#include <cmath>
#include <string>
Go to the source code of this file.
Classes | |
class | Point3D< T > |
This is a basic class to encode 3D integer coordinates. More... | |
Functions | |
bool | operator== (const Point3D &p1, const Point3D &p2) |
== operator | |
bool | operator!= (const Point3D &p1, const Point3D &p2) |
!= operator | |
std::string | convertToString (const Point3D &val) |
Point3D overload: format is "<int>,<int>,<int>". | |
void | convertFromString (const std::string &str, Point3D &val) |
Point3D overload: format is "<int>,<int>,<int>". |
A basic 3D point class
Definition in file Point3D.H.
void convertFromString | ( | const std::string & | str, | |
Point3D & | val | |||
) | [inline] |
Point3D overload: format is "<int>,<int>,<int>".
Definition at line 60 of file Point3D.C.
Referenced by fromStr(), ModelManager::getExtraArgAs(), main(), SpatialMetrics::paramChanged(), World3DInput::setConfigInfo(), World2DInput::setConfigInfo(), RandomInput::setConfigInfo(), GameOfLifeInput::setConfigInfo(), DotStimuli::setConfigInfo(), BarStimuli::setConfigInfo(), NModelParam< uint >::setValString(), OModelParam< Point2D< float > >::setValString(), TrackerHandController::start1(), EyeTrackerEyeHeadController::start1(), and submain().
std::string convertToString | ( | const Point3D & | val | ) | [inline] |
== operator
Definition at line 205 of file Point3D.H.
References Point3D< T >::x.
Referenced by Range< T >::operator!=().