00001 /*!@file Beobot/test-keyboardGrab.C Keyboard-controlled camera motion */ 00002 // //////////////////////////////////////////////////////////////////// // 00003 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the // 00004 // University of Southern California (USC) and the iLab at USC. // 00005 // See http://iLab.usc.edu for information about this project. // 00006 // //////////////////////////////////////////////////////////////////// // 00007 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00008 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00009 // in Visual Environments, and Applications'' by Christof Koch and // 00010 // Laurent Itti, California Institute of Technology, 2001 (patent // 00011 // pending; application number 09/912,225 filed July 23, 2001; see // 00012 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00013 // //////////////////////////////////////////////////////////////////// // 00014 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00015 // // 00016 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00017 // redistribute it and/or modify it under the terms of the GNU General // 00018 // Public License as published by the Free Software Foundation; either // 00019 // version 2 of the License, or (at your option) any later version. // 00020 // // 00021 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00022 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00023 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00024 // PURPOSE. See the GNU General Public License for more details. // 00025 // // 00026 // You should have received a copy of the GNU General Public License // 00027 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00028 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00029 // Boston, MA 02111-1307 USA. // 00030 // //////////////////////////////////////////////////////////////////// // 00031 // 00032 // Primary maintainer for this file: Laurent Itti <itti@usc.edu> 00033 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Beobot/test-keyboardGrab.C $ 00034 // $Id: test-keyboardGrab.C 6795 2006-06-29 20:45:32Z rjpeters $ 00035 // 00036 00037 #include "Component/ModelManager.H" 00038 #include "Devices/FrameGrabberConfigurator.H" 00039 #include "Devices/KeyBoard.H" 00040 #include "Devices/ssc.H" 00041 #include "GUI/XWindow.H" 00042 #include "Image/Image.H" 00043 #include "Image/Pixels.H" 00044 #include "Transport/FrameIstream.H" 00045 #include "Util/Timer.H" 00046 #include "Util/Types.H" 00047 #include "Util/log.H" 00048 00049 #include <cstdio> 00050 #include <cstdlib> 00051 #include <cstring> 00052 00053 // speed and steering servo number 00054 #define SP_SERVO_N 0 00055 #define ST_SERVO_N 1 00056 #define NAVG 20 00057 00058 // ###################################################################### 00059 /*! This simple executable tests video frame grabbing through the 00060 video4linux driver (see V4Lgrabber.H) or the IEEE1394 (firewire) 00061 grabber (see IEEE1394grabber.H). Selection of the grabber type is 00062 made via the --fg-type=XX command-line option. */ 00063 int main(const int argc, const char **argv) 00064 { 00065 // instantiate a model manager: 00066 ModelManager manager("Frame Grabber Tester"); 00067 00068 // Instantiate our various ModelComponents: 00069 nub::soft_ref<FrameGrabberConfigurator> 00070 gbc(new FrameGrabberConfigurator(manager)); 00071 manager.addSubComponent(gbc); 00072 nub::soft_ref<SSC> ssc(new SSC(manager)); 00073 manager.addSubComponent(ssc); 00074 00075 // Parse command-line: 00076 if (manager.parseCommandLine(argc, argv, "", 0, 0) == false) return(1); 00077 00078 // do post-command-line configs: 00079 nub::soft_ref<FrameIstream> gb = gbc->getFrameGrabber(); 00080 if (gb.isInvalid()) 00081 LFATAL("You need to select a frame grabber type via the " 00082 "--fg-type=XX command-line option for this program " 00083 "to be useful"); 00084 00085 // let's get all our ModelComponent instances started: 00086 manager.start(); 00087 00088 // instantiate a KeyBoard 00089 KeyBoard kb; 00090 00091 // get ready for main loop: 00092 XWindow win(gb->peekDims(), -1, -1, "test-grab window"); 00093 Timer tim; uint64 t[NAVG]; int frame = 0; 00094 00095 while(1) { 00096 switch( kb.getKey( false ) ) 00097 { 00098 case KBD_KEY1: 00099 if( ssc->getPosition(ST_SERVO_N) < 0.95f ) 00100 ssc->move(ST_SERVO_N, ssc->getPosition(ST_SERVO_N) + 0.05f ); 00101 break; 00102 case KBD_KEY2: 00103 if( ssc->getPosition(ST_SERVO_N) > -0.95f ) 00104 ssc->move(ST_SERVO_N, ssc->getPosition(ST_SERVO_N) - 0.05f ); 00105 break; 00106 case KBD_KEY3: 00107 if( ssc->getPosition(SP_SERVO_N) > -0.95f ) 00108 ssc->move(SP_SERVO_N, ssc->getPosition(SP_SERVO_N) - 0.05f ); 00109 break; 00110 case KBD_KEY5: 00111 if( ssc->getPosition(SP_SERVO_N) < 0.95f ) 00112 ssc->move(SP_SERVO_N, ssc->getPosition(SP_SERVO_N) + 0.05f ); 00113 default: 00114 break; 00115 } 00116 tim.reset(); 00117 00118 Image< PixRGB<byte> > ima = gb->readRGB(); 00119 00120 uint64 t0 = tim.get(); // to measure display time 00121 win.drawImage(ima); 00122 t[frame % NAVG] = tim.get(); 00123 t0 = t[frame % NAVG] - t0; 00124 if (t0 > 20000ULL) LINFO("Display took %lluus", t0); 00125 00126 // compute and show framerate over the last NAVG frames: 00127 if (frame % NAVG == 0 && frame > 0) 00128 { 00129 uint64 avg = 0ULL; for (int i = 0; i < NAVG; i ++) avg += t[i]; 00130 float avg2 = 1000.0F / float(avg) * float(NAVG); 00131 printf("Framerate: %.1f fps\n", avg2); 00132 } 00133 frame ++; 00134 } 00135 00136 // stop all our ModelComponents 00137 manager.stop(); 00138 00139 // all done! 00140 return 0; 00141 } 00142 00143 // ###################################################################### 00144 /* So things look consistent in everyone's emacs... */ 00145 /* Local Variables: */ 00146 /* indent-tabs-mode: nil */ 00147 /* End: */