00001 /*!@file CUDA/CudaSaliency.H A class for quick-and-dirty CUDA saliency mapping */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2003 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Zack Gossman <gossman@usc.edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/CUDA/CudaSaliency.H $ 00035 // $Id: CudaSaliency.H 13326 2010-04-27 22:02:05Z dparks $ 00036 // 00037 00038 #ifndef CUDASALIENCY_H_DEFINED 00039 #define CUDASALIENCY_H_DEFINED 00040 00041 #include "Component/ModelComponent.H" 00042 #include "Component/ModelParam.H" 00043 #include "CUDA/CudaColorOps.H" 00044 #include "CUDA/CudaImage.H" 00045 #include "CUDA/CudaImageSet.H" 00046 #include "CUDA/CudaMathOps.H" 00047 #include "Image/DrawOps.H" 00048 #include "CUDA/CudaFilterOps.H" 00049 #include "Image/Pixels.H" 00050 #include "Image/PyramidTypes.H" 00051 00052 #include "Util/Types.H" 00053 00054 #include <cstdlib> 00055 #include <unistd.h> 00056 #include <list> 00057 00058 00059 template <class T> class CudaReichardtPyrBuilder; 00060 00061 // ###################################################################### 00062 class CudaSaliency : public ModelComponent 00063 { 00064 public: 00065 00066 // ###################################################################### 00067 /*! @name Constructors and Destructors */ 00068 //@{ 00069 00070 //! Constructor 00071 CudaSaliency(OptionManager& mgr, 00072 const std::string& descrName = "CudaSaliency", 00073 const std::string& tagName = "CudaSaliency"); 00074 00075 //! Destructor 00076 ~CudaSaliency(); 00077 00078 //@} 00079 00080 // ###################################################################### 00081 /*! @name member functions */ 00082 //@{ 00083 00084 virtual void paramChanged(ModelParamBase* const param, 00085 const bool valueChanged, 00086 ParamClient::ChangeStatus* status); 00087 00088 00089 //! Setup up with image to be processed and build the job queue 00090 void doInput(const Image< PixRGB<byte> > img); 00091 00092 void doCudaInput(const CudaImage< PixRGB<float> > img); 00093 00094 void setDevice(MemoryPolicy mp_in, int dev_in); 00095 00096 // Clear stored maps 00097 void clearMaps(); 00098 00099 //! Is the last given input done processing? 00100 bool outputReady(); 00101 00102 //! Get last computed output 00103 Image<float> getOutput(); 00104 00105 CudaImage<float> getCudaOutput(); 00106 00107 CudaImage<float> getIMap(); 00108 00109 CudaImage<float> getCMap(); 00110 00111 CudaImage<float> getOMap(); 00112 00113 CudaImage<float> getFMap(); 00114 00115 CudaImage<float> getMMap(); 00116 00117 CudaImage<float> getInertiaMap(); 00118 00119 CudaImage<float> getInhibitionMap(); 00120 00121 std::vector<Point2D<int> > getSalMaxLoc(); 00122 00123 std::vector<float> getSalMax(); 00124 00125 double getPatchSize(); 00126 00127 //! For internal thread use: Compute a conspicuity map from an image 00128 void runSaliency(); 00129 00130 //! Calculate the pyramid and post the generated conspicuity map to the saliency output mapt 00131 CudaImage<float> cudaPostChannel(CudaImage<float> curImage, PyramidType ptyp, float orientation, float weight, CudaImage<float>& outmap); 00132 00133 // Generate a conspicuity map from a pyramid 00134 CudaImage<float> processPyramid(CudaImageSet<float> pyr); 00135 00136 //! Calculate intensity channel 00137 void calcIntensity(const CudaImage<PixRGB<float> > & colImage, CudaImage<float>& outmap); 00138 00139 //! Calculate the red/green & blue/yellow color oppponent channel 00140 void calcColor(const CudaImage<PixRGB<float> > & colImage, CudaImage<float>& outmap); 00141 00142 //! Calculate a particular orientation channel 00143 void calcOrientation(const CudaImage<PixRGB<float> > & colImage, float orientation, CudaImage<float>& outmap); 00144 00145 //! Calculate the flicker channel 00146 void calcFlicker(const CudaImage<PixRGB<float> >& colImage, CudaImage<float>& outmap); 00147 00148 //! Calculate the motion channel 00149 void calcMotion(const CudaImage<PixRGB<float> > & colImage, int motionIndex); 00150 00151 //! Calculate inhibition of return on the saliency map 00152 void calcInhibition(const CudaImage<float> & salMap); 00153 00154 //! Calculate inertia on the saliency map 00155 void calcInertia(const CudaImage<float> & salMap); 00156 00157 //@} 00158 00159 protected: 00160 00161 void start1(); //!< get started 00162 void stop2(); //!< get stopped 00163 00164 private: 00165 OModelParam<int> itsCudaDevice; 00166 Point2D<int> itsInertiaLoc; 00167 double itsCurrentInertiaFactor; 00168 CudaImage<float> itsInertiaMap; 00169 CudaImage<float> itsInhibitionMap; 00170 OModelParam<int> itsNMostSalientLoc; 00171 OModelParam<double> itsInertiaHalfLife; 00172 OModelParam<double> itsInertiaStrength; 00173 OModelParam<double> itsInertiaRadius; 00174 OModelParam<double> itsInertiaShiftThresh; 00175 OModelParam<double> itsIorHalfLife; 00176 OModelParam<double> itsIorStrength; 00177 OModelParam<double> itsIorRadius; 00178 OModelParam<double> itsPatchSize; 00179 double itsDynamicFactor; 00180 std::vector<Point2D<int> > itsSalMaxLoc; 00181 std::vector<float> itsSalMax; 00182 CudaImage<float> prevLum; 00183 CudaImage<float> curLum; 00184 CudaImageSet<float> curLumPyr; 00185 CudaReichardtPyrBuilder<float> *reichardtPyr; 00186 CudaImage<float> rg; 00187 CudaImage<float> by; 00188 CudaImage<float> randBuf; 00189 CudaImage<PixRGB<float> > colima; 00190 bool gotLum; 00191 bool gotRGBY; 00192 bool gotSaliency; 00193 CudaImage<float> outmap; 00194 CudaImage<float> intensityMap,colorMap,orientationMap,flickerMap,motionMap; 00195 CudaImage<float> convmap; 00196 MemoryPolicy mp; 00197 int dev; 00198 int numMotionDirs,numOrientationDirs; 00199 00200 }; 00201 00202 #endif 00203 00204 // ###################################################################### 00205 /* So things look consistent in everyone's emacs... */ 00206 /* Local Variables: */ 00207 /* indent-tabs-mode: nil */ 00208 /* End: */