#include "GUI/ViewPort3D.H"
#include "GUI/SuperQuadric.H"
#include "Util/log.H"
#include "Util/WorkThreadServer.H"
#include "Util/JobWithSemaphore.H"
#include "Component/ModelManager.H"
#include "Raster/GenericFrame.H"
#include "Image/Layout.H"
#include "Image/MatrixOps.H"
#include "Image/DrawOps.H"
#include "GUI/DebugWin.H"
#include "Media/FrameSeries.H"
#include "Transport/FrameInfo.H"
#include <stdlib.h>
#include <math.h>
#include <rutz/rand.h>
#include <nub/object.h>
Go to the source code of this file.
Classes | |
class | CartesianPosition |
class | Box |
class | Obj3DComponent |
class | Obj3DRectangle |
class | Obj3DCircle |
class | Obj3DBox |
class | Obj3DSphere |
class | Obj3DCylinder |
class | Obj3DComposite |
class | ObjTrajectory |
Functions | |
CartesianPosition | operator* (const CartesianPosition &pos, const float scale) |
CartesianPosition & | operator*= (CartesianPosition &pos, const float scale) |
CartesianPosition | operator+ (const CartesianPosition &pos, const CartesianPosition &off) |
CartesianPosition & | operator+= (CartesianPosition &pos, const CartesianPosition &off) |
CartesianPosition | operator- (const CartesianPosition &pos, const CartesianPosition &off) |
CartesianPosition & | operator-= (CartesianPosition &pos, const CartesianPosition &off) |
rutz::shared_ptr< Obj3DComponent > | initObject1 (rutz::shared_ptr< ViewPort3D > vp) |
int | main (int argc, char *argv[]) |
Create an object world
Definition in file psycho-objectworld.C.