SimulationViewerEyeRegion.H

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00001 /*!@file Neuro/SimulationViewerEyeRegion.H comparison between region data  from an ObjRec object (from an XML file) and human eye movements */
00002 
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2003   //
00005 // by the University of Southern California (USC) and the iLab at USC.  //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00018 // redistribute it and/or modify it under the terms of the GNU General  //
00019 // Public License as published by the Free Software Foundation; either  //
00020 // version 2 of the License, or (at your option) any later version.     //
00021 //                                                                      //
00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00025 // PURPOSE.  See the GNU General Public License for more details.       //
00026 //                                                                      //
00027 // You should have received a copy of the GNU General Public License    //
00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file: Laurent Itti <itti@usc.edu>
00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Neuro/SimulationViewerEyeRegion.H $
00035 // $Id: SimulationViewerEyeRegion.H 13644 2010-07-06 17:07:43Z jshen $
00036 //
00037 
00038 #ifndef SIMULATIONVIEWEREYEREGION_H_DEFINED
00039 #define SIMULATIONVIEWEREYEREGION_H_DEFINED
00040 
00041 #include "Component/ModelParam.H"
00042 //#include "Image/ImageCache.H"
00043 //#include "Image/ImageSet.H"
00044 //#include "Image/LevelSpec.H"
00045 #include "Neuro/SimulationViewerEyeMvt.H"
00046 #include "Simulation/SimEvents.H"
00047 
00048 // add class definitions for Object Recognition
00049 class TestImages;
00050 
00051 typedef TestImages::SceneData Scene;
00052 typedef TestImages::ObjData Object;
00053 //! Measure salience at human eye positions
00054 
00055 const uint NULL_OBJ = -1;
00056 
00057 class SimulationViewerEyeRegion : public SimulationViewerEyeMvt {
00058 public:
00059   // ######################################################################
00060   /*! @name Constructors and destructors */
00061   //@{
00062 
00063   //! Constructor. See ModelComponent.H.
00064   SimulationViewerEyeRegion(OptionManager& mgr,
00065                          const std::string& descrName =
00066                          "EyeRegion Simulation Viewer",
00067                          const std::string& tagName =
00068                          "SimulationViewerEyeRegion");
00069 
00070   //! Destructor
00071   virtual ~SimulationViewerEyeRegion();
00072   //@}
00073 
00074   // returns the XML id of the object
00075   uint findHitRegion(const Point2D<int> pt, uint frameNum);
00076   uint findHitRegion(const Point2D<int> pt) 
00077   {return findHitRegion(pt, itsFrameNumber);}
00078 
00079   std::string listAllRegionsHit(const Point2D<int> pt, uint frameNum); //uses default
00080   std::string listAllRegionsHit(const Point2D<int> pt)
00081   {return listAllRegionsHit(pt, itsFrameNumber);}
00082     
00083   double rankForeground(Object obj);
00084 protected:
00085   //! Callback for every clock tick
00086   //SIMCALLBACK_DECLARE(SimulationViewerEyeRegion, SimEventClockTick);
00087 
00088   //! Callback for every time we should save our outputs
00089   //SIMCALLBACK_DECLARE(SimulationViewerEyeRegion, SimEventSaveOutput);
00090 
00091   //! Save our various results
00092   //virtual void save1(const ModelComponentSaveInfo& sinfo);
00093 
00094   //! Get the attention/eye/head trajectory image
00095   Image< PixRGB<byte> > getTraj(SimEventQueue& q);
00096   void extraSampleProcessing(const rutz::shared_ptr<EyeData> data);
00097   void writeROIOutput(Point2D<int> pos);
00098   void drawEye(const rutz::shared_ptr<EyeData> data, const uint trackerNum);   
00099   void drawFOA(const Point2D<int> target, const uint trackerNum); 
00100   void drawRegions(Object obj);
00101   void drawRegions() {drawRegions(getSceneObj(NULL_OBJ));}
00102 
00103   Object getSceneObj(uint objID, uint FrameNum); //uses default
00104   Object getSceneObj(uint objID) {return getSceneObj(objID,itsFrameNumber);}
00105   std::string getObjName(uint objID);
00106 
00107   std::string craftSVEMOutput(const std::string tfn, 
00108                               const rutz::shared_ptr<EyeData> data);
00109   std::string craftRegionOutput(const rutz::shared_ptr<EyeData> data); 
00110 
00111   void start1(); //!< get started
00112   void stop1(); //!< get stopped
00113 
00114   OModelParam<std::string> itsRegionOutFname;  //!< Our results file
00115   OModelParam<std::string> itsXMLFname;
00116   OModelParam<std::string> itsSelectedObjects;
00117   OModelParam<std::string> itsObjectDrawMode;
00118   OModelParam<std::string> itsHighlightMode;
00119   OModelParam<bool> itsPrependHeader; // Setup for when we reincorporate the two files together
00120   NModelParam<uint> itsLineThickness;
00121   NModelParam<double> itsHitTransparency;
00122   NModelParam<bool> itsRandomColoring;
00123 
00124   rutz::shared_ptr<TestImages> itsObjectsInfo;
00125 
00126   std::ofstream *itsRegionOutFile;  
00127   Image< PixRGB<byte> > itsRegions;
00128   Image< PixRGB<byte> > itsTargetsMask; // used for transparency/highlighting
00129  
00130   uint itsNumObjects;
00131   uint itsCurrRegionID;
00132   rutz::shared_ptr<EyeData> itsObjectEntry;
00133   SimTime itsObjectOnset;
00134   uint itsObjectFrameOnset;
00135   
00136   std::vector<PixRGB<byte> > itsRandColors;
00137   std::vector<std::string> itsObjectsNames;
00138   bool itsRegHeaderWritten;
00139 private:
00140   
00141 };
00142 
00143 #endif
00144 
00145 // ######################################################################
00146 /* So things look consistent in everyone's emacs... */
00147 /* Local Variables: */
00148 /* indent-tabs-mode: nil */
00149 /* End: */
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