00001 /*!@file Channels/FlickerNBackChannel.C */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Channels/FlickerNBackChannel.C $ 00035 00036 #ifndef FLICKERNBACKCHANNEL_C_DEFINED 00037 #define FLICKERNBACKCHANNEL_C_DEFINED 00038 00039 #include "Channels/FlickerNBackChannel.H" 00040 00041 #include "Image/MathOps.H" // for absDiff() 00042 #include "rutz/trace.h" 00043 00044 // ###################################################################### 00045 // FlickerNBackChannel member definitions: 00046 // ###################################################################### 00047 00048 // ###################################################################### 00049 FlickerNBackChannel::FlickerNBackChannel(OptionManager& mgr) : 00050 GaussianPyrChannel(mgr, "FlickerNBack", "flicker", FLICKER), 00051 itsQueueLength("FlickerNBackQueueLength", this, SimTime::MSECS(50)), 00052 itsQueue() 00053 { 00054 GVX_TRACE(__PRETTY_FUNCTION__); 00055 itsTakeAbs.setVal(true); 00056 itsNormalizeOutput.setVal(true); 00057 } 00058 00059 // ###################################################################### 00060 FlickerNBackChannel::~FlickerNBackChannel() 00061 { 00062 GVX_TRACE(__PRETTY_FUNCTION__); 00063 } 00064 00065 // ###################################################################### 00066 void FlickerNBackChannel::doInput(const InputFrame& inframe) 00067 { 00068 GVX_TRACE(__PRETTY_FUNCTION__); 00069 ASSERT(inframe.grayFloat().initialized()); 00070 00071 //add onto our buffer 00072 itsQueue.push_back(ImageHolder(inframe.grayFloat(), inframe.time())); 00073 00074 //if we are greater than our queue length we can take a difference 00075 if ( (itsQueue.back().time() - itsQueue.front().time()) >= itsQueueLength.getVal()) 00076 { 00077 // take simple abs difference between the front and back of our queue. 00078 Image<float> fli = absDiff(itsQueue.back().image(), 00079 itsQueue.front().image()); 00080 00081 //empty one off the front, our oldest frame 00082 itsQueue.pop_front(); 00083 00084 SingleChannel::doInput(InputFrame::fromGrayFloat 00085 (&fli, inframe.time(), 00086 &inframe.clipMask(), inframe.pyrCache())); 00087 } 00088 } 00089 00090 // ###################################################################### 00091 void FlickerNBackChannel::reset1() 00092 { 00093 GVX_TRACE(__PRETTY_FUNCTION__); 00094 // reset some stuff in FlickerNBackChannel 00095 itsQueue.clear(); 00096 00097 // propagate to our base class: 00098 SingleChannel::reset1(); 00099 } 00100 00101 // ###################################################################### 00102 /* So things look consistent in everyone's emacs... */ 00103 /* Local Variables: */ 00104 /* indent-tabs-mode: nil */ 00105 /* End: */ 00106 00107 #endif // FLICKERCHANNEL_C_DEFINED