00001 /*!@file Neuro/HandControllerConfigurator.C Configure hand controller */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Dicky Nauli Sihite <sihite@usc.edu> 00034 // $HeadURL: 00035 // $Id: 00036 // 00037 00038 #include "Neuro/HandControllerConfigurator.H" 00039 #include "Neuro/HandControllers.H" 00040 #include "Component/ModelOptionDef.H" // What is this anyway? 00041 #include "Neuro/NeuroOpts.H" 00042 00043 // ###################################################################### 00044 // ###################################################################### 00045 // ###################################################################### 00046 HandControllerConfigurator:: 00047 HandControllerConfigurator(OptionManager& mgr, 00048 const std::string& descrName, 00049 const std::string& tagName) : 00050 ModelComponent(mgr, descrName, tagName), 00051 itsHandctrlType(&OPT_HandControllerType, this), 00052 itsHand(new StubHandController(mgr)) 00053 { 00054 addSubComponent(itsHand); 00055 } 00056 00057 // ###################################################################### 00058 HandControllerConfigurator::~HandControllerConfigurator() 00059 { } 00060 00061 // ###################################################################### 00062 nub::ref<HandController> HandControllerConfigurator::getHand() const { 00063 return itsHand; } 00064 00065 // ###################################################################### 00066 void HandControllerConfigurator:: 00067 paramChanged(ModelParamBase* const param, 00068 const bool valueChanged, 00069 ParamClient::ChangeStatus* status) 00070 { 00071 ModelComponent::paramChanged(param, valueChanged, status); 00072 00073 // was that a change of our baby's name? 00074 if (param == &itsHandctrlType) { 00075 // if we had one, let's unregister it (when we later reset() the 00076 // nub::ref, the current HandController will unexport its 00077 // command-line options): 00078 removeSubComponent(*itsHand); 00079 00080 // instantiate a controller of the appropriate type: 00081 if (itsHandctrlType.getVal().compare("None") == 0 || 00082 itsHandctrlType.getVal().compare("Stub") == 0) 00083 itsHand.reset(new StubHandController(getManager())); 00084 else if (itsHandctrlType.getVal().compare("HandTrack") == 0) 00085 itsHand.reset(new TrackerHandController(getManager())); 00086 else 00087 LFATAL("Unknown HandController type %s, known type: None|Stub|HandTrack", 00088 itsHandctrlType.getVal().c_str()); 00089 00090 // add our baby as a subcomponent of us so that it will become 00091 // linked to the manager through us (hopefully we are registered 00092 // with the manager), which in turn will allow it to export its 00093 // command-line options and get configured: 00094 addSubComponent(itsHand); 00095 00096 // tell the controller to export its options: 00097 itsHand->exportOptions(MC_RECURSE); 00098 00099 // some info message: 00100 LINFO("Selected Hand Controller of type %s", 00101 itsHandctrlType.getVal().c_str()); 00102 } 00103 } 00104 00105 00106 // ###################################################################### 00107 /* So things look consistent in everyone's emacs... */ 00108 /* Local Variables: */ 00109 /* mode: c++ */ 00110 /* indent-tabs-mode: nil */ 00111 /* End: */