LoRenderBuffer.C File Reference

This file defines the non-inline member functions of the lobot::RenderBuffer class, which is used to implement an off-screen rendering buffer via OpenGL's framebuffer object API. More...

#include "Robots/LoBot/ui/LoRenderBuffer.H"
#include "Robots/LoBot/misc/LoExcept.H"
#include "Util/log.H"
#include <GL/glew.h>
#include <GL/gl.h>
Include dependency graph for LoRenderBuffer.C:

Go to the source code of this file.

Defines

#define GL_GLEXT_PROTOTYPES
#define LRB_TRACE(...)

Detailed Description

This file defines the non-inline member functions of the lobot::RenderBuffer class, which is used to implement an off-screen rendering buffer via OpenGL's framebuffer object API.

Definition in file LoRenderBuffer.C.

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