00001 /*!@file Neuro/HandControllers.H Hand controllers */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Dicky Nauli Sihite <sihite@usc.edu> 00034 // $HeadURL: 00035 // $Id: 00036 // 00037 00038 #ifndef NEURO_HANDCONTROLLERS_H_DEFINED 00039 #define NEURO_HANDCONTROLLERS_H_DEFINED 00040 00041 #include "Neuro/HandController.H" 00042 #include "Neuro/SaccadeControllers.H" 00043 #include "Neuro/SaccadeControllerConfigurator.H" 00044 #include "Simulation/SimEvents.H" 00045 00046 #include <vector> 00047 00048 class HandTrace; 00049 00050 // ###################################################################### 00051 /*!>Stub hand controller 00052 * No-op implementation -- never makes a decision, no matter what hand 00053 * SaccadeControllers it may hold. 00054 */ 00055 00056 class StubHandController : public HandController 00057 { 00058 public: 00059 //! Constructor 00060 StubHandController(OptionManager& mgr); 00061 00062 //! Destructor 00063 virtual ~StubHandController(); 00064 }; 00065 00066 // ###################################################################### 00067 /*!>HandTracker hand controller 00068 * This controller contains one or more TrackerHandController 00069 * objects. It can hence be used to run a simulation in conjunction 00070 * with some already-available human/monkey/other eye-tracking 00071 * traces. Typically this would be used in conjunction with 00072 * SimulationViewerHand. */ 00073 class TrackerHandController : public HandController 00074 { 00075 public: 00076 //! Constructor. See the base classes for parameters. 00077 TrackerHandController(OptionManager& mgr); 00078 00079 //! Destructor 00080 virtual ~TrackerHandController(); 00081 00082 protected: 00083 //! Callback for every clock tick 00084 SIMCALLBACK_DECLARE(TrackerHandController, SimEventClockTick); 00085 00086 virtual void start1(); //!< get started 00087 OModelParam<std::string> itsConfig; //!< our config string 00088 std::vector<rutz::shared_ptr<HandTrace> > itsHandTrace; //!< our hand traces 00089 std::vector<size_t> itsHandSample; //!< hand sample number for each tracker 00090 }; 00091 00092 00093 00094 // ###################################################################### 00095 /* So things look consistent in everyone's emacs... */ 00096 /* Local Variables: */ 00097 /* mode: c++ */ 00098 /* indent-tabs-mode: nil */ 00099 /* End: */ 00100 00101 #endif // NEURO_HANDCONTROLLERS_H_DEFINED