00001 /*!@file SeaBee/Captain.H 00002 decides sumbarine's current mission and strategically accomplishes 00003 submarine goals */ 00004 // //////////////////////////////////////////////////////////////////// // 00005 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the // 00006 // University of Southern California (USC) and the iLab at USC. // 00007 // See http://iLab.usc.edu for information about this project. // 00008 // //////////////////////////////////////////////////////////////////// // 00009 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00010 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00011 // in Visual Environments, and Applications'' by Christof Koch and // 00012 // Laurent Itti, California Institute of Technology, 2001 (patent // 00013 // pending; application number 09/912,225 filed July 23, 2001; see // 00014 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00015 // //////////////////////////////////////////////////////////////////// // 00016 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00017 // // 00018 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00019 // redistribute it and/or modify it under the terms of the GNU General // 00020 // Public License as published by the Free Software Foundation; either // 00021 // version 2 of the License, or (at your option) any later version. // 00022 // // 00023 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00024 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00025 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00026 // PURPOSE. See the GNU General Public License for more details. // 00027 // // 00028 // You should have received a copy of the GNU General Public License // 00029 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00030 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00031 // Boston, MA 02111-1307 USA. // 00032 // //////////////////////////////////////////////////////////////////// // 00033 // 00034 // Primary maintainer for this file: Michael Montalbo <montalbo@usc.edu> 00035 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/SeaBee/Captain.H $ 00036 // $Id: Captain.H 10794 2009-02-08 06:21:09Z itti $ 00037 00038 #ifndef __CAPTAIN_AGENT_H__ 00039 #define __CAPTAIN_AGENT_H__ 00040 00041 #include "SubmarineAgent.H" 00042 #include "Movement.H" 00043 #include "ForwardVision.H" 00044 #include "SonarListen.H" 00045 #include "OceanObject.H" 00046 00047 #include "Util/Timer.H" 00048 00049 class ForwardVisionAgent; 00050 00051 class CaptainAgent : public SubmarineAgent 00052 { 00053 00054 public: 00055 00056 // ###################################################################### 00057 /*! @name Constructors and Destructors */ 00058 //@{ 00059 CaptainAgent(OptionManager& mgr, 00060 nub::soft_ref<AgentManager> ama, 00061 const std::string& name = "CaptainAgent"); 00062 00063 ~CaptainAgent(); 00064 //@} 00065 00066 // ###################################################################### 00067 //! @name CaptainAgent member functions 00068 //@{ 00069 00070 //! Messages 00071 void msgGoThroughGateComplete(); 00072 void msgMovementComplete(); 00073 00074 //! Scheduler 00075 bool pickAndExecuteAnAction(); 00076 00077 void start(); 00078 00079 inline void setMovementAgent 00080 (nub::soft_ref<MovementAgent> pmc); 00081 00082 inline void setForwardVisionAgent 00083 (nub::soft_ref<ForwardVisionAgent> fv); 00084 //@} 00085 00086 private: 00087 00088 //! Actions 00089 void populateMissions(); 00090 void addMission(uint missionTime, 00091 Mission::MissionState ms, 00092 Mission::MissionName mn); 00093 00094 // void search(SEARCH_TYPE type, /*Ocean_Object state*/); 00095 // void surface(); 00096 // void killSwitch(); 00097 00098 //! Variables 00099 nub::soft_ref<ForwardVisionAgent> itsForwardVisionAgent; 00100 nub::soft_ref<MovementAgent> itsMovementAgent; 00101 00102 //! timer for the overall run 00103 rutz::shared_ptr<Timer> itsRunTimer; 00104 00105 //! timer for the current mission 00106 rutz::shared_ptr<Timer> itsCurrentMissionTimer; 00107 00108 //! 00109 std::vector<rutz::shared_ptr<Mission> > itsMissions; 00110 00111 bool currentMovementDone; 00112 bool itsIsInitialized; 00113 00114 //! 00115 void lookForObjects(std::vector<rutz::shared_ptr<OceanObject> > oceanObjects, 00116 bool startLooking = true); 00117 }; 00118 00119 // ###################################################################### 00120 inline void CaptainAgent::setMovementAgent 00121 (nub::soft_ref<MovementAgent> pmc) 00122 { 00123 itsMovementAgent = pmc; 00124 } 00125 00126 // ###################################################################### 00127 inline void CaptainAgent::setForwardVisionAgent 00128 (nub::soft_ref<ForwardVisionAgent> fv) 00129 { 00130 itsForwardVisionAgent = fv; 00131 } 00132 00133 #endif 00134 00135 // ###################################################################### 00136 /* So things look consistent in everyone's emacs... */ 00137 /* Local Variables: */ 00138 /* indent-tabs-mode: nil */ 00139 /* End: */ 00140