BeoMonkey.H

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00001 /*!@file Devices/BeoMonkey.H Interface to robot monkey head, derived from
00002 BeoChip which is an to interface Brian Hudson's BeoChip .*/
00003 
00004 // //////////////////////////////////////////////////////////////////// //
00005 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the //
00006 // University of Southern California (USC) and the iLab at USC.         //
00007 // See http://iLab.usc.edu for information about this project.          //
00008 // //////////////////////////////////////////////////////////////////// //
00009 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00010 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00011 // in Visual Environments, and Applications'' by Christof Koch and      //
00012 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00013 // pending; application number 09/912,225 filed July 23, 2001; see      //
00014 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00015 // //////////////////////////////////////////////////////////////////// //
00016 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00017 //                                                                      //
00018 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00019 // redistribute it and/or modify it under the terms of the GNU General  //
00020 // Public License as published by the Free Software Foundation; either  //
00021 // version 2 of the License, or (at your option) any later version.     //
00022 //                                                                      //
00023 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00024 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00025 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00026 // PURPOSE.  See the GNU General Public License for more details.       //
00027 //                                                                      //
00028 // You should have received a copy of the GNU General Public License    //
00029 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00030 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00031 // Boston, MA 02111-1307 USA.                                           //
00032 // //////////////////////////////////////////////////////////////////// //
00033 //
00034 // Primary maintainer for this file: Laurent Itti <itti@usc.edu>
00035 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Devices/BeoMonkey.H $
00036 // $Id: BeoMonkey.H 6795 2006-06-29 20:45:32Z rjpeters $
00037 //
00038 
00039 #ifndef BEOMONKEY_H_DEFINED
00040 #define BEOMONKEY_H_DEFINED
00041 
00042 #include "Component/ModelComponent.H"
00043 #include "Component/ModelParam.H"
00044 #include "Devices/BeoChip.H"
00045 #include "Devices/BeoMonkeyTypes.H"
00046 #include "Util/Types.H"
00047 #include <deque>
00048 #include <pthread.h>
00049 #include <stdarg.h>
00050 
00051 class BeoMonkey : public BeoChip
00052 {
00053 public:
00054   //Constructor
00055   BeoMonkey(OptionManager& mgr,
00056           const std::string& descrName = "BeoMonkey",
00057           const std::string& tagName = "BeoMonkey");
00058 
00059   // These are monkey specific functions to call servo by its name, i.e. mouth these should be split into a subclass and we should make a beoAnimation superclass
00060   //############################################################
00061   void setHEyePos(const float position,const int velocity);
00062 
00063   std::deque<Position> getPathHEyePos(const float position,
00064                                        const int velocity,
00065                                       const float starpos = -999);
00066 
00067   void setHEyePosRel(const float offset,const int velocity);
00068 
00069   void setVEyePos(const float position,const int velocity);
00070 
00071   std::deque<Position> getPathVEyePos(const float position,
00072                                       const int velocity,
00073                                       const float starpos = -999);
00074 
00075   void setVEyePosRel(const float offset,const int velocity);
00076 
00077   void setEyeLidsPos(const float position,const int velocity);
00078 
00079   std::deque<Position> getPathEyeLidsPos(const float position,
00080                                          const int velocity,
00081                                       const float starpos = -999);
00082 
00083   void setEyeLidsRel(const float offset,const int velocity);
00084 
00085   void setEyeBrowPos(const float position,const int velocity);
00086 
00087   std::deque<Position> getPathEyeBrowPos(const float position,
00088                                           const int velocity,
00089                                       const float starpos = -999);
00090 
00091   void setEyeBrowPosRel(const float offset,const int velocity);
00092 
00093   void setMouthPos(const float position,const int velocity);
00094 
00095   std::deque<Position> getPathMouthPos(const float position,
00096                                         const int velocity,
00097                                       const float starpos = -999);
00098 
00099   void setMouthPosRel(const float offset,const int velocity);
00100 
00101   void setMuzzlePos(const float position,const int velocity);
00102 
00103   std::deque<Position> getPathMuzzlePos(const float position,
00104                                          const int velocity,
00105                                       const float starpos = -999);
00106 
00107   void setMuzzlePosRel(const float offset,const int velocity);
00108 
