
#include "AgentManager.H"#include "Component/ModelComponent.H"#include "Component/ModelParam.H"#include "Component/ModelManager.H"#include "Raster/Raster.H"#include "Image/Image.H"#include "Image/Pixels.H"#include "Image/CutPaste.H"#include "Neuro/EnvVisualCortex.H"#include "GUI/XWinManaged.H"#include "Globals.H"#include <cmath>#include <string>#include "Util/Angle.H"#include "Util/Timer.H"#include "rutz/shared_ptr.h"#include <pthread.h>#include "Util/MathFunctions.H"#include "Image/MathOps.H"#include "Image/DrawOps.H"#include "Component/ModelOptionDef.H"#include "Component/OptionManager.H"#include "Devices/V4L2grabber.H"#include "Util/Types.H"#include "Util/WorkThreadServer.H"#include "Util/JobWithSemaphore.H"#include "Controllers/PID.H"#include "Devices/BeeStemTiny.H"#include "Image/ShapeOps.H"#include "Transport/FrameIstream.H"#include "Transport/FrameInfo.H"#include "Raster/GenericFrame.H"#include "Media/FrameSeries.H"#include "SeaBee/BeeStemSim.H"#include <list>#include "SensorResult.H"#include "GUI/DebugWin.H"

Go to the source code of this file.
Defines | |
| #define | NUM_STORED_FRAMES 20 |
for AUVSI2007 manage agents in COM_A
Definition in file AgentManager.C.
1.6.3