00001 /*!@file SeaBee/salBeeMain.C Main dispatcher */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the // 00005 // University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/SeaBee/salBeeMain.C $ 00035 // $Id: salBeeMain.C 10794 2009-02-08 06:21:09Z itti $ 00036 // 00037 00038 // 00039 #include "Component/ModelManager.H" 00040 #include "Devices/DeviceOpts.H" 00041 #include "Media/FrameSeries.H" 00042 #include "Media/MediaOpts.H" 00043 #include "Image/ShapeOps.H" 00044 #include "Image/MathOps.H" 00045 #include "SeaBee/SubController.H" 00046 #include "SeaBee/SubGUI.H" 00047 00048 #include "Devices/DeviceOpts.H" 00049 #include "GUI/XWinManaged.H" 00050 #include "Raster/GenericFrame.H" 00051 #include "Raster/Raster.H" 00052 #include "Component/ModelManager.H" 00053 #include "Devices/DeviceOpts.H" 00054 #include "GUI/XWindow.H" 00055 #include "Image/DrawOps.H" 00056 #include "Image/CutPaste.H" 00057 #include "Image/Image.H" 00058 #include "Image/Pixels.H" 00059 #include "Image/MathOps.H" 00060 #include "Neuro/EnvVisualCortex.H" 00061 #include "Media/FrameSeries.H" 00062 #include "Media/MediaOpts.H" 00063 #include "Transport/FrameInfo.H" 00064 #include "Raster/GenericFrame.H" 00065 #include "Raster/Raster.H" 00066 #include "Util/Timer.H" 00067 #include "Util/log.H" 00068 #include "Util/MathFunctions.H" 00069 #include "Neuro/EnvVisualCortex.H" 00070 #include "Util/Angle.H" 00071 00072 int main(int argc, const char **argv) 00073 { 00074 int compMode = false; 00075 00076 // Instantiate a ModelManager: 00077 ModelManager *mgr = new ModelManager("USC BeoSub"); 00078 00079 nub::soft_ref<InputFrameSeries> ifs(new InputFrameSeries(*mgr)); 00080 mgr->addSubComponent(ifs); 00081 00082 nub::soft_ref<OutputFrameSeries> ofs(new OutputFrameSeries(*mgr)); 00083 mgr->addSubComponent(ofs); 00084 00085 nub::soft_ref<SubController> subController(new SubController(*mgr)); 00086 mgr->addSubComponent(subController); 00087 00088 nub::soft_ref<SubGUI> subGUI(new SubGUI(*mgr)); 00089 mgr->addSubComponent(subGUI); 00090 00091 nub::ref<EnvVisualCortex> evc(new EnvVisualCortex(*mgr)); 00092 mgr->addSubComponent(evc); 00093 00094 mgr->exportOptions(MC_RECURSE); 00095 00096 mgr->setOptionValString(&OPT_InputFrameSource, "V4L2"); 00097 mgr->setOptionValString(&OPT_FrameGrabberMode, "YUYV"); 00098 mgr->setOptionValString(&OPT_FrameGrabberDims, "1024x576"); 00099 mgr->setOptionValString(&OPT_FrameGrabberByteSwap, "no"); 00100 mgr->setOptionValString(&OPT_FrameGrabberFPS, "30"); 00101 00102 00103 // Parse command-line: 00104 if (mgr->parseCommandLine(argc, argv, "<compMode>", 0, 1) == false) return(1); 00105 00106 if (mgr->numExtraArgs() && 00107 mgr->getExtraArg(0) == "compMode") 00108 compMode = true; 00109 00110 00111 00112 00113 // do post-command-line configs: 00114 //Dims imageDims = ifs->peekDims(); 00115 00116 // let's get all our ModelComponent instances started: 00117 mgr->start(); 00118 00119 int smap_level = evc->getMapLevel(); 00120 //start streaming 00121 ifs->startStream(); 