SceneRecServer.H

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00001 /*!@file Corba/Objects/SceneRecServer.H control a SceneRec via corba  */
00002 
00003 //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the //
00005 // University of Southern California (USC) and the iLab at USC.         //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00018 // redistribute it and/or modify it under the terms of the GNU General  //
00019 // Public License as published by the Free Software Foundation; either  //
00020 // version 2 of the License, or (at your option) any later version.     //
00021 //                                                                      //
00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00025 // PURPOSE.  See the GNU General Public License for more details.       //
00026 //                                                                      //
00027 // You should have received a copy of the GNU General Public License    //
00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file: Lior Elazary <lelazary@yahoo.com>
00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Corba/Objects/SceneRecServer.H $
00035 // $Id: SceneRecServer.H 7087 2006-08-31 15:57:53Z rjpeters $
00036 //
00037 
00038 #include <stdlib.h>
00039 #include <time.h>
00040 #include <unistd.h>
00041 #include <fcntl.h>
00042 #include <sys/types.h>
00043 #include <sys/stat.h>
00044 #include <signal.h>
00045 #include "Image/ColorOps.H"
00046 #include "Image/MathOps.H"
00047 #include "Image/Image.H"
00048 #include "Image/ImageSet.H"
00049 #include "Image/Pixels.H"
00050 #include "Image/PyramidOps.H"
00051 #include "Image/ShapeOps.H"
00052 #include "Image/Transforms.H"
00053 #include "Image/fancynorm.H"
00054 #include "Util/Assert.H"
00055 #include "Util/Timer.H"
00056 #include "Util/Types.H"
00057 #include "Component/ModelManager.H"
00058 #include "Corba/Objects/SceneRecServerSK.hh"
00059 #include "Corba/ImageOrbUtil.H"
00060 #include "RCBot/SceneRec.H"
00061 
00062 
00063 //The cmap object implimentation
00064 class SceneRecServer_i : public POA_SceneRecServer ,
00065         public PortableServer::RefCountServantBase,
00066         public SceneRec
00067 {
00068         public:
00069                 //object specific functions
00070                 SceneRecServer_i(OptionManager& mgr);
00071                 virtual ~SceneRecServer_i();
00072 
00073                 //! Setup up with image to be processed
00074                 void newInput(const ImageOrb &img);
00075 
00076                 //! Is the last given input done processing?
00077                 short outputReady();
00078 
00079                 //! Get the feature point. Used for landmark navigation
00080                 short getLandmarkLoc(Point2DOrb &loc);
00081 
00082                 //! Train the system on a given feature location
00083                 void trainFeature(const ImageOrb &img, const Point2DOrb &loc,
00084                                 const DimsOrb &window, const short leg);
00085 
00086                 virtual void shutdown();
00087 
00088 };
00089 
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