00001 /*!@file Neuro/SimulationViewerEyeHand.H combined human eye & hand movements*/ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2003 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Dicky Nauli Sihite <sihite@usc.edu> 00034 // $HeadURL: 00035 // $Id: 00036 // 00037 00038 #ifndef SIMULATIONVIEWEREYEHAND_H_DEFINED 00039 #define SIMULATIONVIEWEREYEHAND_H_DEFINED 00040 00041 #include "Component/ModelParam.H" 00042 #include "Image/ImageCache.H" 00043 #include "Image/ImageSet.H" 00044 #include "Image/LevelSpec.H" 00045 #include "Neuro/SimulationViewer.H" 00046 #include "Simulation/SimEvents.H" 00047 00048 #include <map> 00049 #include<vector> 00050 00051 class EyeData; 00052 class HandData; 00053 class SpatialMetrics; 00054 class ofstream; 00055 class SimTime; 00056 00057 typedef Point2D<int> (*Point2DTransform)(Point2D<int> P); 00058 00059 //! Measure salience at human eye positions 00060 class SimulationViewerEyeHand : public SimulationViewer { 00061 public: 00062 // ###################################################################### 00063 /*! @name Constructors and destructors */ 00064 //@{ 00065 00066 //! Constructor. See ModelComponent.H. 00067 SimulationViewerEyeHand(OptionManager& mgr, 00068 const std::string& descrName = 00069 "EyeHand Simulation Viewer", 00070 const std::string& tagName = 00071 "SimulationViewerEyeHand"); 00072 00073 //! Destructor 00074 virtual ~SimulationViewerEyeHand(); 00075 00076 //@} 00077 00078 protected: 00079 //! Callback for every clock tick 00080 SIMCALLBACK_DECLARE(SimulationViewerEyeHand, SimEventClockTick); 00081 00082 //! Callback for every time we should save our outputs 00083 SIMCALLBACK_DECLARE(SimulationViewerEyeHand, SimEventSaveOutput); 00084 00085 //! Save our various results 00086 void save1(const ModelComponentSaveInfo& sinfo); 00087 00088 //! Get the attention/eye/head trajectory image 00089 virtual Image< PixRGB<byte> > getTraj(SimEventQueue& q); 00090 00091 nub::ref<SpatialMetrics> itsMetrics;//!< metrics that depend on input size 00092 00093 // EyeMvt params 00094 OModelParam<bool> itsSaveTraj; //!< save trajectory? 00095 OModelParam<int> itsDelayCacheSize; //!< size of our delay cache 00096 OModelParam<int> itsMaxCacheSize; //!< size of our max cache 00097 OModelParam<bool> itsSampleAtStart; //!< take samples at start or end of sac 00098 OModelParam<bool> itsDisplaySacNum; //!< display saccade number? 00099 OModelParam<bool> itsDisplayPatch; //!< display eye position 00100 OModelParam<int> itsPatchSize; //!< size of marker at eye position 00101 OModelParam<bool> itsEraseMarker; //!< erase marker at each frame 00102 OModelParam<bool> itsDisplayFOA; //!< display saccade targets? 00103 OModelParam<LevelSpec> itsLevelSpec; //!< our levelspec 00104 OModelParam<std::string> itsOutFname; //!< Our results file 00105 OModelParam<std::string> itsPriorRandomDistro; //!< Uniform or from File 00106 OModelParam<bool> itsUseSaccadeInBlink;//!< use saccade during blink? 00107 OModelParam<bool> itsUseDiagColor;//!< use saccade during blink? 00108 OModelParam<bool> itsLabelEyePatch; //!< label eyetraces on video 00109 OModelParam<int> itsNumRandomSamples; //!< number of random samples 00110 OModelParam<int> itsMaxComboWidth; //!< max width of getTraj() 00111 OModelParam<uint> itsSMhistoryQlen; //!< queue len for Sm history 00112 // Hand params 00113 OModelParam<bool> itsDisplayHand; //!