00109   void setHHeadPos(const float position,const int velocity);
00110 
00111   std::deque<Position> getPathHHeadPos(const float position,
00112                                         const int velocity,
00113                                       const float starpos = -999);
00114 
00115   void setHHeadPosRel(const float offset,const int velocity);
00116 
00117   void setVHeadPos(const float position,const int velocity);
00118 
00119   std::deque<Position> getPathVHeadPos(const float position,
00120                                         const int velocity,
00121                                       const float starpos = -999);
00122 
00123   void setVHeadPosRel(const float offset,const int velocity);
00124 
00125   //make a surprsing face
00126   void surpriseFace(float surprise);
00127 
00128   //###########################################################
00129   void start2();
00130 
00131   //set everthing to zerp
00132   void initializeServos();
00133 
00134   //put a sequence in the que, with a servo name and a sequence of positions
00135   void addSequence(const byte servo, std::deque<float> sequence);
00136 
00137   //put a sequence in the que from another deque of positions
00138   void addSequence(std::deque<Position> pos);
00139 
00140   //put the sequence at the end of the movement que
00141   void addEndSequence(std::deque<Position> pos);
00142 
00143   //put the sequence at the end of another sequence
00144   std::deque<Position> addEndSequence(std::deque<Position> sequence,
00145                                       std::deque<Position> pos);
00146 
00147   //return a sequence given a servo and an array of positions
00148   std::deque<Position> getSequence(const byte servo,
00149                                    std::deque<float> sequence);
00150 
00151   //blend an array of sequences togeather for smooth animation and add it to the que
00152   void blendSequence(std::deque< std::deque<Position> > elements);
00153 
00154    //blend an array of sequences togeather for smooth animation and return it
00155   std::deque<Position> getBlendSequence(std::deque<
00156                                          std::deque<Position> > elements);
00157 
00158   //blend one sequeunce with another
00159   std::deque<Position> blend(std::deque<Position> p1,
00160                              std::deque<Position> p2);
00161 
00162   //blend sequenc with current que  to the que a sequence with the
00163   void setServo(const byte servo,const float pos, const int velocity);
00164 
00165   //return a deque of positions for a given servo movement
00166   std::deque<Position> getPathServo(const byte servo, const float pos,
00167                                      const int velocity,
00168                                      const float startpos = -999);
00169 
00170   //concatenate a deque of deque's into a single deque
00171   std::deque<Position> concatSequence(std::deque< std::deque<Position> >);
00172 
00173   //return the current movement que
00174   std::deque<Position> getQue();
00175 
00176   //check if the que is empty
00177   bool isQueEmpty();
00178 
00179   //perform the next motor movement, return false if que is empty
00180   bool nextTimeStep();
00181 
00182   //clear the movement que
00183   void clearQue();
00184 
00185   //remove all movements from a servo
00186   void removeServo(const byte servo);
00187 
00188   //diognostic: print the Positions in a curent que
00189   void printPath(std::deque<Position> p);
00190 
00191   //check if a servo is in the movement que
00192   float isServoInQue(byte servo);
00193 
00194   //check how many movements are in the que
00195   int queSize();
00196 
00197 
00198   //servo numbers
00199   static const int H_EYE   = 1;
00200   static const int V_EYE   = 3;
00201   static const int EYELIDS = 2;
00202   static const int EYEBROW = 4;
00203   static const int MOUTH   = 0;
00204   static const int MUZZLE  = 6;
00205   static const int H_HEAD  = 7;
00206   static const int V_HEAD  = 5;
00207 
00208   //min mechanical positions
00209   static const byte H_EYE_MIN= 56;
00210   static const byte V_EYE_MIN= 16;
00211   static const byte EYELIDS_MIN= 5;
00212   static const byte EYEBROW_MIN= 85;
00213   static const byte MOUTH_MIN= 85;
00214   static const byte MUZZLE_MIN= 255;
00215   static const byte H_HEAD_MIN= 10;
00216   static const byte V_HEAD_MIN= 10;
00217 
00218   //center position
00219   static const byte H_EYE_MID= 115;
00220   static const byte V_EYE_MID= 55;
00221   static const byte EYELIDS_MID= 90;
00222   static const byte EYEBROW_MID= 100;
00223   static const byte MOUTH_MID= 180;
00224   static const byte MUZZLE_MID= 127;
00225   static const byte H_HEAD_MID= 90;
00226   static const byte V_HEAD_MID= 60;
00227 
00228   //max mechanical position
00229   static const byte H_EYE_MAX= 190;
00230   static const byte V_EYE_MAX= 110;
00231   static const byte EYELIDS_MAX= 150;
00232   static const byte EYEBROW_MAX= 165;
00233   static const byte MOUTH_MAX= 215;
00234   static const byte MUZZLE_MAX= 0;
00235   static const byte H_HEAD_MAX= 235;
00236   static const byte V_HEAD_MAX= 190;
00237 
00238 private:
00239 
00240   //the movemement que
00241   std::deque<Position> moveQue;
00242 
00243 };
00244 
00245 
00246 #endif
00247 
00248 // ######################################################################
00249 /* So things look consistent in everyone's emacs... */
00250 /* Local Variables: */
00251 /* indent-tabs-mode: nil */
00252 /* End: */
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