#include "Psycho/PsychoDisplay.H"
#include "Component/ModelOptionDef.H"
#include "Component/OptionManager.H"
#include "GUI/SDLdisplay.H"
#include "Image/ColorOps.H"
#include "Image/DrawOps.H"
#include "Psycho/EyeTracker.H"
#include "Psycho/PsychoOpts.H"
#include "Util/sformat.H"
#include <vector>
Go to the source code of this file.
Variables | |
const ModelOptionDef | OPT_PsychoDisplayBackgroundColor |
const ModelOptionDef | OPT_PsychoDisplayTextColor |
const ModelOptionDef | OPT_PsychoDisplayBlack |
const ModelOptionDef | OPT_PsychoDisplayWhite |
const ModelOptionDef | OPT_PsychoDisplayFixationIcon |
Display psychophysics stimuli
Definition in file PsychoDisplay.C.
const ModelOptionDef OPT_PsychoDisplayBackgroundColor |
{ MODOPT_ARG(PixRGB<byte>), "PsychoDisplayBackgroundColor", &MOC_PSYCHODISP, OPTEXP_CORE, "Background grey color for PsychoDisplay", "psycho-background-color", '\0', "<r,g,b>", "128,128,128" }
Definition at line 53 of file PsychoDisplay.C.
const ModelOptionDef OPT_PsychoDisplayBlack |
{ MODOPT_ARG(PixRGB<byte>), "PsychoDisplayBlack", &MOC_PSYCHODISP, OPTEXP_CORE, "'Black' color for PsychoDisplay", "psycho-black", '\0', "<r,g,b>", "0,0,0" }
Definition at line 65 of file PsychoDisplay.C.
const ModelOptionDef OPT_PsychoDisplayFixationIcon |
{ MODOPT_ARG_STRING, "PsychoDisplayFixationIcon", &MOC_PSYCHODISP, OPTEXP_CORE, "Filename of fixation image icon, instead of displaying fixation cross", "psycho-fixation-icon", '\0', "<filename.jpg>", "" }
Definition at line 77 of file PsychoDisplay.C.
const ModelOptionDef OPT_PsychoDisplayTextColor |
{ MODOPT_ARG(PixRGB<byte>), "PsychoDisplayTextColor", &MOC_PSYCHODISP, OPTEXP_CORE, "Foreground text color for PsychoDisplay", "psycho-text-color", '\0', "<r,g,b>", "0,0,0" }
Definition at line 59 of file PsychoDisplay.C.
const ModelOptionDef OPT_PsychoDisplayWhite |
{ MODOPT_ARG(PixRGB<byte>), "PsychoDisplayWhite", &MOC_PSYCHODISP, OPTEXP_CORE, "'White' color for PsychoDisplay", "psycho-white", '\0', "<r,g,b>", "255,255,255" }
Definition at line 71 of file PsychoDisplay.C.