00001 /*!@file AppPsycho/psycho-only.C Pure Psychophysics display of still images */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the // 00005 // University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Laurent Itti <itti@usc.edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/AppPsycho/psycho-only.C $ 00035 // $Id: psycho-only.C 8426 2007-05-24 06:57:57Z itti $ 00036 // 00037 00038 #include "Component/ModelManager.H" 00039 #include "Component/ComponentOpts.H" 00040 #include "Component/EventLog.H" 00041 #include "Image/Image.H" 00042 #include "Psycho/PsychoDisplay.H" 00043 #include "Raster/Raster.H" 00044 #include "Util/Types.H" 00045 #include <fstream> 00046 00047 // ###################################################################### 00048 extern "C" int main(const int argc, char** argv) 00049 { 00050 MYLOGVERB = LOG_INFO; // suppress debug messages 00051 00052 // Instantiate a ModelManager: 00053 ModelManager manager("Pure Psychophysics Still"); 00054 00055 // Instantiate our various ModelComponents: 00056 nub::soft_ref<EventLog> el(new EventLog(manager)); 00057 manager.addSubComponent(el); 00058 00059 nub::soft_ref<PsychoDisplay> d(new PsychoDisplay(manager)); 00060 manager.addSubComponent(d); 00061 00062 // Parse command-line: 00063 if (manager.parseCommandLine(argc, argv, 00064 "<fileList>", 1, -1)==false) 00065 return(1); 00066 00067 // let's get all our ModelComponent instances started: 00068 manager.start(); 00069 00070 // get the list of images 00071 std::ifstream file(manager.getExtraArg(0).c_str()); 00072 if (file == 0) LFATAL("Couldn't open object file: '%s'", 00073 manager.getExtraArg(0).c_str()); 00074 00075 d->setEventLog(el); 00076 00077 std::string imageName; 00078 while(getline(file,imageName)) 00079 { 00080 // load up the frame and show a fixation cross on a blank screen: 00081 d->clearScreen(); 00082 LINFO("Loading '%s'...", imageName.c_str()); 00083 Image< PixRGB<byte> > image = 00084 Raster::ReadRGB(imageName); 00085 00086 SDL_Surface *surf = d->makeBlittableSurface(image, true); 00087 00088 LINFO("'%s' ready.", imageName.c_str()); 00089 d->displayText("Press key when ready!"); 00090 00091 // ready to go whenever the user is ready: 00092 d->waitForKey(); 00093 d->pushEvent(std::string("===== Showing image: ") + 00094 imageName + " ====="); 00095 00096 // blink the fixation: 00097 d->displayFixationBlink(); 00098 00099 // show the image: 00100 d->displaySurface(surf, -2); 00101 00102 // wait for key: 00103 d->waitForKey(); 00104 00105 // free the image: 00106 SDL_FreeSurface(surf); 00107 00108 // make sure display if off before we stop the tracker: 00109 d->clearScreen(); 00110 00111 } 00112 00113 d->clearScreen(); 00114 d->displayText("Experiment complete. Thank you!"); 00115 d->waitForKey(); 00116 00117 // stop all our ModelComponents 00118 manager.stop(); 00119 00120 // all done! 00121 return 0; 00122 } 00123 00124 // ###################################################################### 00125 /* So things look consistent in everyone's emacs... */ 00126 /* Local Variables: */ 00127 /* indent-tabs-mode: nil */ 00128 /* End: */