fixationmarkup-overlay.C File Reference

#include "Component/ModelManager.H"
#include "Image/Image.H"
#include "Psycho/PsychoDisplay.H"
#include "Psycho/EyeTrackerConfigurator.H"
#include "Psycho/EyeTracker.H"
#include "Psycho/PsychoOpts.H"
#include "Component/EventLog.H"
#include "Component/ComponentOpts.H"
#include "Raster/Raster.H"
#include "Util/MathFunctions.H"
#include "Util/Types.H"
#include "GameBoard/basic-graphics.H"
#include "GameBoard/resize.h"
#include <sys/types.h>
#include <dirent.h>
#include <errno.h>
#include <vector>
#include <string>
#include <iostream>
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include <stdio.h>
#include <stdlib.h>
#include <sstream>
#include <time.h>
#include "Image/DrawOps.H"
#include <fstream>
#include <set>
#include <algorithm>
Include dependency graph for fixationmarkup-overlay.C:

Go to the source code of this file.

Functions

template<class T >
std::string stringify (T i)
int getdir (string dir, vector< string > &files, string ext)
int getdatafiles (string dir, vector< string > &files, string ext, string imname)
string getDataDirName (string prefix, int i)
string getDataDirPath (string dir, string prefix, int i)
string getCorrespondingDataFile (string fn, vector< string > files)
void overlay_circle (SDL_Surface *surf, Point2D< int > location, int r, Uint32 bc)
int addArgument (const string st, const string delim="=")
std::string getArgumentValue (string arg)
std::string getUsageComment ()
int main (const int argc, char **argv)

Variables

map< string, stringargMap

Detailed Description

overlays the markup on top of the image

Definition in file fixationmarkup-overlay.C.

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