#include "Component/ModelComponent.H"
#include "Component/ModelParam.H"
#include "Image/Image.H"
#include "Image/LevelSpec.H"
#include "Image/fancynorm.H"
#include "Neuro/WTAwinner.H"
#include "Neuro/NeuroSimEvents.H"
#include "Simulation/SimModule.H"
#include "Util/SimTime.H"
#include "Util/Types.H"
Go to the source code of this file.
Classes | |
class | VisualBuffer |
An integrative visual buffer, base class. More... | |
class | VisualBufferStub |
An integrative visual buffer, stub implementation, does nothing. More... | |
class | VisualBufferConfigurator |
VisualBuffer configurator. More... | |
class | VisualBufferStd |
An integrative visual buffer, std implementation. More... | |
Functions | |
Point2D< int > | visualBufferToRetinal (const Point2D< int > &p, const Point2D< int > &retinaOffset, const int smlev, const Dims &smdims, const Dims &bufdims) |
Helper function to transform from buffer to retinal coordinates. | |
Point2D< int > | retinalToVisualBuffer (const Point2D< int > &p, const Point2D< int > &retinaOffset, const int smlev, const Dims &smdims, const Dims &bufdims) |
Helper function to transform from buffer to retinal coordinates. |
Grab ausio samples from /dev/dsp
Definition in file VisualBuffer.H.
Point2D<int> retinalToVisualBuffer | ( | const Point2D< int > & | p, | |
const Point2D< int > & | retinaOffset, | |||
const int | smlev, | |||
const Dims & | smdims, | |||
const Dims & | bufdims | |||
) | [inline] |
Helper function to transform from buffer to retinal coordinates.
You normally would not use this function directly.
Definition at line 254 of file VisualBuffer.H.
References Dims::h(), Point2D< T >::i, and Dims::w().
Referenced by VisualBufferStd::retinalToBuffer(), and SimEventVisualBufferOutput::retinalToBuffer().
Point2D<int> visualBufferToRetinal | ( | const Point2D< int > & | p, | |
const Point2D< int > & | retinaOffset, | |||
const int | smlev, | |||
const Dims & | smdims, | |||
const Dims & | bufdims | |||
) | [inline] |
Helper function to transform from buffer to retinal coordinates.
You normally would not use this function directly, but rather VisualBufferStd::bufferToRetinal() or SimEventVisualBufferOutput::bufferToRetinal(). This function is here mostly so that both implementations of bufferToRetinal are always consistent.
Definition at line 236 of file VisualBuffer.H.
References Dims::h(), Point2D< T >::i, and Dims::w().
Referenced by VisualBufferStd::bufferToRetinal(), and SimEventVisualBufferOutput::bufferToRetinal().