LoPose.H

00001 /**
00002    \file  Robots/LoBot/misc/LoPose.H
00003    \brief A simple structure for holding a robot's pose.
00004 
00005    This file defines a class that holds a robot's pose, viz., its
00006    location and bearing.
00007 */
00008 
00009 // //////////////////////////////////////////////////////////////////// //
00010 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005   //
00011 // by the University of Southern California (USC) and the iLab at USC.  //
00012 // See http://iLab.usc.edu for information about this project.          //
00013 // //////////////////////////////////////////////////////////////////// //
00014 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00015 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00016 // in Visual Environments, and Applications'' by Christof Koch and      //
00017 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00018 // pending; application number 09/912,225 filed July 23, 2001; see      //
00019 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00020 // //////////////////////////////////////////////////////////////////// //
00021 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00022 //                                                                      //
00023 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00024 // redistribute it and/or modify it under the terms of the GNU General  //
00025 // Public License as published by the Free Software Foundation; either  //
00026 // version 2 of the License, or (at your option) any later version.     //
00027 //                                                                      //
00028 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00029 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00030 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00031 // PURPOSE.  See the GNU General Public License for more details.       //
00032 //                                                                      //
00033 // You should have received a copy of the GNU General Public License    //
00034 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00035 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00036 // Boston, MA 02111-1307 USA.                                           //
00037 // //////////////////////////////////////////////////////////////////// //
00038 //
00039 // Primary maintainer for this file: mviswana usc edu
00040 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Robots/LoBot/slam/LoPose.H $
00041 // $Id: LoPose.H 13619 2010-06-25 01:59:32Z mviswana $
00042 //
00043 
00044 #ifndef LOBOT_POSE_DOT_H
00045 #define LOBOT_POSE_DOT_H
00046 
00047 //------------------------------ HEADERS --------------------------------
00048 
00049 // lobot headers
00050 #include "Robots/LoBot/util/triple.hh"
00051 
00052 // Standard C++ headers
00053 #include <ostream>
00054 
00055 //----------------------------- NAMESPACE -------------------------------
00056 
00057 namespace lobot {
00058 
00059 //------------------------- CLASS DEFINITION ----------------------------
00060 
00061 /**
00062    \class lobot::Pose
00063    \brief A simple structure for representing a robot's pose.
00064 
00065    A robot's pose consists of its location specified using an (x, y)
00066    coordinate pair and its heading/bearing (i.e., theta). This class
00067    packages these three quantities in one neat little bundle.
00068 */
00069 class Pose {
00070    /// The robot's pose consists of an (x, y) position within the map
00071    /// and an angle to indicate the direction in which the robot is
00072    /// pointed.
00073    triple<float, float, float> m_pose ;
00074 
00075 public:
00076    /// Pose initialization.
00077    //@{
00078    Pose(float x = 0, float y = 0, float theta = 0) ;
00079    Pose(const triple<float, float, float>& pose) ;
00080    //@}
00081 
00082    /// Retrieving pose values.
00083    //@{
00084    float x() const {return m_pose.first  ;}
00085    float y() const {return m_pose.second ;}
00086    float t() const {return m_pose.third  ;}
00087    float theta()   const {return t() ;}
00088    float heading() const {return t() ;}
00089    float bearing() const {return t() ;}
00090    //@}
00091 
00092    /// Updating pose values.
00093    //@{
00094    void x(float xx) {m_pose.first  = xx ;}
00095    void y(float yy) {m_pose.second = yy ;}
00096    void t(float th) ;
00097    void theta(float th)   {t(th) ;}
00098    void heading(float th) {t(th) ;}
00099    void bearing(float th) {t(th) ;}
00100 
00101    void dx(float d) {m_pose.first  += d ;}
00102    void dy(float d) {m_pose.second += d ;}
00103    void dt(float t) ;
00104    void dtheta(float t) {dt(t) ;}
00105    //@}
00106 
00107    /// This operator adds this pose to another and retains the result in
00108    /// this Pose object itself.
00109    Pose& operator+=(const Pose&) ;
00110 
00111    /// This operator adds this pose to another and returns the result via
00112    /// a new Pose object.
00113    Pose operator+(const Pose&) const ;
00114 
00115    /// This operator multiplies this pose's values by the supplied
00116    /// weighting factor and returns the scaled result in a new Pose
00117    /// object.
00118    Pose operator*(float weight) const ;
00119 } ;
00120 
00121 //----------------------- NON-MEMBER FUNCTIONS --------------------------
00122 
00123 /// Dump a pose to an output stream.
00124 std::ostream& operator<<(std::ostream&, const Pose&) ;
00125 
00126 //-----------------------------------------------------------------------
00127 
00128 } // end of namespace encapsulating this file's definitions
00129 
00130 #endif
00131 
00132 /* So things look consistent in everyone's emacs... */
00133 /* Local Variables: */
00134 /* indent-tabs-mode: nil */
00135 /* End: */
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