00001 /*!@file SceneUnderstanding/test-shader.C test the opengl shader */ 00002 00003 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2003 // 00004 // by the University of Southern California (USC) and the iLab at USC. // 00005 // See http://iLab.usc.edu for information about this project. // 00006 // //////////////////////////////////////////////////////////////////// // 00007 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00008 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00009 // in Visual Environments, and Applications'' by Christof Koch and // 00010 // Laurent Itti, California Institute of Technology, 2001 (patent // 00011 // pending; application number 09/912,225 filed July 23, 2001; see // 00012 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00013 // //////////////////////////////////////////////////////////////////// // 00014 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00015 // // 00016 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00017 // redistribute it and/or modify it under the terms of the GNU General // 00018 // Public License as published by the Free Software Foundation; either // 00019 // version 2 of the License, or (at your option) any later version. // 00020 // // 00021 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00022 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00023 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00024 // PURPOSE. See the GNU General Public License for more details. // 00025 // // 00026 // You should have received a copy of the GNU General Public License // 00027 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00028 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00029 // Boston, MA 02111-1307 USA. // 00030 // //////////////////////////////////////////////////////////////////// // 00031 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu> 00032 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/AppMedia/test-viewport3D.C $ 00033 // $Id: test-viewport3D.C 13054 2010-03-26 00:12:36Z lior $ 00034 00035 00036 00037 #include "GUI/ViewPort3D.H" 00038 #include "Util/log.H" 00039 #include "Util/WorkThreadServer.H" 00040 #include "Util/JobWithSemaphore.H" 00041 #include "Component/ModelManager.H" 00042 #include "Raster/GenericFrame.H" 00043 #include "Image/Layout.H" 00044 #include "Image/MatrixOps.H" 00045 #include "Image/DrawOps.H" 00046 #include "GUI/DebugWin.H" 00047 #include "Media/FrameSeries.H" 00048 #include "Transport/FrameInfo.H" 00049 #include <stdlib.h> 00050 #include <math.h> 00051 00052 #include "GUI/XWinManaged.H" 00053 #include "GUI/ImageDisplayStream.H" 00054 00055 00056 int main(int argc, char *argv[]){ 00057 00058 ModelManager manager("Test Viewport"); 00059 00060 nub::ref<OutputFrameSeries> ofs(new OutputFrameSeries(manager)); 00061 manager.addSubComponent(ofs); 00062 00063 nub::ref<InputFrameSeries> ifs(new InputFrameSeries(manager)); 00064 manager.addSubComponent(ifs); 00065 00066 00067 // Parse command-line: 00068 if (manager.parseCommandLine(argc, argv, "", 0, 0) == false) return(1); 00069 // let's get all our ModelComponent instances started: 00070 manager.start(); 00071 00072 ViewPort3D vp(320,240, false, false, false); 00073 00074 //Load the shader 00075 00076 vp.setCamera(Point3D<float>(0,0,100), Point3D<float>(0,0,0)); 00077 00078 vp.initFrame(); 00079 Image<PixRGB<byte> > tmp(320,240,ZEROS); 00080 uint texId = vp.addTexture(tmp); 00081 00082 GLhandleARB prog1 = vp.createShader("src/Image/OpenGlShaders/sobel.frag", GL_FRAGMENT_SHADER_ARB); 00083 GLhandleARB prog2 = vp.createShader("src/Image/OpenGlShaders/nonmaxsupp.frag", GL_FRAGMENT_SHADER_ARB); 00084 00085 float texCoordOffsets[18]; 00086 float xInc = 1.0/ float(320); 00087 float yInc = 1.0/ float(240); 00088 for(int i=0; i<3; i++) 00089 for(int j=0; j<3; j++) 00090 { 00091 texCoordOffsets[(((i*3)+j)*2)+0] = (-1.0 * xInc) + ( float(i) * xInc); 00092 texCoordOffsets[(((i*3)+j)*2)+1] = (-1.0 * yInc) + ( float(j) * yInc); 00093 } 00094 00095 glUseProgramObjectARB(prog1); 00096 int uniformLoc = glGetUniformLocationARB(prog1, "tc_offset" ); 00097 if( uniformLoc != -1 ) 00098 glUniform2fvARB( uniformLoc, 9, texCoordOffsets ); 00099 else 00100 LINFO("error. could not find uniformLoc for variable tc_offset"); 00101 00102 glUseProgramObjectARB(prog2); 00103 uniformLoc = glGetUniformLocationARB(prog2, "tc_offset" ); 00104 if( uniformLoc != -1 ) 00105 glUniform2fvARB( uniformLoc, 9, texCoordOffsets ); 00106 else 00107 LINFO("error. could not find uniformLoc for variable tc_offset"); 00108 00109 //glUseProgramObjectARB(prog2); 00110 //int uniformLoc = glGetUniformLocationARB(prog2, "testValue" ); 00111 00112 //int i=0; 00113 // float val=0.6; 00114 while(1) 00115 { 00116 Image< PixRGB<byte> > inputImg; 00117 ifs->updateNext(); 00118 const FrameState is = ifs->updateNext(); 00119 if (is == FRAME_COMPLETE) 00120 break; 00121 00122 //grab the images 00123 GenericFrame input = ifs->readFrame(); 00124 if (!input.initialized()) 00125 break; 00126 inputImg = input.asRgb(); 00127 //i = (i+1)%90; 00128 00129 Image<float> texImg = luminance(inputImg); 00130 00131 vp.loadTexture(texImg, texId); 00132 vp.progToTexture(prog1); 00133 00134 glUseProgramObjectARB(prog2); 00135 00136 vp.initProjection(); 00137 glBegin(GL_QUADS); 00138 glTexCoord2f(0.0, 0.0); glVertex3f(0, 0, 0); 00139 glTexCoord2f(1.0, 0.0); glVertex3f(320, 0, 0); 00140 glTexCoord2f(1.0, 1.0); glVertex3f(320, 240 , 0); 00141 glTexCoord2f(0.0, 1.0); glVertex3f(0, 240, 0); 00142 glEnd(); 00143 00144 //Image<PixRGB<float> > img = vp.getFrame(); 00145 Image<PixRGB<float> > img = vp.getFrameFloat(); 00146 00147 Image<float> tmp(img.getDims(), ZEROS); 00148 for(uint i=0; i < img.size(); i++) 00149 tmp.setVal(i, img.getVal(i).red()); 00150 tmp *= 256; 00151 00152 img = tmp; 00153 00154 ofs->writeRGB(img, "output", FrameInfo("output", SRC_POS)); 00155 usleep(10000); 00156 } 00157 00158 manager.stop(); 00159 exit(0); 00160 00161 } 00162 00163