psychoWMS.C File Reference

#include "Component/ModelManager.H"
#include "Image/Image.H"
#include "Psycho/PsychoDisplay.H"
#include "Psycho/EyeTrackerConfigurator.H"
#include "Psycho/EyeTracker.H"
#include "Psycho/PsychoOpts.H"
#include "Component/EventLog.H"
#include "Component/ComponentOpts.H"
#include "Raster/Raster.H"
#include "Util/MathFunctions.H"
#include "Util/Types.H"
#include "GameBoard/basic-graphics.H"
#include <sys/types.h>
#include <dirent.h>
#include <errno.h>
#include <vector>
#include <string>
#include <iostream>
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include <stdio.h>
#include <stdlib.h>
#include <sstream>
#include <time.h>
#include "Image/DrawOps.H"
#include "GameBoard/resize.h"
#include <fstream>
#include <set>
#include <algorithm>
#include <ctime>
Include dependency graph for psychoWMS.C:

Go to the source code of this file.

Functions

nub::soft_ref< PsychoDisplayd (new PsychoDisplay(manager))
template<class T >
std::string stringify (T i)
SDL_Surface * getButtonImage (string label, PixRGB< byte > txtcolor=PixRGB< byte >(0, 0, 0), PixRGB< byte > bgcolor=PixRGB< byte >(255, 255, 255), Point2D< int > size=Point2D< int >(100, 100), PixRGB< byte > bordercolor=PixRGB< byte >(0, 0, 0), int border=3)
SDL_Surface * getKeyPad (string alphabet, map< string, SDL_Rect > &buttmap)
string getPressedButtonCommand (map< string, SDL_Rect > &buttmap, Point2D< int > offset=Point2D< int >(0, 0))
string getDigitSequenceFromSubject (string alphabet="0123456789", uint maxl=7)
int addArgument (const string st, const string delim="=")
std::string getArgumentValue (string arg)
std::string getUsageComment ()
int main (const int argc, char **argv)

Variables

ModelManager manager ("Psycho-WM")
map< uint, uinttestMap
map< string, stringargMap
map< string, vector< SDL_Rect * > * > clipsmap

Detailed Description

Psychophysics test to measure the influence of eyemovement on memory task performance

Definition in file psychoWMS.C.

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