00001 /*!@file BeoSub/SubSim.H Sub Simulator */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the // 00005 // University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/BeoSub/SubSim.H $ 00035 // $Id: SubSim.H 11564 2009-08-09 01:10:32Z rand $ 00036 // 00037 00038 #ifndef SubSim_H_DEFINED 00039 #define SubSim_H_DEFINED 00040 00041 #include "Component/ModelComponent.H" 00042 #include "Component/ModelParam.H" 00043 #include "Image/Image.H" 00044 #include "Image/Pixels.H" 00045 #include "GUI/ViewPort.H" 00046 #include "GUI/XWinManaged.H" 00047 #include "Util/Types.H" 00048 #include <deque> 00049 #include <pthread.h> 00050 #include <stdarg.h> 00051 #include <ode/ode.h> 00052 #include <ode/collision.h> 00053 00054 class SubSim : public ModelComponent 00055 { 00056 public: 00057 //Constructor 00058 SubSim(OptionManager& mgr, 00059 const std::string& descrName = "SubSim", 00060 const std::string& tagName = "SubSim", 00061 bool showWorld=true); 00062 ~SubSim(); 00063 00064 //########################################################### 00065 void start2(); 00066 void handleWinEvents(XEvent& event); 00067 00068 void simLoop(); 00069 void startSim(void); 00070 void updateSensors(const dReal *pos, const dReal *R); 00071 Image<PixRGB<byte> > getFrame(int camera); 00072 00073 void getSensors(float &xPos, float &yPos, float &depth, 00074 float &roll, float &pitch, float &yaw); 00075 00076 void setTrusters(float panTruster, float tiltTruster, float forwardTruster, float upTruster); 00077 00078 dWorldID getWorld() { return world; } 00079 dJointGroupID getContactgroup() { return contactgroup; } 00080 00081 // void nearCallback (void *data, dGeomID o1, dGeomID o2); 00082 00083 00084 00085 private: 00086 00087 void makeSub(); 00088 void drawSub(); 00089 00090 //arena 00091 void drawArena(); 00092 void drawGate(const double *pos); 00093 void drawBuoy(const double *pos); 00094 void drawBin(const double ori, const double *pos); 00095 void drawPipeline(const double ori, const double *pos); 00096 void drawPinger(const double *pos); 00097 00098 void applyHydrodynamicForces(dReal viscosity); 00099 00100 dWorldID world; 00101 dSpaceID space; 00102 dGeomID ground; 00103 dJointGroupID contactgroup; 00104 00105 dBodyID itsSubBody; 00106 dGeomID itsSubGeom; 00107 00108 double itsWaterLevel; 00109 double itsSubLength; 00110 double itsSubRadius; 00111 double itsSubWeight; 00112 00113 ViewPort *vp; 00114 00115 double itsPanTruster; 00116 double itsTiltTruster; 00117 double itsForwardTruster; 00118 double itsUpTruster; 00119 00120 //sensors 00121 double itsXPos; 00122 double itsYPos; 00123 double itsDepth; 00124 double itsRoll; 00125 double itsPitch; 00126 double itsYaw; 00127 00128 bool itsWorldView; 00129 bool itsShowWorld; 00130 XWinManaged *itsWorldDisp; 00131 00132 pthread_mutex_t itsDispLock; 00133 }; 00134 00135 #endif 00136 00137 // ###################################################################### 00138 /* So things look consistent in everyone's emacs... */ 00139 /* Local Variables: */ 00140 /* indent-tabs-mode: nil */ 00141 /* End: */