern "C" int main(const int argc, char** argv) 00180 { 00181 try 00182 { 00183 return submain(argc, argv); 00184 } 00185 catch (...) 00186 { 00187 REPORT_CURRENT_EXCEPTION; 00188 } 00189 00190 return 1; 00191 } 00192 00193 // ###################################################################### 00194 /* So things look consistent in everyone's emacs... */ 00195 /* Local Variables: */ 00196 /* indent-tabs-mode: nil */ 00197 /* End: */