00001 /*!@file SceneUnderstanding/PCamera.H */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/plugins/SceneUnderstanding/PCamera.H $ 00035 // $Id: PCamera.H 13765 2010-08-06 18:56:17Z lior $ 00036 // 00037 00038 #ifndef PCamera_H_DEFINED 00039 #define PCamera_H_DEFINED 00040 00041 //#include "Image/OpenCVUtil.H" // must be first to avoid conflicting defs of int64, uint64 00042 00043 #include "Image/Image.H" 00044 #include "Image/ImageSet.H" 00045 #include "Image/Pixels.H" 00046 #include "Image/Layout.H" 00047 #include "Image/Point3D.H" 00048 #include "Image/VisualTracker.H" 00049 #include "plugins/SceneUnderstanding/Camera.H" 00050 #include "plugins/SceneUnderstanding/Ganglion.H" 00051 #include "Simulation/SimEvents.H" 00052 #include "Simulation/SimModule.H" 00053 #include "Media/MediaSimEvents.H" 00054 #include "Component/ModelOptionDef.H" 00055 #include "Component/OptionManager.H" // for REQUEST_OPTIONALIAS_NEURO() 00056 #include "Component/ModelParam.H" 00057 #include "Devices/Visca.H" 00058 #include "GUI/ViewPort3D.H" 00059 00060 #include <vector> 00061 #include <string> 00062 00063 class PCamera : public SimModule 00064 { 00065 public: 00066 00067 struct Square 00068 { 00069 Point2D<int> p[4]; 00070 }; 00071 00072 PCamera(OptionManager& mgr, const std::string& descrName = "PCamera", 00073 const std::string& tagName = "PCamera"); 00074 00075 //! Destructor 00076 ~PCamera(); 00077 00078 void evolve(); 00079 00080 Layout<PixRGB<byte> > getDebugImage(); 00081 00082 void calibrate(std::vector<CvPoint2D32f>& corners); 00083 00084 void displayExtrinsic(std::vector<CvPoint2D32f>& corners); 00085 00086 void projectPoints(std::vector<Point3D<float> >& points); 00087 00088 void projectGrid(); 00089 00090 void findSquares(const Image<PixRGB<byte> >& in, CvMemStorage* storage, 00091 const int minarea, const int maxarea, const double mincos); 00092 00093 void getTransMat(); 00094 00095 00096 protected: 00097 00098 //! Callback for when a new input frame is available 00099 SIMCALLBACK_DECLARE(PCamera, SimEventInputFrame); 00100 00101 //! Callback for every time we should save our outputs 00102 SIMCALLBACK_DECLARE(PCamera, SimEventSaveOutput); 00103 00104 //! Callback for every time we have a user event 00105 SIMCALLBACK_DECLARE(PCamera, SimEventUserInput); 00106 00107 void onSimEventPTZToLoc(SimEventQueue& q, 00108 rutz::shared_ptr<SimEventUserInput>& e); 00109 00110 //! Should we show our debug info 00111 OModelParam<bool> itsShowDebug; 00112 nub::soft_ref<Visca> itsCameraCtrl; //! The controller of the camera 00113 00114 private: 00115 CvMemStorage* itsStorage; 00116 Image<PixRGB<byte> > itsCurrentImg; 00117 Image<PixRGB<byte> > itsRenderImg; 00118 ImageSet<float> itsPCameraCellsInput; //The input to the cells 00119 Image<byte> itsDebugImg; 00120 std::vector<Square> itsSquares; 00121 CvMat* itsIntrinsicMatrix; 00122 CvMat* itsDistortionCoeffs; 00123 CvMat* itsCameraRotation; 00124 CvMat* itsCameraTranslation; 00125 std::vector<CvPoint2D32f> itsCorners; 00126 std::string itsCurrentObjName; 00127 ViewPort3D* itsVP; 00128 00129 00130 Point2D<int> itsCurrentTargetLoc; 00131 bool itsZoomOut; 00132 00133 00134 bool itsIntrinsicInit; 00135 bool itsSaveCorners; 00136 bool itsDrawGrid; 00137 bool itsChangeRot; 00138 00139 }; 00140 00141 // ###################################################################### 00142 /* So things look consistent in everyone's emacs... */ 00143 /* Local Variables: */ 00144 /* indent-tabs-mode: nil */ 00145 /* End: */ 00146 00147 #endif //