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00038 #ifndef PIXELSCOMMONDEF_H_DEFINED
00039 #define PIXELSCOMMONDEF_H_DEFINED
00040
00041 #include "Image/PixelsBase.H"
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00097 #define PIX_HSV_TO_RGB_COMMON(H,S,V,R,G,B) \
00098 if( V == 0 ) \
00099 { R = 0; G = 0; B = 0; } \
00100 else if( S == 0 ) \
00101 { \
00102 R = clamped_convert<T>(V); \
00103 G = clamped_convert<T>(V); \
00104 B = clamped_convert<T>(V); \
00105 } \
00106 else \
00107 { \
00108 const double hf = H / 60.0; \
00109 const int i = (int) floor( hf ); \
00110 const double f = hf - i; \
00111 const double pv = V * ( 1 - S ); \
00112 const double qv = V * ( 1 - S * f ); \
00113 const double tv = V * ( 1 - S * ( 1 - f ) ); \
00114 switch( i ) \
00115 { \
00116 case 0: \
00117 R = clamped_convert<T>(V); \
00118 G = clamped_convert<T>(tv); \
00119 B = clamped_convert<T>(pv); \
00120 break; \
00121 case 1: \
00122 R = clamped_convert<T>(qv); \
00123 G = clamped_convert<T>(V); \
00124 B = clamped_convert<T>(pv); \
00125 break; \
00126 case 2: \
00127 R = clamped_convert<T>(pv); \
00128 G = clamped_convert<T>(V); \
00129 B = clamped_convert<T>(tv); \
00130 break; \
00131 case 3: \
00132 R = clamped_convert<T>(pv); \
00133 G = clamped_convert<T>(qv); \
00134 B = clamped_convert<T>(V); \
00135 break; \
00136 case 4: \
00137 R = clamped_convert<T>(tv); \
00138 G = clamped_convert<T>(pv); \
00139 B = clamped_convert<T>(V); \
00140 break; \
00141 case 5: \
00142 R = clamped_convert<T>(V); \
00143 G = clamped_convert<T>(pv); \
00144 B = clamped_convert<T>(qv); \
00145 break; \
00146 case 6: \
00147 R = clamped_convert<T>(V); \
00148 G = clamped_convert<T>(tv); \
00149 B = clamped_convert<T>(pv); \
00150 break; \
00151 case -1: \
00152 R = clamped_convert<T>(V); \
00153 G = clamped_convert<T>(pv); \
00154 B = clamped_convert<T>(qv); \
00155 break; \
00156 default: \
00157 LFATAL("i Value error in Pixel conversion, Value is %d",i); \
00158 break; \
00159 } \
00160 } \
00161 R *= RGB_R_UPPER; \
00162 G *= RGB_G_UPPER; \
00163 B *= RGB_B_UPPER;
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00203 #define PIX_RGB_TO_HSV_COMMON(R,G,B,H,S,V,NORM) \
00204 if((B > G) && (B > R)) \
00205 { \
00206 V = clamped_convert<T>(B); \
00207 if(V != 0) \
00208 { \
00209 double min; \
00210 if(R > G) min = G; \
00211 else min = R; \
00212 const double delta = V - min; \
00213 if(delta != 0) \
00214 { S = clamped_convert<T>(delta/V); H = 4 + (R - G) / delta; } \
00215 else \
00216 { S = clamped_convert<T>(0.0); H = 4 + (R - G); } \
00217 H *= 60; if(H < 0) H += 360; \
00218 if(!NORM) V = clamped_convert<T>(V/255); \
00219 else S *= clamped_convert<T>(100); \
