00001 /*!@file Robots2/Beobot2/Hardware/BeoLRF.H Ice Module for an LRF */ 00002 // //////////////////////////////////////////////////////////////////// // 00003 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the // 00004 // University of Southern California (USC) and the iLab at USC. // 00005 // See http://iLab.usc.edu for information about this project. // 00006 // //////////////////////////////////////////////////////////////////// // 00007 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00008 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00009 // in Visual Environments, and Applications'' by Christof Koch and // 00010 // Laurent Itti, California Institute of Technology, 2001 (patent // 00011 // pending; application number 09/912,225 filed July 23, 2001; see // 00012 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00013 // //////////////////////////////////////////////////////////////////// // 00014 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00015 // // 00016 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00017 // redistribute it and/or modify it under the terms of the GNU General // 00018 // Public License as published by the Free Software Foundation; either // 00019 // version 2 of the License, or (at your option) any later version. // 00020 // // 00021 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00022 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00023 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00024 // PURPOSE. See the GNU General Public License for more details. // 00025 // // 00026 // You should have received a copy of the GNU General Public License // 00027 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00028 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00029 // Boston, MA 02111-1307 USA. // 00030 // //////////////////////////////////////////////////////////////////// // 00031 // 00032 // Primary maintainer for this file: Christian Siagian <siagian@usc.edu> 00033 // $HeadURL: svn://ilab.usc.edu/trunk/saliency/src/Robots/Beobot2/Hardware/BeoLRF.H 00034 // $Id: BeoLRF.H 12962 2010-03-06 02:13:53Z irock $ 00035 // 00036 00037 #include "Component/ModelComponent.H" 00038 #include "Component/ModelParam.H" 00039 00040 #include "Raster/Raster.H" 00041 #include "Image/Image.H" 00042 #include "Image/MathOps.H" 00043 #include "Image/DrawOps.H" 00044 #include "Media/FrameSeries.H" 00045 #include "Transport/FrameInfo.H" 00046 #include "Raster/GenericFrame.H" 00047 #include "Transport/FrameInfo.H" 00048 #include "GUI/ImageDisplayStream.H" 00049 #include "GUI/XWinManaged.H" 00050 00051 00052 #include "Robots/RobotBrain/RobotBrainComponent.H" 00053 #include "Util/Timer.H" 00054 00055 #include "Ice/RobotBrainObjects.ice.H" 00056 #include "Ice/RobotSimEvents.ice.H" 00057 #include <IceUtil/Thread.h> 00058 00059 #include <vector> 00060 #include "Robots/LoBot/io/LoLaserRangeFinder.H" 00061 00062 #ifndef BEOLRFI_H 00063 #define BEOLRFI_H 00064 00065 class BeoLRF : public RobotBrainComponent 00066 { 00067 public: 00068 00069 BeoLRF(OptionManager& mgr, 00070 const std::string& descrName = "BeoLRF", 00071 const std::string& tagName = "BeoLRF"); 00072 00073 ~BeoLRF(); 00074 00075 virtual void evolve(); 00076 00077 //! Get a message 00078 virtual void updateMessage 00079 (const RobotSimEvents::EventMessagePtr& eMsg, 00080 const Ice::Current&); 00081 00082 virtual void registerTopics(); 00083 00084 //! set draw image flag 00085 void setDrawImage(bool drawImage); 00086 00087 private: 00088 //nub::soft_ref<lobot::LaserRangeFinder> itsLRF; 00089 lobot::LaserRangeFinder* itsLRF; 00090 //std::vector<LRFData> itsData; 00091 nub::soft_ref<OutputFrameSeries> itsOfs; 00092 Timer itsTimer; 00093 bool itsDrawImage; 00094 int itsCurrMessageID; 00095 }; 00096 00097 #endif 00098 00099 00100 // ###################################################################### 00101 /* So things look consistent in everyone's emacs... */ 00102 /* Local Variables: */ 00103 /* indent-tabs-mode: nil */ 00104 /* End: */