psycho-movie.C

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00001 /*!@file AppPsycho/psycho-movie.C Psychophysics display of movies */
00002 
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the //
00005 // University of Southern California (USC) and the iLab at USC.         //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00018 // redistribute it and/or modify it under the terms of the GNU General  //
00019 // Public License as published by the Free Software Foundation; either  //
00020 // version 2 of the License, or (at your option) any later version.     //
00021 //                                                                      //
00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00025 // PURPOSE.  See the GNU General Public License for more details.       //
00026 //                                                                      //
00027 // You should have received a copy of the GNU General Public License    //
00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file: Laurent Itti <itti@usc.edu>
00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/AppPsycho/psycho-movie.C $
00035 // $Id: psycho-movie.C 13712 2010-07-28 21:00:40Z itti $
00036 //
00037 
00038 #include "Component/ModelManager.H"
00039 #include "Image/Image.H"
00040 #include "Media/MPEGStream.H"
00041 #include "Media/MediaOpts.H"
00042 #include "Psycho/PsychoDisplay.H"
00043 #include "Psycho/EyeTrackerConfigurator.H"
00044 #include "Psycho/EyeTracker.H"
00045 #include "Psycho/PsychoOpts.H"
00046 #include "Component/EventLog.H"
00047 #include "Component/ComponentOpts.H"
00048 #include "Util/MathFunctions.H"
00049 #include "Util/Types.H"
00050 #include "Video/VideoFrame.H"
00051 #include "rutz/time.h"
00052 
00053 #include <deque>
00054 
00055 #define CACHELEN 150
00056 
00057 // ######################################################################
00058 static bool cacheFrame(nub::soft_ref<InputMPEGStream>& mp,
00059                        std::deque<VideoFrame>& cache)
00060 {
00061   const VideoFrame frame = mp->readVideoFrame();
00062   if (!frame.initialized()) return false; // end of stream
00063 
00064   cache.push_front(frame);
00065   return true;
00066 }
00067 
00068 // ######################################################################
00069 static int submain(const int argc, char** argv)
00070 {
00071   MYLOGVERB = LOG_INFO;  // suppress debug messages
00072 
00073   // Instantiate a ModelManager:
00074   ModelManager manager("Psycho Movie");
00075 
00076   // Instantiate our various ModelComponents:
00077   nub::soft_ref<InputMPEGStream> mp
00078     (new InputMPEGStream(manager, "Input MPEG Stream", "InputMPEGStream"));
00079   manager.addSubComponent(mp);
00080 
00081   nub::soft_ref<EventLog> el(new EventLog(manager));
00082   manager.addSubComponent(el);
00083 
00084   nub::soft_ref<EyeTrackerConfigurator>
00085     etc(new EyeTrackerConfigurator(manager));
00086   manager.addSubComponent(etc);
00087 
00088   nub::soft_ref<PsychoDisplay> d(new PsychoDisplay(manager));
00089   manager.addSubComponent(d);
00090 
00091   manager.setOptionValString(&OPT_InputMPEGStreamPreload, "true");
00092   manager.setOptionValString(&OPT_EventLogFileName, "psychodata.psy");
00093   manager.setOptionValString(&OPT_EyeTrackerType, "ISCAN");
00094 
00095   // Parse command-line:
00096   if (manager.parseCommandLine(argc, argv,
00097                                "<movie1.mpg> ... <movieN.mpg>", 1, -1)==false)
00098     return(1);
00099 
00100   // hook our various babies up and do post-command-line configs:
00101   nub::soft_ref<EyeTracker> et = etc->getET();
00102   d->setEyeTracker(et);
00103   d->setEventLog(el);
00104   et->setEventLog(el);
00105 
00106   // EyeLink opens the screen for us, so make sure SDLdisplay is slave:
00107   if (etc->getModelParamString("EyeTrackerType").compare("EL") == 0)
00108     d->setModelParamVal("SDLslaveMode", true);
00109 
00110   // let's get all our ModelComponent instances started:
00111   manager.start();
00112 
00113   // let's do an eye tracker calibration:
00114   et->calibrate(d);
00115 
00116   if (etc->getModelParamString("EyeTrackerType").compare("EL") == 0){
00117           et->closeSDL();
00118           d->openDisplay();
00119            LINFO("Switching SDL: Eyelink-->iLab");
00120         }else{
00121           d->clearScreen();
00122         }
00123 
00124   d->displayText("<SPACE> for random play; other key for ordered");
00125   int c = d->waitForKey(true);
00126 
00127   // setup array of movie indices:
00128   uint nbmovies = manager.numExtraArgs(); int index[nbmovies];
00129   for (uint i = 0; i < nbmovies; i ++) index[i] = i;
00130   if (c == ' ') { LINFO("Randomizing movies..."); randShuffle(index,nbmovies);}
00131 
00132   // main loop:
00133   for (uint i = 0; i < nbmovies; i ++)
00134     {
00135       // cache initial movie frames:
00136       d->clearScreen();
00137       bool streaming = true;
00138       LINFO("Buffering '%s'...", manager.getExtraArg(index[i]).c_str());
00139       mp->setFileName(manager.getExtraArg(index[i]));
00140 
00141       std::deque<VideoFrame> cache;
00142       for (uint j = 0; j < CACHELEN; j ++)
00143         {
00144           streaming = cacheFrame(mp, cache);
00145           if (streaming == false) break;  // all movie frames got cached!