00220 } \
00221 else \
00222 { S = 0; H = 0;} \
00223 } \
00224 else if(G > R) \
00225 { \
00226 V = clamped_convert<T>(G); \
00227 if(V != 0) \
00228 { \
00229 double min; \
00230 if(R > B) min = B; \
00231 else min = R; \
00232 const double delta = V - min; \
00233 if(delta != 0) \
00234 { S = clamped_convert<T>(delta/V); H = 2 + (B - R) / delta; } \
00235 else \
00236 { S = clamped_convert<T>(0.0); H = 2 + (B - R); } \
00237 H *= 60; if(H < 0) H += 360; \
00238 if(!NORM) V = clamped_convert<T>(V/255); \
00239 else S *= clamped_convert<T>(100); \
00240 } \
00241 else \
00242 { S = 0; H = 0;} \
00243 } \
00244 else \
00245 { \
00246 V = clamped_convert<T>(R); \
00247 if(V != 0) \
00248 { \
00249 double min; \
00250 if(G > B) min = B; \
00251 else min = G; \
00252 const double delta = V - min; \
00253 if(delta != 0) \
00254 { S = clamped_convert<T>(delta/V); H = (G - B) / delta; } \
00255 else \
00256 { S = clamped_convert<T>(0.0); H = (G - B); } \
00257 H *= 60; if(H < 0) H += 360; \
00258 if(!NORM) V = clamped_convert<T>(V/255); \
00259 else S *= clamped_convert<T>(100); \
00260 } \
00261 else \
00262 { S = 0; H = 0;} \
00263 }
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00277 #define PIX_HSV_TO_H2SV1_COMMON(H,S,H1,H2) \
00278 if(S == 0) \
00279 { \
00280 H1 = clamped_convert<T>(0.5); \
00281 H2 = clamped_convert<T>(0.5); \
00282 } \
00283 else \
00284 { \
00285 if(H > 180) \
00286 { \
00287 H2 = clamped_convert<T>((H - 180)/180); \
00288 if(H > 270) H1 = clamped_convert<T>((H - 270)/180); \
00289 else H1 = clamped_convert<T>(1 - (H - 90)/180); \
00290 } \
00291 else \
00292 { \
00293 H2 = clamped_convert<T>(1 - H/180); \
00294 if(H > 90) H1 = clamped_convert<T>(1 - (H - 90)/180); \
00295 else H1 = clamped_convert<T>(0.5 + H/180); \
00296 } \
00297 }
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00321 #define PIX_HSV_TO_H2SV2_COMMON(H,S,H1,H2) \
00322 if(S == 0) \
00323 { \
00324 H1 = clamped_convert<T>(0.5); \
00325 H2 = clamped_convert<T>(0.5); \
00326 } \
00327 else \
00328 { \
00329 if(H > 120) \
00330 { \
00331 H2 = clamped_convert<T>((H - 120)/240); \
00332 if(H > 240) H1 = clamped_convert<T>((H - 240)/180); \
00333 else H1 = clamped_convert<T>(1 - (H - 60)/180); \
00334 } \
00335 else \
00336 { \
00337 H2 = clamped_convert<T>(1 - H/120); \
00338 if(H > 60) H1 = clamped_convert<T>(1 - (H - 60)/180); \
00339 else H1 = clamped_convert<T>((2.0/3.0) + H/180); \
00340 } \
00341 }
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00346
00347 #define PIX_H2SV1_TO_HSV_SIMPLE_COMMON(H1,H2,H) \
00348 if(H1 > 0.5) \
00349 if(H2 > 0.5) H = 180 * H1 - 90; \
00350 else H = 90 + 180 * (1 - H1); \
00351 else \
00352 if(H2 <= 0.5) H = 90 + 180 * (1 - H1); \
