This file defines the non-inline member functions of the lobot::RenderBuffer class, which is used to implement an off-screen rendering buffer via OpenGL's framebuffer object API. More...
#include "Robots/LoBot/ui/LoRenderBuffer.H"
#include "Robots/LoBot/misc/LoExcept.H"
#include "Util/log.H"
#include <GL/glew.h>
#include <GL/gl.h>
Go to the source code of this file.
Defines | |
#define | GL_GLEXT_PROTOTYPES |
#define | LRB_TRACE(...) |
This file defines the non-inline member functions of the lobot::RenderBuffer class, which is used to implement an off-screen rendering buffer via OpenGL's framebuffer object API.
Definition in file LoRenderBuffer.C.