SimulationViewerEyeMvt.H

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00001 /*!@file Neuro/SimulationViewerEyeMvt.H comparison between saliency and
00002   human eye movements */
00003 
00004 // //////////////////////////////////////////////////////////////////// //
00005 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2003   //
00006 // by the University of Southern California (USC) and the iLab at USC.  //
00007 // See http://iLab.usc.edu for information about this project.          //
00008 // //////////////////////////////////////////////////////////////////// //
00009 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00010 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00011 // in Visual Environments, and Applications'' by Christof Koch and      //
00012 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00013 // pending; application number 09/912,225 filed July 23, 2001; see      //
00014 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00015 // //////////////////////////////////////////////////////////////////// //
00016 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00017 //                                                                      //
00018 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00019 // redistribute it and/or modify it under the terms of the GNU General  //
00020 // Public License as published by the Free Software Foundation; either  //
00021 // version 2 of the License, or (at your option) any later version.     //
00022 //                                                                      //
00023 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00024 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00025 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00026 // PURPOSE.  See the GNU General Public License for more details.       //
00027 //                                                                      //
00028 // You should have received a copy of the GNU General Public License    //
00029 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00030 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00031 // Boston, MA 02111-1307 USA.                                           //
00032 // //////////////////////////////////////////////////////////////////// //
00033 //
00034 // Primary maintainer for this file: Laurent Itti <itti@usc.edu>
00035 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Neuro/SimulationViewerEyeMvt.H $
00036 // $Id: SimulationViewerEyeMvt.H 13871 2010-09-01 22:16:25Z jshen $
00037 //
00038 
00039 #ifndef SIMULATIONVIEWEREYEMVT_H_DEFINED
00040 #define SIMULATIONVIEWEREYEMVT_H_DEFINED
00041 
00042 #include "Component/ModelParam.H"
00043 #include "Image/ImageCache.H"
00044 #include "Image/ImageSet.H"
00045 #include "Image/LevelSpec.H"
00046 #include "Neuro/SimulationViewer.H"
00047 #include "Simulation/SimEvents.H"
00048 
00049 #include <map>
00050 #include<vector>
00051 
00052 class EyeData;
00053 class SpatialMetrics;
00054 class ofstream;
00055 class SimTime;
00056 
00057 typedef Point2D<int> (*Point2DTransform)(Point2D<int> P);
00058 
00059 //! Measure salience at human eye positions
00060 class SimulationViewerEyeMvt : public SimulationViewer {
00061 public:
00062   // ######################################################################
00063   /*! @name Constructors and destructors */
00064   //@{
00065 
00066   //! Constructor. See ModelComponent.H.
00067   SimulationViewerEyeMvt(OptionManager& mgr,
00068                          const std::string& descrName =
00069                          "EyeMvt Simulation Viewer",
00070                          const std::string& tagName =
00071                          "SimulationViewerEyeMvt");
00072 
00073   //! Destructor
00074   virtual ~SimulationViewerEyeMvt();
00075 
00076   //@}
00077 
00078 protected:
00079   //! Callback for every clock tick
00080   SIMCALLBACK_DECLARE(SimulationViewerEyeMvt, SimEventClockTick);
00081 
00082   //! Callback for every time we should save our outputs
00083   SIMCALLBACK_DECLARE(SimulationViewerEyeMvt, SimEventSaveOutput);
00084 
00085   //! Save our various results
00086   void save1(const ModelComponentSaveInfo& sinfo);
00087 
00088   //! Get the attention/eye/head trajectory image
00089   virtual Image< PixRGB<byte> > getTraj(SimEventQueue& q);
00090 
00091   nub::ref<SpatialMetrics> itsMetrics;//!< metrics that depend on input size