00146         }
00147       LINFO("'%s' ready.", manager.getExtraArg(index[i]).c_str());
00148 
00149       // give a chance to other processes (useful on single-CPU machines):
00150       sleep(1); if (system("/bin/sync")) LERROR("error in sync()");
00151 
00152       // display fixation to indicate that we are ready:
00153       d->displayFixation();
00154 
00155       // ready to go whenever the user is ready:
00156       d->waitForKey(true); int frame = 0;
00157       d->waitNextRequestedVsync(false, true);
00158       d->pushEvent(std::string("===== Playing movie: ") +
00159                    manager.getExtraArg(index[i]) + " =====");
00160 
00161       // start the eye tracker:
00162       et->track(true);
00163 
00164       // blink the fixation:
00165       d->displayFixationBlink();
00166 
00167       // create an overlay:
00168       d->createVideoOverlay(VIDFMT_YUV420P,mp->getWidth(),mp->getHeight()); // mpeg stream returns YUV420P
00169 
00170       // play the movie:
00171       rutz::time start = rutz::time::wall_clock_now();
00172       while(cache.size())
00173         {
00174           // let's first cache one more frame:
00175           if (streaming) streaming = cacheFrame(mp, cache);
00176 
00177           // get next frame to display and put it into our overlay:
00178           VideoFrame vidframe = cache.back();
00179           d->displayVideoOverlay(vidframe, frame,
00180                                  SDLdisplay::NEXT_VSYNC);
00181           cache.pop_back();
00182 
00183           ++frame;
00184         }
00185       rutz::time stop = rutz::time::wall_clock_now();
00186       const double secs = (stop-start).sec();
00187       LINFO("%d frames in %.04f sec (~%.04f fps)", frame, secs, frame/secs);
00188 
00189       // destroy the overlay. Somehow, mixing overlay displays and
00190       // normal displays does not work. With a single overlay created
00191       // before this loop and never destroyed, the first movie plays
00192       // ok but the other ones don't show up:
00193       d->destroyYUVoverlay();
00194       d->clearScreen();  // sometimes 2 clearScreen() are necessary
00195 
00196       // stop the eye tracker:
00197       usleep(50000);
00198       et->track(false);
00199 
00200                         if (i<nbmovies-1){
00201                           if (etc->getModelParamString("EyeTrackerType").compare("EL") == 0){
00202                       d->closeDisplay();
00203                       et->openSDL();
00204 
00205                       et->recalibrate(d,13);
00206                                         et->calibrate(d);
00207 
00208                                         et->closeSDL();
00209                                         d->openDisplay();
00210                                         LINFO("Switching SDL for quick calibration");
00211                                 }else{
00212                                         // let's do a quickie eye tracker recalibration:
00213                       et->recalibrate(d,13);
00214                                 }
00215             }
00216                 }
00217 
00218   d->clearScreen();
00219   d->displayText("Experiment complete. Thank you!");
00220   d->waitForKey(true);
00221 
00222   // stop all our ModelComponents
00223   manager.stop();
00224 
00225   // all done!
00226   return 0;
00227 }
00228 
00229 // ######################################################################
00230 extern "C" int main(const int argc, char** argv)
00231 {
00232   // simple wrapper around submain() to catch exceptions (because we
00233   // want to allow PsychoDisplay to shut down cleanly; otherwise if we
00234   // abort while SDL is in fullscreen mode, the X server won't return
00235   // to its original resolution)
00236   try
00237     {
00238       return submain(argc, argv);
00239     }
00240   catch (...)
00241     {
00242       REPORT_CURRENT_EXCEPTION;
00243     }
00244 
00245   return 1;
00246 }
00247 
00248 // ######################################################################
00249 /* So things look consistent in everyone's emacs... */
00250 /* Local Variables: */
00251 /* indent-tabs-mode: nil */
00252 /* End: */
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