00353 else H = 270 + 180 * H1;
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00360 #define PIX_H2SV2_TO_HSV_SIMPLE_COMMON(H1,H2,H) \
00361 if(H1 > 2.0/3.0) \
00362 if(H2 > 0.5) H = 180 * H1 - 120; \
00363 else H = 60 + 180 * (1 - H1); \
00364 else \
00365 if(H2 <= 0.5) H = 60 + 180 * (1 - H1); \
00366 else H = 240 + 180 * H1;
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00400 #define PIX_H2SV2_TO_HSV_ROBUST_COMMON(H1,H2,S,H,S_NEW) \
00401 double sfac = 1; \
00402 const double x = H1 - 2.0/3.0; \
00403 if(x > 0) \
00404 { \
00405 const double y = H2 - 0.5; \
00406 const double m = y/x; \
00407 if(y > 0) \
00408 { \
00409 const double xp = 0.5/(m + 3.0/2.0); \
00410 if(xp > x) \
00411 { \
00412 const double yp = 0.5 - 0.5*xp/(1.0/3.0); \
00413 const double d = sqrt(pow(xp - x,2) + pow(yp - y,2)); \
00414 const double ad = sqrt(pow(xp,2) + pow(yp,2)); \
00415 sfac = (ad - d)/ad; \
00416 } \
00417 H = 180 * (xp + 2.0/3.0) - 120; \
00418 } \
00419 else \
00420 { \
00421 const double xp = -0.5/(m - 3.0/2.0); \
00422 if(xp > x) \
00423 { \
00424 const double yp = -1.0 * (0.5 - 0.5*xp/(1.0/3.0)); \
00425 const double d = sqrt(pow(xp - x,2) + pow(yp - y,2)); \
00426 const double ad = sqrt(pow(xp,2) + pow(yp,2)); \
00427 sfac = (ad - d)/ad; \
00428 } \
00429 H = 60 + 180 * (1 - (xp + 2.0/3.0)); \
00430 } \
00431 } \
00432 else \
00433 { \
00434 if(x != 0) \
00435 { \
00436 const double y = H2 - 0.5; \
00437 const double m = y/x; \
00438 if(y <= 0) \
00439 { \
00440 const double xp = -0.5/(m + 0.5/(2.0/3.0)); \
00441 if(xp < x) \
00442 { \
00443 const double yp = -1.0 * (0.5 + 0.5*xp/(2.0/3.0)); \
00444 const double d = sqrt(pow(xp - x,2) + pow(yp - y,2)); \
00445 const double ad = sqrt(pow(xp,2) + pow(yp,2)); \
00446 sfac = (ad - d)/ad; \
00447 } \
00448 H = 60 + 180 * (1 - (xp + 2.0/3.0)); \
00449 } \
00450 else \
00451 { \
00452 const double xp = 0.5/(m - 0.5/(2.0/3.0)); \
00453 if(xp < x) \
00454 { \
00455 const double yp = 0.5 + 0.5*xp/(2.0/3.0); \
00456 const double d = sqrt(pow(xp - x,2) + pow(yp - y,2)); \
00457 const double ad = sqrt(pow(xp,2) + pow(yp,2)); \
00458 sfac = (ad - d)/ad; \
00459 } \
00460 H = 240 + 180 * (xp + 2.0/3.0); \
00461 } \
00462 } \
00463 else \
00464 H = 240; \
00465 } \
00466 S_NEW = S * sfac;
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00478 #define PIX_RGB_TO_XYZ_OPENCV_COMMON(R,G,B,X,Y,Z) \
00479 X = R*0.412453F + G*0.357580F + B*0.180423F; \
00480 Y = R*0.212671F + G*0.715160F + B*0.072169F; \
00481 Z = R*0.019334F + G*0.119193F + B*0.950227F;
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00489 #define PIX_RGB_TO_XYZ_CIE1931_COMMON(R,G,B,X,Y,Z) \
00490 X = R*0.49F + G*0.31F + B*0.2F; \
