00001 /*!@file BeoSub/BeeBrain/Agent.C 00002 base class for agents (has run function) */ 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the // 00005 // University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Michael Montalbo <montalbo@usc.edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/BeoSub/BeeBrain/Agent.C $ 00035 // $Id: Agent.C 8623 2007-07-25 17:57:51Z rjpeters $ 00036 // 00037 ////////////////////////////////////////////////////////////////////////// 00038 00039 #include <iostream> 00040 #include <unistd.h> 00041 #include "Util/log.H" 00042 00043 #include "Agent.H" 00044 00045 // ###################################################################### 00046 //Constructors 00047 Agent::Agent(std::string name) 00048 { 00049 itsName = name; 00050 pthread_mutex_init(&itsStateChangedLock, NULL); 00051 stateChange = 0; 00052 } 00053 00054 // ###################################################################### 00055 Agent::~Agent() { } 00056 00057 // ###################################################################### 00058 //Simulates an action being performed by an agent 00059 void Agent::Do(std::string msg) 00060 { 00061 std::cout<<itsName<<":: "<<msg<<std::endl; 00062 } 00063 00064 // ###################################################################### 00065 //Dummy scheduler. Descendent agents implement something meaningful here 00066 bool Agent::pickAndExecuteAnAction() 00067 { 00068 return false; 00069 } 00070 00071 // ###################################################################### 00072 //Indicates that something has occured to change the state of the agent 00073 void Agent::stateChanged() 00074 { 00075 pthread_mutex_lock(&itsStateChangedLock); 00076 stateChange++; 00077 pthread_mutex_unlock(&itsStateChangedLock); 00078 } 00079 00080 // ###################################################################### 00081 //Used to put agent to sleep until stateChanged is called 00082 void Agent::acquire() 00083 { 00084 pthread_mutex_lock(&itsStateChangedLock); 00085 stateChange--; 00086 if(stateChange < 0) 00087 { 00088 stateChange = 0; 00089 } 00090 pthread_mutex_unlock(&itsStateChangedLock); 00091 } 00092 00093 // ###################################################################### 00094 // starts running the agent 00095 void Agent::run() 00096 { 00097 bool goOn = true; 00098 while(goOn) 00099 { 00100 00101 // while the agent has stuff to do, 00102 // call the scheduler 00103 while(pickAndExecuteAnAction()); 00104 00105 // puts the agent to sleep 00106 // until another agent wakes it up with a message 00107 acquire(); 00108 while(isAsleep()) { usleep(1); } 00109 } 00110 } 00111 00112 // ###################################################################### 00113 //Returns whether or not the agent is asleep as indicated by stateChange 00114 bool Agent::isAsleep() 00115 { 00116 00117 pthread_mutex_lock(&itsStateChangedLock); 00118 bool sleep = (stateChange == 0); 00119 pthread_mutex_unlock(&itsStateChangedLock); 00120 00121 return sleep; 00122 } 00123 00124 // ###################################################################### 00125 /* So things look consistent in everyone's emacs... */ 00126 /* Local Variables: */ 00127 /* indent-tabs-mode: nil */ 00128 /* End: */ 00129 00130 00131 00132