00122 00123 00124 //setup gui for subController 00125 00126 subController->setMotorsOn(false); 00127 if (!compMode) 00128 { 00129 subGUI->startThread(ofs); 00130 subGUI->setupGUI(subController.get(), true); 00131 subGUI->addMeter(subController->getIntPressurePtr(), 00132 "Int Pressure", 500, PixRGB<byte>(255, 0, 0)); 00133 subGUI->addMeter(subController->getHeadingPtr(), 00134 "Heading", 360, PixRGB<byte>(192, 255, 0)); 00135 subGUI->addMeter(subController->getPitchPtr(), 00136 "Pitch", 256, PixRGB<byte>(192, 255, 0)); 00137 subGUI->addMeter(subController->getRollPtr(), 00138 "Roll", 256, PixRGB<byte>(192, 255, 0)); 00139 subGUI->addMeter(subController->getDepthPtr(), 00140 "Depth", 300, PixRGB<byte>(192, 255, 0)); 00141 00142 subGUI->addMeter(subController->getThruster_Up_Left_Ptr(), 00143 "Motor_Up_Left", -100, PixRGB<byte>(0, 255, 0)); 00144 subGUI->addMeter(subController->getThruster_Up_Right_Ptr(), 00145 "Motor_Up_Right", -100, PixRGB<byte>(0, 255, 0)); 00146 subGUI->addMeter(subController->getThruster_Up_Back_Ptr(), 00147 "Motor_Up_Back", -100, PixRGB<byte>(0, 255, 0)); 00148 subGUI->addMeter(subController->getThruster_Fwd_Left_Ptr(), 00149 "Motor_Fwd_Left", -100, PixRGB<byte>(0, 255, 0)); 00150 subGUI->addMeter(subController->getThruster_Fwd_Right_Ptr(), 00151 "Motor_Fwd_Right", -100, PixRGB<byte>(0, 255, 0)); 00152 00153 00154 subGUI->addImage(subController->getSubImagePtr()); 00155 subGUI->addImage(subController->getPIDImagePtr()); 00156 } 00157 00158 subController->setSpeed(50); 00159 while(1) 00160 { 00161 const FrameState is = ifs->updateNext(); 00162 if (is == FRAME_COMPLETE) 00163 break; 00164 00165 //grab the images 00166 GenericFrame input = ifs->readFrame(); 00167 if (!input.initialized()) 00168 break; 00169 Image<PixRGB<byte> > frontImg = rescale(input.asRgb(), 320, 280); 00170 evc->input(frontImg); 00171 Image<float> vcxmap = evc->getVCXmap(); 00172 Point2D<int> maxPos; float maxVal; 00173 findMax(vcxmap, maxPos, maxVal); 00174 LINFO("SalVal %f", maxVal); 00175 00176 if (maxVal > 100) 00177 { 00178 00179 int xerr = (maxPos.i-(vcxmap.getWidth()/2)); 00180 int yerr = (maxPos.j-(vcxmap.getHeight()/2)); 00181 00182 int desiredHeading = xerr*3; 00183 int desiredDepth = yerr*3; 00184 00185 subController->setHeading( 00186 subController->getHeading() 00187 + desiredHeading); 00188 00189 subController->setDepth( 00190 subController->getDepth() 00191 + desiredDepth); 00192 00193 } 00194 00195 00196 inplaceNormalize(vcxmap, 0.0F, 255.0F); 00197 Image<PixRGB<byte> > salDisp = rescale(vcxmap,frontImg.getDims()) ; 00198 drawCircle(frontImg, 00199 Point2D<int>(maxPos.i<<smap_level, 00200 maxPos.j<<smap_level), 00201 30, 00202 PixRGB<byte>(0,255,0)); 00203 00204 ofs->writeRGB(frontImg, "input", FrameInfo("Copy of input", SRC_POS)); 00205 ofs->writeRGB(salDisp, "saliency", FrameInfo("Saliency", SRC_POS)); 00206 00207 } 00208 00209 00210 // stop all our ModelComponents 00211 mgr->stop(); 00212 00213 // all done! 00214 return 0; 00215 } 00216