00491 Y = R*0.1769F + G*0.8124F + B*0.0107F; \
00492 Z = R*0.0F + G*0.0099F + B*0.9901F;
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00502 #define PIX_XYZ_TO_RGB_OPENCV_COMMON(X,Y,Z,R,G,B) \
00503 R = X*3.240479F - Y*1.53715F - Z*0.498535F; \
00504 G = -1.0F*X*0.969256F + Y*1.875991F + Z*0.041556F; \
00505 B = X*0.055648F - Y*0.204043F + Z*1.057311F;
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00519 #define A_GAMUT_RANGE 186.0F
00520 #define A_GAMUT_MIN -87.0F
00521 #define B_GAMUT_RANGE 203.0F
00522 #define B_GAMUT_MIN -108.0F
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00525 #define PIX_XYZ_TO_LAB_OPENCV_COMMON(X,Y,Z,L,A,B) \
00526 const double i = 1.0F /3.0F; \
00527 const double n = 16.0F/116.0F; \
00528 const double t = 0.00885645F; \
00529 const double s = 7.78704F; \
00530 const double Xn = 255.0F*0.412453F + 255.0F*0.357580F + 255.0F*0.180423F;\
00531 const double Yn = 255.0F*0.212671F + 255.0F*0.715160F + 255.0F*0.072169F;\
00532 const double Zn = 255.0F*0.019334F + 255.0F*0.119193F + 255.0F*0.950227F;\
00533 const double X1 = X/Xn; \
00534 const double Y1 = Y/Yn; \
00535 const double Z1 = Z/Zn; \
00536 double X2,Y2,Z2; \
00537 if(X1 > t) X2 = pow(X1,i); \
00538 else X2 = s*X1 + n; \
00539 if(Y1 > t) Y2 = pow(Y1,i); \
00540 else Y2 = s*Y1 + n; \
00541 if(Z1 > t) Z2 = pow(Z1,i); \
00542 else Z2 = s*Z1 + n; \
00543 L = (116.0F * Y2 - 16.0F) * 255.0F/100.0F; \
00544 A = ((500.0F * (X2 - Y2) - A_GAMUT_MIN)/A_GAMUT_RANGE)*255.0F; \
00545 B = ((200.0F * (Y2 - Z2) - B_GAMUT_MIN)/B_GAMUT_RANGE)*255.0F;
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00559 #define PIX_XYZ_TO_LAB_CIE1931_COMMON(X,Y,Z,L,A,B) \
00560 const double i = 1.0F /3.0F; \
00561 const double n = 16.0F/116.0F; \
00562 const double t = 0.00885645F; \
00563 const double s = 7.78704F; \
00564 const double Xn = 255.0F*0.49F + 255.0F*0.31F + 255.0F*0.2F; \
00565 const double Yn = 255.0F*0.1769F + 255.0F*0.8124F + 255.0F*0.0107F; \
00566 const double Zn = 255.0F*0.0F + 255.0F*0.0099F + 255.0F*0.9901F; \
00567 const double X1 = X/Xn; \
00568 const double Y1 = Y/Yn; \
00569 const double Z1 = Z/Zn; \
00570 double X2,Y2,Z2; \
00571 if(X1 > t) X2 = pow(X1,i); \
00572 else X2 = s*X1 + n; \
00573 if(Y1 > t) Y2 = pow(Y1,i); \
00574 else Y2 = s*Y1 + n; \
00575 if(Z1 > t) Z2 = pow(Z1,i); \
00576 else Z2 = s*Z1 + n; \
00577 L = (116.0F * Y2 - 16.0F) * 255.0F/100.0F; \
00578 A = (500.0F * (X2 - Y2)) + 128.0F; \
00579 B = (200.0F * (Y2 - Z2)) + 128.0F;
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00593 #define PIX_XYZ_TO_LAB_AUGMENT_COMMON(X,Y,Z,L,A,B) \
00594 const double i = 1.0F /3.0F; \
00595 const double n = 16.0F/116.0F; \
00596 const double t = 0.00885645F; \
