00001 /*!@file SceneUnderstanding/Geons3D.H */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/plugins/SceneUnderstanding/Geons3D.H $ 00035 // $Id: Geons3D.H 13875 2010-09-03 00:54:58Z lior $ 00036 // 00037 00038 #ifndef Geons3D_H_DEFINED 00039 #define Geons3D_H_DEFINED 00040 00041 #include "plugins/SceneUnderstanding/TwoHalfDSketch.H" 00042 #include "Image/Image.H" 00043 #include "Image/ImageSet.H" 00044 #include "Image/Pixels.H" 00045 #include "Image/Layout.H" 00046 #include "Transport/World3DInput.H" 00047 #include "plugins/SceneUnderstanding/LGN.H" 00048 #include "plugins/SceneUnderstanding/SMap.H" 00049 #include "Simulation/SimEvents.H" 00050 #include "Simulation/SimModule.H" 00051 #include "FeatureMatching/GeometricHashing.H" 00052 #include "FeatureMatching/GHough.H" 00053 #include "GUI/ViewPort3D.H" 00054 #include "GUI/SuperQuadric.H" 00055 00056 #include "Util/CpuTimer.H" 00057 #include "Util/JobServer.H" 00058 #include "Util/JobWithSemaphore.H" 00059 #include "Util/WorkThreadServer.H" 00060 00061 #include <fcntl.h> 00062 #include <vector> 00063 #include <string> 00064 #include <map> 00065 00066 class SimEventGeons3DPrior; 00067 00068 class Geons3D : public SimModule 00069 { 00070 public: 00071 00072 struct GeonState 00073 { 00074 Point3D<float> pos; 00075 Point3D<float> rot; 00076 PixRGB<byte> color; 00077 SuperQuadric superQuadric; 00078 double prob; 00079 }; 00080 00081 Geons3D(OptionManager& mgr, const std::string& descrName = "Geons3D", 00082 const std::string& tagName = "Geons3D"); 00083 00084 //! Destructor 00085 ~Geons3D(); 00086 00087 void evolve(SimEventQueue& q); 00088 00089 std::vector<GeonState> proposeGeons(Rectangle& attenLoc); 00090 00091 void calcGeonLikelihood(GeonState& geon); 00092 double calcGeonEdgeLikelihood(GeonState& geon, Image<float>& edges, Image<float>& surface); 00093 double calcGeonSurfaceLikelihood(GeonState& geon, Image<float>& edges, Image<float>& surface); 00094 00095 00096 //! Get the probability from a model and data 00097 double getEdgeProb(Image<float>& mag, Image<float>& modelOri, Image<float>& modelMag); 00098 00099 //! Get the probability of the surface 00100 double getSurfaceProb(Image<float>& data, Image<float>& model); 00101 00102 00103 //! Test the liklihood function 00104 void testLikelihood(); 00105 00106 00107 Image<PixRGB<byte> > getGeonImage(GeonState& geon); 00108 00109 void drawGeon(const GeonState& geon); 00110 void renderScene(const GeonState& geon, std::vector<ViewPort3D::Line>& lines, Image<PixRGB<byte> >& frame); 00111 00112 Layout<PixRGB<byte> > getDebugImage(SimEventQueue& q); 00113 00114 protected: 00115 00116 //! Callback for when a new ganglion output is ready 00117 SIMCALLBACK_DECLARE(Geons3D, SimEventTwoHalfDSketchOutput); 00118 00119 //! Callback for every time we should save our outputs 00120 SIMCALLBACK_DECLARE(Geons3D, SimEventSaveOutput); 00121 00122 //! Callback for every time we have a user event 00123 SIMCALLBACK_DECLARE(Geons3D, SimEventUserInput); 00124 00125 //! Callback for every time we have a prior input 00126 SIMCALLBACK_DECLARE(Geons3D, SimEventGeons3DPrior); 00127 00128 //! Should we show our debug info 00129 OModelParam<bool> itsShowDebug; 00130 00131 00132 private: 00133 ViewPort3D *itsViewPort; 00134 ImageSet<float> itsLGNInput; 00135 Image<float> itsEdges; 00136 Image<float> itsLinesMag; 00137 Image<float> itsLinesOri; 00138 Image<float> itsEdgesDT; 00139 ImageSet<float> itsOriEdgesDT; 00140 Image<float> itsTableDepth; 00141 Image<byte> itsSMap; 00142 rutz::shared_ptr<World3DInput::ObjectsData> itsObjectsData; 00143 std::vector<TwoHalfDSketch::SurfaceState> itsSurfaces; 00144 std::vector<GeonState> itsGeonsState; 00145 std::vector<GeonState> itsProposals; 00146 Point3D<double> itsGlobalRotation; 00147 Point3D<double> itsGlobalPos; 00148 Image<PixRGB<byte> > itsCurrentFrame; 00149 GeometricHashing itsGHash; 00150 GHough itsGHough; 00151 GHough itsGHough2; 00152 bool itsLearn; 00153 00154 double itsTotalProb; 00155 00156 float itsTrainingThreshold; 00157 00158 rutz::shared_ptr<WorkThreadServer> itsThreadServer; 00159 00160 00161 }; 00162 00163 /* ############################### Geons3D sim events ######################## */ 00164 class SimEventGeons3DOutput : public SimEvent 00165 { 00166 public: 00167 SimEventGeons3DOutput(SimModule* src, 00168 std::vector<Geons3D::GeonState>& geons, double prob) : 00169 SimEvent(src), itsGeons(geons), itsProb(prob) 00170 {} 00171 00172 virtual ~SimEventGeons3DOutput(){} 00173 std::vector<Geons3D::GeonState> getGeons() { return itsGeons; } 00174 double getProb() { return itsProb; } 00175 00176 private: 00177 const std::vector<Geons3D::GeonState>& itsGeons; 00178 double itsProb; 00179 }; 00180 00181 /* ############################### Objects sim events ######################## */ 00182 class SimEventGeons3DPrior : public SimEvent 00183 { 00184 public: 00185 SimEventGeons3DPrior(SimModule* src, 00186 std::vector<Geons3D::GeonState>& geons, 00187 Point3D<double>& pos, Point3D<double>& rotation) : 00188 SimEvent(src), itsGeons(geons), 00189 itsPos(pos), itsRotation(rotation) 00190 {} 00191 00192 virtual ~SimEventGeons3DPrior(){} 00193 std::vector<Geons3D::GeonState> getGeons() { return itsGeons; } 00194 Point3D<double> getRotation() { return itsRotation; } 00195 Point3D<double> getPos() { return itsPos; } 00196 00197 private: 00198 const std::vector<Geons3D::GeonState>& itsGeons; 00199 Point3D<double> itsPos; 00200 Point3D<double> itsRotation; 00201 }; 00202 00203 // ###################################################################### 00204 /* So things look consistent in everyone's emacs... */ 00205 /* Local Variables: */ 00206 /* indent-tabs-mode: nil */ 00207 /* End: */ 00208 00209 #endif //