00001 /** 00002 \file Robots/LoBot/misc/LoTypes.H 00003 00004 \brief Some frequently used types across different parts of all the 00005 Lobot/Robolocust related programs. 00006 */ 00007 00008 // //////////////////////////////////////////////////////////////////// // 00009 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00010 // by the University of Southern California (USC) and the iLab at USC. // 00011 // See http://iLab.usc.edu for information about this project. // 00012 // //////////////////////////////////////////////////////////////////// // 00013 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00014 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00015 // in Visual Environments, and Applications'' by Christof Koch and // 00016 // Laurent Itti, California Institute of Technology, 2001 (patent // 00017 // pending; application number 09/912,225 filed July 23, 2001; see // 00018 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00019 // //////////////////////////////////////////////////////////////////// // 00020 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00023 // redistribute it and/or modify it under the terms of the GNU General // 00024 // Public License as published by the Free Software Foundation; either // 00025 // version 2 of the License, or (at your option) any later version. // 00026 // // 00027 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00028 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00029 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00030 // PURPOSE. See the GNU General Public License for more details. // 00031 // // 00032 // You should have received a copy of the GNU General Public License // 00033 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00034 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00035 // Boston, MA 02111-1307 USA. // 00036 // //////////////////////////////////////////////////////////////////// // 00037 // 00038 // Primary maintainer for this file: mviswana usc edu 00039 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Robots/LoBot/misc/LoTypes.H $ 00040 // $Id: LoTypes.H 13037 2010-03-23 01:00:53Z mviswana $ 00041 // 00042 00043 #ifndef LOBOT_COMMON_TYPES_DOT_H 00044 #define LOBOT_COMMON_TYPES_DOT_H 00045 00046 //------------------------------ HEADERS -------------------------------- 00047 00048 // lobot headers 00049 #include "Robots/LoBot/util/LoMath.H" 00050 #include "Robots/LoBot/util/triple.hh" 00051 00052 // INVT image support 00053 #include "Image/Image.H" 00054 #include "Image/PixelsTypes.H" 00055 #include "Image/Point2D.H" 00056 00057 // Standard C++ headers 00058 #include <limits> 00059 00060 //----------------------------- NAMESPACE ------------------------------- 00061 00062 namespace lobot { 00063 00064 //----------------------------- TYPEDEFS -------------------------------- 00065 00066 /// Images captured from the video sources supported by Robolocust will 00067 /// usually have RGB pixels. 00068 ///@{ 00069 typedef PixRGB<byte> PixelType ; 00070 typedef Image<PixelType> ImageType ; 00071 ///@} 00072 00073 /// Although the "raw" input images are usually RGB and are also 00074 /// visualized in color, most image processing algorithms work with 00075 /// gray-scale images. 00076 typedef Image<float> GrayImage ; 00077 00078 /// A convenient short-cut. 00079 typedef Point2D<int> Point ; 00080 00081 //------------------------------ CLASSES -------------------------------- 00082 00083 /// OpenGL colors are represented as a triple of floating point values 00084 /// that lie in the range [0,1]. 00085 class GLColor { 00086 float m_color[3] ; 00087 public: 00088 GLColor() ; 00089 GLColor(unsigned char, unsigned char, unsigned char) ; 00090 GLColor(float, float, float) ; 00091 GLColor(const GLColor&) ; 00092 GLColor& operator=(const GLColor&) ; 00093 00094 //export template<typename T> GLColor(const triple<T, T, T>&) ; 00095 template<typename T> GLColor(const triple<T, T, T>&) ; 00096 00097 float red() const {return m_color[0] ;} 00098 float green() const {return m_color[1] ;} 00099 float blue() const {return m_color[2] ;} 00100 const float* rgb() const {return m_color ;} 00101 } ; 00102 00103 // Construct from a triple 00104 template<typename T> 00105 GLColor::GLColor(const triple<T, T, T>& t) 00106 { 00107 if (std::numeric_limits<T>::is_integer) 00108 { 00109 m_color[0] = clamp<T>(t.first, T(0), T(255))/255.0f ; 00110 m_color[1] = clamp<T>(t.second, T(0), T(255))/255.0f ; 00111 m_color[2] = clamp<T>(t.third, T(0), T(255))/255.0f ; 00112 } 00113 else 00114 { 00115 m_color[0] = static_cast<float>(clamp<T>(t.first, T(0), T(1))) ; 00116 m_color[1] = static_cast<float>(clamp<T>(t.second, T(0), T(1))) ; 00117 m_color[2] = static_cast<float>(clamp<T>(t.third, T(0), T(1))) ; 00118 } 00119 } 00120 00121 //----------------------------------------------------------------------- 00122 00123 } // end of namespace encapsulating this file's definitions 00124 00125 #endif 00126 00127 /* So things look consistent in everyone's emacs... */ 00128 /* Local Variables: */ 00129 /* indent-tabs-mode: nil */ 00130 /* End: */