LoTypes.C

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00001 /**
00002    \file Robots/LoBot/misc/LoTypes.C
00003 
00004    \brief Some frequently used types across different parts of all the
00005    Lobot/Robolocust related programs.
00006 */
00007 
00008 // //////////////////////////////////////////////////////////////////// //
00009 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005   //
00010 // by the University of Southern California (USC) and the iLab at USC.  //
00011 // See http://iLab.usc.edu for information about this project.          //
00012 // //////////////////////////////////////////////////////////////////// //
00013 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00014 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00015 // in Visual Environments, and Applications'' by Christof Koch and      //
00016 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00017 // pending; application number 09/912,225 filed July 23, 2001; see      //
00018 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00019 // //////////////////////////////////////////////////////////////////// //
00020 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00021 //                                                                      //
00022 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00023 // redistribute it and/or modify it under the terms of the GNU General  //
00024 // Public License as published by the Free Software Foundation; either  //
00025 // version 2 of the License, or (at your option) any later version.     //
00026 //                                                                      //
00027 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00028 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00029 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00030 // PURPOSE.  See the GNU General Public License for more details.       //
00031 //                                                                      //
00032 // You should have received a copy of the GNU General Public License    //
00033 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00034 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00035 // Boston, MA 02111-1307 USA.                                           //
00036 // //////////////////////////////////////////////////////////////////// //
00037 //
00038 // Primary maintainer for this file: mviswana usc edu
00039 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Robots/LoBot/misc/LoTypes.C $
00040 // $Id: LoTypes.C 13037 2010-03-23 01:00:53Z mviswana $
00041 //
00042 
00043 //------------------------------ HEADERS --------------------------------
00044 
00045 // lobot headers
00046 #include "Robots/LoBot/misc/LoTypes.H"
00047 
00048 //----------------------------- NAMESPACE -------------------------------
00049 
00050 namespace lobot {
00051 
00052 //--------------------------- OpenGL COLORS -----------------------------
00053 
00054 // Default constructor sets to black
00055 GLColor::GLColor()
00056 {
00057    m_color[0] = m_color[1] = m_color[2] = 0 ;
00058 }
00059 
00060 // Constructor with bytes converts to clamped floats
00061 GLColor::GLColor(unsigned char r, unsigned char g, unsigned char b)
00062 {
00063    m_color[0] = r/255.0f ;
00064    m_color[1] = g/255.0f ;
00065    m_color[2] = b/255.0f ;
00066 }
00067 
00068 // Constructor with floats clamps supplied values
00069 GLColor::GLColor(float r, float g, float b)
00070 {
00071    m_color[0] = clamp(r, 0.0f, 1.0f) ;
00072    m_color[1] = clamp(g, 0.0f, 1.0f) ;
00073    m_color[2] = clamp(b, 0.0f, 1.0f) ;
00074 }
00075 
00076 // Copy constructor
00077 GLColor::GLColor(const GLColor& C)
00078 {
00079    m_color[0] = C.m_color[0] ;
00080    m_color[1] = C.m_color[1] ;
00081    m_color[2] = C.m_color[2] ;
00082 }
00083 
00084 // Assignment
00085 GLColor& GLColor::operator=(const GLColor& C)
00086 {
00087    if (&C != this) {
00088       m_color[0] = C.m_color[0] ;
00089       m_color[1] = C.m_color[1] ;
00090       m_color[2] = C.m_color[2] ;
00091    }
00092    return *this ;
00093 }
00094 
00095 //-----------------------------------------------------------------------
00096 
00097 } // end of namespace encapsulating this file's definitions
00098 
00099 /* So things look consistent in everyone's emacs... */
00100 /* Local Variables: */
00101 /* indent-tabs-mode: nil */
00102 /* End: */
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