CUDAdebayer.C

00001 /*!@file CUDA/Debayer.C C++ wrapper for CUDA Debayer operations */
00002 
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005   //
00005 // by the University of Southern California (USC) and the iLab at USC.  //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00018 // redistribute it and/or modify it under the terms of the GNU General  //
00019 // Public License as published by the Free Software Foundation; either  //
00020 // version 2 of the License, or (at your option) any later version.     //
00021 //                                                                      //
00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00025 // PURPOSE.  See the GNU General Public License for more details.       //
00026 //                                                                      //
00027 // You should have received a copy of the GNU General Public License    //
00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file:
00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/CUDA/CUDAdebayer.C $
00035 // $Id: CUDAdebayer.C 12962 2010-03-06 02:13:53Z irock $
00036 //
00037 
00038 #include "CUDA/CudaImage.H"
00039 #include "Util/Assert.H"
00040 #include "CUDA/cudadefs.h"
00041 #include "CUDAdebayer.H"
00042 #include "CudaDevices.H"
00043 #include "wrap_c_cuda.h"
00044 
00045 // Our CUDA library only supports float implementation, no use pretending to support others with template style
00046 CudaImage<PixRGB<float> > cuda_1_debayer(const CudaImage<float>& src)
00047 {
00048   // Ensure that the data is valid
00049   ASSERT(src.initialized());
00050 
00051   // Ensure that we are on a CUDA device
00052   ASSERT(src.getMemoryPolicy() != HOST_MEMORY);
00053 
00054   const int dev = src.getMemoryDevice();
00055   // Output is the same size as the input for this filter
00056 
00057   //Allocating the memory on output
00058 
00059   CudaImage<PixRGB<float> > result(src.getDims(), NO_INIT, src.getMemoryPolicy(), dev);
00060 
00061   const Dims tile = CudaDevices::getDeviceTileSize(dev);
00062   // printf("Tile dimension : %d %d",tile.w(),tile.h());
00063   // Now call the CUDA implementation
00064   cuda_2_debayer((float *)src.getCudaArrayPtr(),
00065                  (float3_t *)result.getCudaArrayPtr(),result.getWidth(),result.getHeight(),
00066                  tile.w(),tile.h());
00067   // We have to do the following at some point
00068   // CUDA_Bind2TextureArray(tex1,result,FloatKind);
00069   return result;
00070 }
00071 
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