< display Hand position 00114 OModelParam<bool> itsSaveCombo; //!< save combo? 00115 00116 virtual void start1(); //!< get started 00117 virtual void stop1(); //!< get stopped 00118 00119 virtual void drawEye(const rutz::shared_ptr<EyeData> data, 00120 const uint trackerNum); // overloaded by EyeRegion 00121 virtual void drawHand(const rutz::shared_ptr<HandData> data, 00122 const uint trackerNum); 00123 virtual void drawFOA(const Point2D<int> target, 00124 const uint trackerNum); // overloaded by EyeRegion 00125 00126 // where the SVEM output is all put together 00127 virtual std::string craftSVEMOutput(const std::string TrackerNum, 00128 const rutz::shared_ptr<EyeData> data); 00129 00130 // overloaded by EyeRegion to do its output 00131 virtual void extraSampleProcessing(const rutz::shared_ptr<EyeData>); 00132 virtual void extraSampleProcessing(const rutz::shared_ptr<HandData>); 00133 00134 // auxiliaries for file I/O 00135 std::string craftModelFreeOutput(const rutz::shared_ptr<EyeData> data); 00136 std::string craftSMSamples(const rutz::shared_ptr<EyeData> data, 00137 Image<float> smap); 00138 std::string craftSMHistory(const rutz::shared_ptr<EyeData> data, 00139 Image<float> smap); 00140 void writeHeader(); 00141 00142 // use a sliding image cache for salience computations: 00143 ImageCacheMinMax<float> itsDelayCache; 00144 ImageCacheMinMax<float> itsMaxCache; 00145 00146 // the saliency map at the head of the delay cache; 00147 Image<float> itsHeadSM; 00148 00149 Image< PixRGB<byte> > itsDrawings; // our drawings - black is transparent! 00150 // these drawings include, from SVEyeHand: the eyetrace 00151 // from SVEyeRegion: the names and borders of regions 00152 00153 SimTime itsCurrTime; 00154 uint itsFrameNumber; // this member is never used in SVEyeHand 00155 00156 bool itsHeaderCrafted; 00157 std::vector<std::string> itsOutFields; 00158 00159 // based on SimEventRetinaImage::rawToRetinal() 00160 // wraps the rawToRetinal transform for inherited functions to use 00161 Point2D<int> rawToRet(Point2D<int> P) const {return P+itsRawToRetOffset;} 00162 00163 // EyeMvt 00164 struct GEyeFormat { 00165 PixRGB<byte> col; 00166 std::string label; // depends on OModelParam 00167 int pSize; // patch size 00168 // shape? other aspects? 00169 }; 00170 std::vector<GEyeFormat> itsEyeStyles; 00171 00172 // Hand 00173 struct GHandFormat { 00174 PixRGB<byte> col; 00175 std::string label; // depends on OModelParam 00176 int pSize; // patch size 00177 // shape? other aspects? 00178 }; 00179 std::vector<GHandFormat> itsHandStyles; 00180 00181 private: 00182 // Special stuffs for hand, using some coord-based system 00183 inline Dims getGridCoord(Dims src, int W_, int H_) { 00184 Dims dst (src.w() * W_, src.h() * H_); 00185 return dst; 00186 }; 00187 00188 std::map<int, rutz::shared_ptr<EyeData> > itsEyeTargets; 00189 std::map<int, rutz::shared_ptr<HandData> > itsHandTargets; 00190 std::vector<Point2D<int> > randPoints; 00191 ImageCache<float> itsSMhistory; 00192 00193 std::ofstream *itsOutFile; 00194 std::ifstream *itsRandFile; 00195 Point2D<int> itsRawToRetOffset; 00196 }; 00197 00198 #endif 00199 00200 // ###################################################################### 00201 /* So things look consistent in everyone's emacs... */ 00202 /* Local Variables: */ 00203 /* indent-tabs-mode: nil */ 00204 /* End: */