Geometry2D.H

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00001 /*!@file MBARI/Geometry2D.H - classes for geometry in the plane
00002  */
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2002   //
00005 // by the University of Southern California (USC) and the iLab at USC.  //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00018 // redistribute it and/or modify it under the terms of the GNU General  //
00019 // Public License as published by the Free Software Foundation; either  //
00020 // version 2 of the License, or (at your option) any later version.     //
00021 //                                                                      //
00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00025 // PURPOSE.  See the GNU General Public License for more details.       //
00026 //                                                                      //
00027 // You should have received a copy of the GNU General Public License    //
00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file: Dirk Walther <walther@caltech.edu>
00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/MBARI/Geometry2D.H $
00035 // $Id: Geometry2D.H 9422 2008-03-11 07:33:57Z rjpeters $
00036 //
00037 
00038 #ifndef GEOMETRY2D_H_DEFINED
00039 #define GEOMETRY2D_H_DEFINED
00040 
00041 #include "Image/Point2D.H"
00042 #include "Util/Types.H"
00043 #include "Util/log.H"
00044 
00045 #include <iosfwd>
00046 
00047 // ######################################################################
00048 //! A vector in the 2D plane
00049 class Vector2D
00050 {
00051 public:
00052   //! default constructor, constructs an invalid Vector2D
00053   Vector2D();
00054 
00055   //! construct a Vector2D with coordinates x and y
00056   Vector2D(float x, float y);
00057 
00058   //! construct a Vector2D from a Point2D<int>
00059   Vector2D(const Point2D<int>& point);
00060 
00061 
00062   //! construct a Vector2D from a Point2D<double>
00063   Vector2D(const Point2D<double>& point);
00064 
00065   //! Construct from the data contained in the input stream is
00066   Vector2D(std::istream& is);
00067 
00068   // default copy constructor, assignment operator and destructor okay
00069 
00070   //! reset the entries of the vector
00071   void reset(float x, float y);
00072 
00073   //! reset the entries of the vector from a Point2D<int>
00074   void reset(const Point2D<int>& point);
00075 
00076   //! write the entire Vector2D to the output stream os
00077   void writeToStream(std::ostream& os) const;
00078 
00079   //! read the Vector2D from the input stream is
00080   void readFromStream(std::istream& is);
00081 
00082   //! access the x coordinate
00083   float x() const;
00084 
00085   //! access the y coordinate
00086   float y() const;
00087 
00088   //! return a Point2D<int> (rounding the coordinates to int)
00089   Point2D<int> getPoint2D() const;
00090 
00091   //! compute the dot product of this with other
00092   float dotProduct(const Vector2D& other) const;
00093 
00094 
00095   //! compute the cross product of this with other
00096   float crossProduct(const Vector2D& other) const;
00097 
00098   //! compute the length of the vector
00099   float length() const;
00100 
00101   //! normalize the vector to length 1 and return its old length
00102   float normalize();
00103 
00104   //! compute the Euclildean distance of this from other
00105   float distance(const Vector2D& other) const;
00106 
00107   //! compute the angle (in degrees) between this and other
00108   float angle(const Vector2D& other) const;
00109 
00110   //! determine whether this and other are collinear
00111   bool isCollinear(const Vector2D& other) const;
00112 
00113   //! determine whether this and and other are orthogonal
00114   bool isOrthogonal(const Vector2D& other) const;
00115 
00116   //! whether this vector is zero
00117   bool isZero() const;
00118 
00119   //! whether this vector is valid
00120   bool isValid() const;
00121 
00122   //! dot product
00123   float operator*(const Vector2D& v) const;
00124 
00125   //! component-based addition
00126   Vector2D operator+(const Vector2D& v) const;
00127   //! component-based subtraction
00128   Vector2D operator-(const Vector2D& v) const;
00129 
00130   //! component-based addition
00131   Vector2D& operator+=(const Vector2D& v);
00132   //conponent-based subtraction
00133   Vector2D& operator-=(const Vector2D& v);
00134 
00135   //! scalar addition
00136   Vector2D operator+(const float f) const;
00137   //! scalar subtraction
00138   Vector2D operator-(const float f) const;
00139   //! scalar multiplication
00140   Vector2D operator*(const float f) const;
00141   //! scalar division
00142   Vector2D operator/(const float f) const;
00143 
00144   //! scalar addition
00145   Vector2D& operator+=(const float f);
00146   //! scalar subtraction
00147   Vector2D& operator-=(const float f);
00148   //! scalar multiplication
00149   Vector2D& operator*=(const float f);
00150   //! scalar division
00151   Vector2D& operator/=(const float f);
00152 
00153 private:
00154   float itsX, itsY;
00155   bool valid;
00156 };
00157 
00158 //! == operator
00159 bool operator==(const Vector2D& v1, const Vector2D& v2);
00160 //! != operator
00161 bool operator!=(const Vector2D& v1, const Vector2D& v2);
00162 
