00001 /*!@file AppPsycho/psycho-skin-indexing.C Psychophysics support for psycho-skin-indexing.h */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the // 00005 // University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Laurent Itti <itti@usc.edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/AppPsycho/psycho-skin-resize.h $ 00035 // $Id: psycho-skin-resize.h 10794 2009-02-08 06:21:09Z itti $ 00036 // 00037 00038 //resize.c - has all you need to get high-quality interpolated image scaling - up & down! 00039 //please see resize.c for more information about who has contributed to this library 00040 00041 #ifndef __RESIZE_FILTERS__ 00042 #define __RESIZE_FILTERS__ 00043 00044 #include <SDL/SDL.h> 00045 00046 //Here are the only 2 functions you need: 00047 //NULL will be returned if the passed in surface "image" is invalid 00048 SDL_Surface* SDL_ResizeFactor(SDL_Surface *image, float scalefactor, int filter); 00049 SDL_Surface* SDL_ResizeXY (SDL_Surface *image, int new_w, int new_h, int filter); 00050 00051 //Here are overloaded C++ versions, with filter default as high quality. 00052 #ifdef __cplusplus 00053 SDL_Surface* SDL_Resize(SDL_Surface *image, float scalefactor, int filter = 7); 00054 SDL_Surface* SDL_Resize(SDL_Surface *image, int new_w, int new_h, int filter = 7); 00055 #endif 00056 00057 /*The passed-in surface is freed by SDL_Resize, so it works nicely to pass in surfaces 00058 as themselves: 00059 e.g. pic = SDL_ResizeFactor(pic, 0.75, 7); (or pic = SDL_Resize(pic, 0.75);) 00060 This will shrink pic to 75% of original size. No other cleanup necessary. 00061 Another good way to use it is on initialization: 00062 e.g. SDL_Surface *pic = SDL_ResizeXY(SDL_LoadBMP("mypic.bmp"),50,50,7); 00063 This will give you mypic.png at size 50x50(regardless of original dimensions) 00064 if mypic.bmp did not load correctly, pic will be NULL. 00065 */ 00066 00067 /* 00068 Filters are as follows: 00069 1 = box filter - fastest/ugliest. 00070 2 = triangle filter - possible visual anomalies 00071 3 = bell filter - possible visual anomalies 00072 4 = B_spline filter - here is where it starts to get good. 00073 5 = hermite filter - relatively fast, good quality 00074 6 = Mitchell filter - also speedy, good quality 00075 7 = Lanczos3 filter - slowest, but by far best quality. Very sharp! 00076 If filter is not specified, Lanczos3 will be selected by default 00077 */ 00078 00079 /*The code should compile as either C or C++, without any fuss, except maybe you specifying 00080 which kind to compile it as... -Dave Olsen 00081 */ 00082 00083 #endif 00084