00092 
00093   OModelParam<bool> itsSaveTraj;      //!< save trajectory?
00094   OModelParam<bool> itsSaveMegaCombo; //!< save mega combo?
00095   OModelParam<int> itsDelayCacheSize; //!< size of our delay cache
00096   OModelParam<int> itsMaxCacheSize;   //!< size of our max cache
00097   OModelParam<bool> itsSampleAtStart; //!< take samples at start or end of sac
00098   OModelParam<bool> itsDisplaySacNum; //!< display saccade number?
00099   OModelParam<bool> itsDisplayPatch;  //!< display eye position
00100   OModelParam<int> itsPatchSize;      //!< size of marker at eye position
00101   OModelParam<bool> itsEraseMarker;   //!< erase marker at each frame
00102   OModelParam<bool> itsDisplayFOA; //!< display saccade targets?
00103   OModelParam<LevelSpec> itsLevelSpec; //!< our levelspec
00104   OModelParam<std::string> itsOutFname;  //!< Our results file
00105   OModelParam<std::string> itsPriorRandomDistro; //!< Uniform or from File
00106   OModelParam<bool> itsUseSaccadeInBlink;//!< use saccade during blink?
00107   OModelParam<bool> itsUseDiagColor;//!< use saccade during blink?
00108   OModelParam<bool> itsLabelEyePatch; //!< label eyetraces on video
00109   OModelParam<bool> itsWriteFrameNum; //!< write framenumber
00110   OModelParam<int> itsNumRandomSamples; //!< number of random samples
00111   OModelParam<int> itsMaxComboWidth; //!< max width of getTraj()
00112   OModelParam<uint> itsSMhistoryQlen; //!< queue len for Sm history
00113 
00114   virtual void start1(); //!< get started
00115   virtual void stop1(); //!< get stopped
00116 
00117   virtual void drawEye(const rutz::shared_ptr<EyeData> data, const uint trackerNum);  // overloaded by EyeRegion
00118   virtual void drawFOA(const Point2D<int> target, const uint trackerNum); // overloaded by EyeRegion
00119 
00120   // where the SVEM output is all put together
00121   virtual std::string craftSVEMOutput(const std::string TrackerNum,
00122                               const rutz::shared_ptr<EyeData> data);
00123 
00124   // overloaded by EyeRegion to do its output
00125   virtual void extraSampleProcessing(const rutz::shared_ptr<EyeData>);
00126 
00127   // auxiliaries for file I/O
00128   std::string craftModelFreeOutput(const rutz::shared_ptr<EyeData> data);
00129   std::string craftSMSamples(const rutz::shared_ptr<EyeData> data, Image<float> smap);
00130   std::string craftSMHistory(const rutz::shared_ptr<EyeData> data, Image<float> smap);
00131   void writeHeader();
00132 
00133   // use a sliding image cache for salience computations:
00134   ImageCacheMinMax<float> itsDelayCache;
00135   ImageCacheMinMax<float> itsMaxCache;
00136 
00137   // the saliency map at the head of the delay cache;
00138   Image<float> itsHeadSM;
00139 
00140   Image< PixRGB<byte> > itsDrawings;  // our drawings - black is transparent!
00141   // these drawings include, from SVEyeMvt: the eyetrace
00142   // from SVEyeRegion: the names and borders of regions
00143 
00144   SimTime itsCurrTime;
00145   uint itsFrameNumber;     // this can now be outputted to eyesal file
00146 
00147   bool itsHeaderCrafted;
00148   std::vector<std::string> itsOutFields;
00149 
00150   // based on SimEventRetinaImage::rawToRetinal()
00151   // wraps the rawToRetinal transform for inherited functions to use
00152   Point2D<int> rawToRet(Point2D<int> P) const {return P+itsRawToRetOffset;}
00153 
00154   struct GEyeFormat {
00155     PixRGB<byte> col;
00156     std::string label; // depends on OModelParam
00157     int pSize; // patch size
00158     // shape? other aspects?
00159   };
00160 
00161   std::vector<GEyeFormat> itsEyeStyles;
00162 private:
00163   std::map<int, rutz::shared_ptr<EyeData> > itsTargets;
00164   std::vector<Point2D<int> > randPoints;
00165   ImageCache<float> itsSMhistory;
00166 
00167   std::ofstream *itsOutFile;
00168   std::ifstream *itsRandFile;
00169   Point2D<int> itsRawToRetOffset;
00170 };
00171 
00172 #endif
00173 
00174 // ######################################################################
00175 /* So things look consistent in everyone's emacs... */
00176 /* Local Variables: */
00177 /* indent-tabs-mode: nil */
00178 /* End: */
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