00597 const double s = 7.78704F; \
00598 const double Xn = 255.0F*0.412453F + 255.0F*0.357580F + 255.0F*0.180423F;\
00599 const double Yn = 255.0F*0.212671F + 255.0F*0.715160F + 255.0F*0.072169F;\
00600 const double Zn = 255.0F*0.019334F + 255.0F*0.119193F + 255.0F*0.950227F;\
00601 const double X1 = X/Xn; \
00602 const double Y1 = Y/Yn; \
00603 const double Z1 = Z/Zn; \
00604 double X2,Y2,Z2; \
00605 if(X1 > t) X2 = pow(X1,i); \
00606 else X2 = s*X1 + n; \
00607 if(Y1 > t) Y2 = pow(Y1,i); \
00608 else Y2 = s*Y1 + n; \
00609 if(Z1 > t) Z2 = pow(Z1,i); \
00610 else Z2 = s*Z1 + n; \
00611 L = (116.0F * Y2 - 16.0F) * 255.0F/100.0F; \
00612 if(Y2 > X2) A = (500.0F * (X2 - Y2)) + 128.0F; \
00613 else A = (500.0F * (X2 - Y2)) + 128.0F; \
00614 B = (200.0F * (Y2 - Z2)) + 128.0F;
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00630 #define PIX_LAB_TO_XYZ_OPENCV_COMMON(L,A,B,X,Y,Z) \
00631 const double LL = L * 100.0F/255.0F; \
00632 const double AA = ((A/255.0F) * A_GAMUT_RANGE + A_GAMUT_MIN); \
00633 const double BB = ((B/255.0F) * B_GAMUT_RANGE + B_GAMUT_MIN); \
00634 const double d = 6.0F/29.0F; \
00635 const double ds = d*d; \
00636 const double n = 16.0F/116.0F; \
00637 const double Xn = 255.0F*0.412453F + 255.0F*0.357580F + 255.0F*0.180423F;\
00638 const double Yn = 255.0F*0.212671F + 255.0F*0.715160F + 255.0F*0.072169F;\
00639 const double Zn = 255.0F*0.019334F + 255.0F*0.119193F + 255.0F*0.950227F;\
00640 const double Fy = (LL + 16)/116; \
00641 const double Fx = Fy + AA/500.0F; \
00642 const double Fz = Fy - BB/200.0F; \
00643 if(Fy > d) Y = Yn*pow(Fy,3); \
00644 else Y = (Fy - n)*3*ds*Yn; \
00645 if(Fx > d) X = Xn*pow(Fx,3); \
00646 else X = (Fx - n)*3*ds*Xn; \
00647 if(Fz > d) Z = Zn*pow(Fz,3); \
00648 else Z = (Fz - n)*3*ds*Zn; \
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00663 #define PIX_LAB_TO_XYZ_CIE1931_COMMON(L,A,B,X,Y,Z) \
00664 const double LL = L * 100.0F/255.0F; \
00665 const double AA = A - 128.0F; \
00666 const double BB = B - 128.0F; \
00667 const double d = 6.0F/29.0F; \
00668 const double ds = d*d; \
00669 const double n = 16.0F/116.0F; \
00670 const double Xn = 255.0F*0.49F + 255.0F*0.31F + 255.0F*0.2F; \
00671 const double Yn = 255.0F*0.1769F + 255.0F*0.8124F + 255.0F*0.0107F; \
00672 const double Zn = 255.0F*0.0F + 255.0F*0.0099F + 255.0F*0.9901F; \
00673 const double Fy = (LL + 16)/116; \
00674 const double Fx = Fy + AA/500.0F; \
00675 const double Fz = Fy - BB/200.0F; \
00676 if(Fy > d) Y = Yn*pow(Fy,3); \
00677 else Y = (Fy - n)*3*ds*Yn; \
00678 if(Fx > d) X = Xn*pow(Fx,3); \
00679 else X = (Fx - n)*3*ds*Xn; \
00680 if(Fz > d) Z = Zn*pow(Fz,3); \
00681 else Z = (Fz - n)*3*ds*Zn; \
00682
00683 #endif