00001 /*!@file BeoSub/BeoHawkSim.H Sub Simulator */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the // 00005 // University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Robots/BeoHawk/BeoHawkSim.H $ 00035 // $Id: BeoHawkSim.H 12962 2010-03-06 02:13:53Z irock $ 00036 // 00037 00038 #ifndef BeoHawkSim_H_DEFINED 00039 #define BeoHawkSim_H_DEFINED 00040 00041 #include "Component/ModelComponent.H" 00042 #include "Component/ModelParam.H" 00043 #include "Image/Image.H" 00044 #include "Image/Pixels.H" 00045 #include "GUI/ViewPort.H" 00046 #include "GUI/XWinManaged.H" 00047 #include "Util/Types.H" 00048 #include <deque> 00049 #include <pthread.h> 00050 #include <stdarg.h> 00051 #include <ode/ode.h> 00052 #include <ode/collision.h> 00053 00054 class BeoHawkSim : public ModelComponent 00055 { 00056 public: 00057 //Constructor 00058 BeoHawkSim(OptionManager& mgr, 00059 const std::string& descrName = "BeoHawkSim", 00060 const std::string& tagName = "BeoHawkSim", 00061 bool showWorld=true); 00062 ~BeoHawkSim(); 00063 00064 //########################################################### 00065 void start2(); 00066 00067 void simLoop(); 00068 void startSim(void); 00069 void updateSensors(const dReal *pos, const dReal *R); 00070 Image<PixRGB<byte> > getFrame(int camera); 00071 00072 void getSensors(float &xPos, float &yPos, float &depth, 00073 float &roll, float &pitch, float &yaw); 00074 00075 void setThrusters(float panThruster, float pitchThruster, float rollThruster, float upThruster); 00076 00077 dWorldID getWorld() { return world; } 00078 dJointGroupID getContactgroup() { return contactgroup; } 00079 00080 // void nearCallback (void *data, dGeomID o1, dGeomID o2); 00081 00082 00083 private: 00084 00085 void makeBeoHawk(); 00086 void drawBeoHawk(); 00087 00088 dWorldID world; 00089 dSpaceID space; 00090 dGeomID ground; 00091 dJointGroupID contactgroup; 00092 00093 dBodyID itsBeoHawkBody; 00094 dGeomID itsBeoHawkGeom; 00095 00096 double itsBeoHawkLength; 00097 double itsBeoHawkWidth; 00098 double itsBeoHawkWeight; 00099 00100 ViewPort *vp; 00101 00102 double itsPanThruster; 00103 double itsPitchThruster; 00104 double itsRollThruster; 00105 double itsUpThruster; 00106 00107 //sensors 00108 double itsXPos; 00109 double itsYPos; 00110 double itsDepth; 00111 double itsRoll; 00112 double itsPitch; 00113 double itsYaw; 00114 00115 bool itsWorldView; 00116 bool itsShowWorld; 00117 XWinManaged *itsWorldDisp; 00118 00119 pthread_mutex_t itsDispLock; 00120 00121 ViewPort::DSObject itsBeoHawkObject; 00122 }; 00123 00124 #endif 00125 00126 // ###################################################################### 00127 /* So things look consistent in everyone's emacs... */ 00128 /* Local Variables: */ 00129 /* indent-tabs-mode: nil */ 00130 /* End: */