00163 // ######################################################################
00164 //! A straight line in the 2D plane
00165 class StraightLine2D
00166 {
00167 public:
00168   //! default constructo, constructs an invalid object
00169   StraightLine2D();
00170 
00171   //! construct from two Vector2D
00172   /*!@param point vector determining a point on the line
00173     @param direction vector determing the direction if the line*/
00174   StraightLine2D(const Vector2D& point, const Vector2D& direction);
00175 
00176   //! Construct from the data contained in the input stream is
00177   StraightLine2D(std::istream& is);
00178 
00179   // default copy constructor, assignment operator and destructor okay
00180 
00181   //! reset the straight line
00182   /*!@param point vector determining a point on the line
00183     @param direction vector determing the direction if the line*/
00184   void reset(const Vector2D& point, const Vector2D& direction);
00185 
00186   //! write the entire StraightLine2D to the output stream os
00187   void writeToStream(std::ostream& os) const;
00188 
00189   //! read the StraightLine2D from the input stream is
00190   void readFromStream(std::istream& is);
00191 
00192   //! get a point on the line
00193   /*!@param n get point point + n * direction; for n = 0 (default),
00194     this is the point entered in the constructor or in reset*/
00195   Vector2D point(float n = 0.0F) const;
00196 
00197   //! returns the direction vector for this straight line
00198   Vector2D direction() const;
00199 
00200   //! returns a vector to the intersection point of this and other
00201   /*! if the lines do not intersect (i.e. they are parallel), an
00202     invalid Vector2D is returned.
00203     @param n in this variable, the scalar is returned, for which the
00204     intersection point is this->point(n);
00205     @param m the scalar, for which the interesection point is
00206     other.point(m)*/
00207   Vector2D intersect(const StraightLine2D& other, float&n, float&m) const;
00208 
00209   //! whether this and other are parallel
00210   bool isParallel(const StraightLine2D& other) const;
00211 
00212   //! whether this and other are orthogonal
00213   bool isOrthogonal(const StraightLine2D& other) const;
00214 
00215   //! whether pt is on the straight line
00216   bool isPointOnLine(const Vector2D& pt) const;
00217 
00218   //! whether this and other describe identical straight lines
00219   bool isIdentical(const StraightLine2D& other) const;
00220 
00221   //! whether this object is valid
00222   bool isValid() const;
00223 
00224 private:
00225   Vector2D itsPoint, itsDir;
00226   bool valid;
00227 };
00228 
00229 
00230 
00231 // ######################################################################
00232 //! A segment of a straight line in the 2D plane
00233 class LineSegment2D
00234 {
00235 public:
00236 
00237 
00238   //! default constructor, constructs an invalid object
00239   LineSegment2D();
00240 
00241   //! construct from two Point2D<int>
00242   /*!@param p1 an endpoint on the line
00243     @param p2 the second endpoint of the line line*/
00244   LineSegment2D(const Point2D<int>& p1, const Point2D<int>& p2);
00245 
00246   //! Construct from the data contained in the input stream is
00247   LineSegment2D(std::istream& is);
00248 
00249   // default copy constructor, assignment operator and destructor okay
00250 
00251   //! reset the straight line
00252   /*!@param point vector determining a point on the line
00253     @param direction vector determing the direction if the line*/
00254   void reset(const Point2D<int>& point, const Point2D<int>& direction);
00255 
00256   //! write the entire StraightLine2D to the output stream os
00257   void writeToStream(std::ostream& os) const;
00258 
00259   //! read the StraightLine2D from the input stream is
00260   void readFromStream(std::istream& is);
00261 
00262   //! get a point on the line
00263   /*!@param n get point point + n * direction; for n = 0 (default),
00264     this is the point entered in the constructor or in reset*/
00265   Point2D<int> point1() const;
00266 
00267   //! returns the direction vector for this straight line
00268   Point2D<int> point2() const;
00269 
00270   //!returns the angle of the line
00271   double angle() const;
00272 
00273   double angleBetween(LineSegment2D &line) const;
00274 
00275   //! returns true if the two line segments intersect.
00276   //! x and y are set to be the point of intersection of the lines,
00277   //! whether or not the segments themselves intersect.
00278   bool intersects(LineSegment2D &line, double &xcoord, double &ycoord) const;
00279 
00280   double distance(Point2D<double> point) const;
00281 
00282   double distance(Point2D<int> point) const { return distance(Point2D<double>(point)); }
00283 
00284   float length() const;
00285 
00286  //! whether this object is valid
00287   bool isValid() const;
00288 
00289 
00290 private:
00291   Point2D<int> itsPoint1;
00292   Point2D<int> itsPoint2;
00293   bool valid;
00294 };
00295 
00296 #endif
00297 
00298 // ######################################################################
00299 /* So things look consistent in everyone's emacs... */
00300 /* Local Variables: */
00301 /* indent-tabs-mode: nil */
00302 /* End: */
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