BeoHawkSim.H

00001 /*!@file BeoSub/BeoHawkSim.H Sub Simulator */
00002 
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the //
00005 // University of Southern California (USC) and the iLab at USC.         //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00018 // redistribute it and/or modify it under the terms of the GNU General  //
00019 // Public License as published by the Free Software Foundation; either  //
00020 // version 2 of the License, or (at your option) any later version.     //
00021 //                                                                      //
00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00025 // PURPOSE.  See the GNU General Public License for more details.       //
00026 //                                                                      //
00027 // You should have received a copy of the GNU General Public License    //
00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu>
00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Robots/BeoHawk/BeoHawkSim.H $
00035 // $Id: BeoHawkSim.H 12962 2010-03-06 02:13:53Z irock $
00036 //
00037 
00038 #ifndef BeoHawkSim_H_DEFINED
00039 #define BeoHawkSim_H_DEFINED
00040 
00041 #include "Component/ModelComponent.H"
00042 #include "Component/ModelParam.H"
00043 #include "Image/Image.H"
00044 #include "Image/Pixels.H"
00045 #include "GUI/ViewPort.H"
00046 #include "GUI/XWinManaged.H"
00047 #include "Util/Types.H"
00048 #include <deque>
00049 #include <pthread.h>
00050 #include <stdarg.h>
00051 #include <ode/ode.h>
00052 #include <ode/collision.h>
00053 
00054 class BeoHawkSim : public ModelComponent
00055 {
00056 public:
00057   //Constructor
00058   BeoHawkSim(OptionManager& mgr,
00059           const std::string& descrName = "BeoHawkSim",
00060           const std::string& tagName = "BeoHawkSim",
00061           bool showWorld=true);
00062   ~BeoHawkSim();
00063 
00064   //###########################################################
00065   void start2();
00066 
00067   void simLoop();
00068   void startSim(void);
00069   void updateSensors(const dReal *pos, const dReal *R);
00070   Image<PixRGB<byte> > getFrame(int camera);
00071 
00072   void getSensors(float &xPos, float &yPos, float &depth,
00073        float &roll, float &pitch, float &yaw);
00074 
00075   void setThrusters(float panThruster, float pitchThruster, float rollThruster, float upThruster);
00076 
00077   dWorldID        getWorld() { return world; }
00078   dJointGroupID getContactgroup() { return contactgroup; }
00079 
00080  // void nearCallback (void *data, dGeomID o1, dGeomID o2);
00081 
00082 
00083 private:
00084 
00085   void makeBeoHawk();
00086   void drawBeoHawk();
00087 
00088   dWorldID        world;
00089   dSpaceID        space;
00090   dGeomID          ground;
00091   dJointGroupID contactgroup;
00092 
00093   dBodyID itsBeoHawkBody;
00094   dGeomID itsBeoHawkGeom;
00095 
00096   double itsBeoHawkLength;
00097   double itsBeoHawkWidth;
00098   double itsBeoHawkWeight;
00099 
00100   ViewPort *vp;
00101 
00102   double itsPanThruster;
00103   double itsPitchThruster;
00104   double itsRollThruster;
00105   double itsUpThruster;
00106 
00107   //sensors
00108   double itsXPos;
00109   double itsYPos;
00110   double itsDepth;
00111   double itsRoll;
00112   double itsPitch;
00113   double itsYaw;
00114 
00115   bool itsWorldView;
00116   bool itsShowWorld;
00117   XWinManaged *itsWorldDisp;
00118 
00119   pthread_mutex_t itsDispLock;
00120 
00121   ViewPort::DSObject itsBeoHawkObject;
00122 };
00123 
00124 #endif
00125 
00126 // ######################################################################
00127 /* So things look consistent in everyone's emacs... */
00128 /* Local Variables: */
00129 /* indent-tabs-mode: nil */
00130 /* End: */
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