GameOfLifeInput.C File Reference

#include "Transport/GameOfLifeInput.H"
#include "Component/ModelOptionDef.H"
#include "Image/CutPaste.H"
#include "Image/ShapeOps.H"
#include "Raster/GenericFrame.H"
#include "Transport/TransportOpts.H"
Include dependency graph for GameOfLifeInput.C:

Go to the source code of this file.

Variables

const ModelOptionDef OPT_GameOfLifeFillFraction
const ModelOptionDef OPT_GameOfLifeCellSize

Detailed Description

Definition in file GameOfLifeInput.C.


Variable Documentation

const ModelOptionDef OPT_GameOfLifeCellSize
Initial value:
  { MODOPT_ARG(uint), "GameOfLifeCellSize", &MOC_INPUT, OPTEXP_CORE,
    "In the \"Game of Life\" (with --in=life), this is the size, in "
    "pixels, of each cell.",
    "life-cell-size", '\0', "uint", "4" }

Definition at line 122 of file GameOfLifeInput.C.

const ModelOptionDef OPT_GameOfLifeFillFraction
Initial value:
  { MODOPT_ARG(double), "GameOfLifeFillFraction", &MOC_INPUT, OPTEXP_CORE,
    "In the \"Game of Life\" (with --in=life), this is the fraction "
    "of cells to be filled as \"live\" when creating the initial "
    "random game board, and when re-seeding the board after it becomes "
    "stuck.",
    "life-fill-fraction", '\0', "float", "0.4" }

Definition at line 113 of file GameOfLifeInput.C.

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