#include "Component/ModelManager.H"
#include "Image/ColorOps.H"
#include "Image/CutPaste.H"
#include "Image/DrawOps.H"
#include "Image/Image.H"
#include "Image/ShapeOps.H"
#include "Psycho/PsychoDisplay.H"
#include "Psycho/EyeTrackerConfigurator.H"
#include "Psycho/EyeTracker.H"
#include "Psycho/ClassicSearchItem.H"
#include "Psycho/SearchArray.H"
#include "Component/EventLog.H"
#include "Raster/Raster.H"
#include "Util/StringUtil.H"
#include "GUI/GUIOpts.H"
#include <sstream>
#include <ctime>
#include <vector>
#include <string>
Go to the source code of this file.
Classes | |
struct | trialAgenda |
Enumerations | |
enum | NoiseColor { WHITE, PINK, BROWN, WHITE, PINK, BROWN } |
Functions | |
std::string | convertToString (const trialAgenda &val) |
int | randomInRange (const int x, const int y) |
geom::vec2d | randomPtIn (const Rectangle d) |
static int | submain (const int argc, char **argv) |
int | main (const int argc, char **argv) |
Psychophysics display for a search for a target that is presented in various repeated noise backgrounds
Definition in file psycho-noisecuing.C.