Captain.H

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00001 /*!@file SeaBee/Captain.H
00002   decides sumbarine's current mission and strategically accomplishes
00003   submarine goals                                                       */
00004 // //////////////////////////////////////////////////////////////////// //
00005 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the //
00006 // University of Southern California (USC) and the iLab at USC.         //
00007 // See http://iLab.usc.edu for information about this project.          //
00008 // //////////////////////////////////////////////////////////////////// //
00009 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00010 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00011 // in Visual Environments, and Applications'' by Christof Koch and      //
00012 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00013 // pending; application number 09/912,225 filed July 23, 2001; see      //
00014 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00015 // //////////////////////////////////////////////////////////////////// //
00016 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00017 //                                                                      //
00018 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00019 // redistribute it and/or modify it under the terms of the GNU General  //
00020 // Public License as published by the Free Software Foundation; either  //
00021 // version 2 of the License, or (at your option) any later version.     //
00022 //                                                                      //
00023 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00024 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00025 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00026 // PURPOSE.  See the GNU General Public License for more details.       //
00027 //                                                                      //
00028 // You should have received a copy of the GNU General Public License    //
00029 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00030 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00031 // Boston, MA 02111-1307 USA.                                           //
00032 // //////////////////////////////////////////////////////////////////// //
00033 //
00034 // Primary maintainer for this file: Michael Montalbo <montalbo@usc.edu>
00035 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/SeaBee/Captain.H $
00036 // $Id: Captain.H 10794 2009-02-08 06:21:09Z itti $
00037 
00038 #ifndef __CAPTAIN_AGENT_H__
00039 #define __CAPTAIN_AGENT_H__
00040 
00041 #include "SubmarineAgent.H"
00042 #include "Movement.H"
00043 #include "ForwardVision.H"
00044 #include "SonarListen.H"
00045 #include "OceanObject.H"
00046 
00047 #include "Util/Timer.H"
00048 
00049 class ForwardVisionAgent;
00050 
00051 class CaptainAgent : public SubmarineAgent
00052 {
00053 
00054 public:
00055 
00056   // ######################################################################
00057   /*! @name Constructors and Destructors */
00058   //@{
00059   CaptainAgent(OptionManager& mgr,
00060                nub::soft_ref<AgentManager> ama,
00061                const std::string& name = "CaptainAgent");
00062 
00063   ~CaptainAgent();
00064   //@}
00065 
00066   // ######################################################################
00067   //! @name CaptainAgent member functions
00068   //@{
00069 
00070   //! Messages
00071   void msgGoThroughGateComplete();
00072   void msgMovementComplete();
00073 
00074  //! Scheduler
00075   bool pickAndExecuteAnAction();
00076 
00077   void start();
00078 
00079   inline void setMovementAgent
00080   (nub::soft_ref<MovementAgent> pmc);
00081 
00082   inline void setForwardVisionAgent
00083   (nub::soft_ref<ForwardVisionAgent> fv);
00084   //@}
00085 
00086 private:
00087 
00088   //! Actions
00089   void populateMissions();
00090   void addMission(uint missionTime,
00091                   Mission::MissionState ms,
00092                   Mission::MissionName mn);
00093 
00094   //  void search(SEARCH_TYPE type, /*Ocean_Object state*/);
00095   //  void surface();
00096   //  void killSwitch();
00097 
00098   //! Variables
00099   nub::soft_ref<ForwardVisionAgent> itsForwardVisionAgent;
00100   nub::soft_ref<MovementAgent> itsMovementAgent;
00101 
00102   //! timer for the overall run
00103   rutz::shared_ptr<Timer> itsRunTimer;
00104 
00105   //! timer for the current mission
00106   rutz::shared_ptr<Timer> itsCurrentMissionTimer;
00107 
00108   //!
00109   std::vector<rutz::shared_ptr<Mission> > itsMissions;
00110 
00111   bool currentMovementDone;
00112   bool itsIsInitialized;
00113 
00114   //!
00115   void lookForObjects(std::vector<rutz::shared_ptr<OceanObject> > oceanObjects,
00116                       bool startLooking = true);
00117 };
00118 
00119 // ######################################################################
00120 inline void CaptainAgent::setMovementAgent
00121 (nub::soft_ref<MovementAgent> pmc)
00122 {
00123   itsMovementAgent = pmc;
00124 }
00125 
00126 // ######################################################################
00127 inline void CaptainAgent::setForwardVisionAgent
00128 (nub::soft_ref<ForwardVisionAgent> fv)
00129 {
00130   itsForwardVisionAgent = fv;
00131 }
00132 
00133 #endif
00134 
00135 // ######################################################################
00136 /* So things look consistent in everyone's emacs... */
00137 /* Local Variables: */
00138 /* indent-tabs-mode: nil */
00139 /* End: */
00140 
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