HandController.H

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00001 /*!@file Neuro/HandController.H Base class for hand controllers */
00002 
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005   //
00005 // by the University of Southern California (USC) and the iLab at USC.  //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
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00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
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00030 // Boston, MA 02111-1307 USA.                                           //
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00032 //
00033 // Primary maintainer for this file: Dicky Nauli Sihite <sihite@usc.edu>
00034 // $HeadURL: 
00035 // $Id: 
00036 //
00037 
00038 #ifndef NEURO_HANDCONTROLLER_H_DEFINED
00039 #define NEURO_HANDCONTROLLER_H_DEFINED
00040 
00041 #include "Simulation/SimModule.H"
00042 
00043 /*! This is the base class for a hand controller
00044  *
00045  *  TODO: fix description here
00046  */
00047 
00048 /*! TOFIXXXXX: An HandController interacts with the brain. It is a holder and
00049   router class for SaccadeController objects for the eye and possibly
00050   the head. The HandController orchestrates the interactions
00051   between its components. The base class contains a number of default
00052   implementations that will need to be overloaded in derived classes
00053   to define this orchestration. See Neuro/HandControllers.H for
00054   derived classes which implement different control styles. */
00055 
00056 class HandController : public SimModule {
00057 public:
00058   //! Constructor
00059   HandController(OptionManager& mgr,
00060                  const std::string& descrName = "Hand Controller",
00061                  const std::string& tagName = "HandController");
00062 
00063   //! Destructor
00064   virtual ~HandController();
00065 };
00066 
00067 // ######################################################################
00068 /* So things look consistent in everyone's emacs... */
00069 /* Local Variables: */
00070 /* mode: c++ */
00071 /* indent-tabs-mode: nil */
00072 /* End: */
00073 
00074 #endif // NEURO_HANDCONTROLLER_H_DEFINED
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