#include "Transport/GameOfLifeInput.H"
#include "Component/ModelOptionDef.H"
#include "Image/CutPaste.H"
#include "Image/ShapeOps.H"
#include "Raster/GenericFrame.H"
#include "Transport/TransportOpts.H"
Go to the source code of this file.
Variables | |
const ModelOptionDef | OPT_GameOfLifeFillFraction |
const ModelOptionDef | OPT_GameOfLifeCellSize |
Definition in file GameOfLifeInput.C.
const ModelOptionDef OPT_GameOfLifeCellSize |
{ MODOPT_ARG(uint), "GameOfLifeCellSize", &MOC_INPUT, OPTEXP_CORE, "In the \"Game of Life\" (with --in=life), this is the size, in " "pixels, of each cell.", "life-cell-size", '\0', "uint", "4" }
Definition at line 122 of file GameOfLifeInput.C.
const ModelOptionDef OPT_GameOfLifeFillFraction |
{ MODOPT_ARG(double), "GameOfLifeFillFraction", &MOC_INPUT, OPTEXP_CORE, "In the \"Game of Life\" (with --in=life), this is the fraction " "of cells to be filled as \"live\" when creating the initial " "random game board, and when re-seeding the board after it becomes " "stuck.", "life-fill-fraction", '\0', "float", "0.4" }
Definition at line 113 of file GameOfLifeInput.C.