00001 /*!@file Neuro/SimulationViewerHand.H comparison between saliency and 00002 human hands movement reaction (joystick, mouse, keyboard) */ 00003 00004 // //////////////////////////////////////////////////////////////////// // 00005 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2003 // 00006 // by the University of Southern California (USC) and the iLab at USC. // 00007 // See http://iLab.usc.edu for information about this project. // 00008 // //////////////////////////////////////////////////////////////////// // 00009 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00010 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00011 // in Visual Environments, and Applications'' by Christof Koch and // 00012 // Laurent Itti, California Institute of Technology, 2001 (patent // 00013 // pending; application number 09/912,225 filed July 23, 2001; see // 00014 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00015 // //////////////////////////////////////////////////////////////////// // 00016 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00017 // // 00018 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00019 // redistribute it and/or modify it under the terms of the GNU General // 00020 // Public License as published by the Free Software Foundation; either // 00021 // version 2 of the License, or (at your option) any later version. // 00022 // // 00023 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00024 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00025 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00026 // PURPOSE. See the GNU General Public License for more details. // 00027 // // 00028 // You should have received a copy of the GNU General Public License // 00029 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00030 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00031 // Boston, MA 02111-1307 USA. // 00032 // //////////////////////////////////////////////////////////////////// // 00033 // 00034 // Primary maintainer for this file: Dicky Nauli Sihite <sihite@usc.edu> 00035 // $HeadURL: 00036 // $Id: 00037 // 00038 00039 #ifndef SIMULATIONVIEWERHAND_H_DEFINED 00040 #define SIMULATIONVIEWERHAND_H_DEFINED 00041 00042 #include "Component/ModelParam.H" 00043 #include "Image/ImageCache.H" 00044 //#include "Image/ImageSet.H" 00045 //#include "Image/LevelSpec.H" 00046 #include "Neuro/SimulationViewer.H" 00047 #include "Simulation/SimEvents.H" 00048 00049 #include <map> 00050 #include <vector> 00051 00052 class HandData; 00053 class SpatialMetrics; 00054 class ofstream; 00055 class SimTime; 00056 00057 typedef Point2D<int> (*Point2DTransform)(Point2D<int> P); 00058 00059 //! Measure salience at human eye positions 00060 class SimulationViewerHand : public SimulationViewer { 00061 public: 00062 // ###################################################################### 00063 /*! @name Constructors and destructors */ 00064 //@{ 00065 00066 //! Constructor. See ModelComponent.H. 00067 SimulationViewerHand(OptionManager& mgr, 00068 const std::string& descrName = 00069 "Hand Simulation Viewer", 00070 const std::string& tagName = 00071 "SimulationViewerHand"); 00072 00073 //! Destructor 00074 virtual ~SimulationViewerHand(); 00075 00076 //@} 00077 00078 protected: 00079 //! Callback for every clock tick 00080 SIMCALLBACK_DECLARE(SimulationViewerHand, SimEventClockTick); 00081 00082 //! Callback for every time we should save our outputs 00083 SIMCALLBACK_DECLARE(SimulationViewerHand, SimEventSaveOutput); 00084 00085 //! Save our various results 00086 void save1(const ModelComponentSaveInfo& sinfo); 00087 00088 //! Get the attention/eye/head trajectory image 00089 virtual Image< PixRGB<byte> > getTraj(SimEventQueue& q); 00090 00091 nub::ref<SpatialMetrics> itsMetrics;//!< metrics that depend on input size 00092 00093 OModelParam<bool> itsSaveTraj; //!< save trajectory? 00094 OModelParam<bool> itsSaveCombo; //!< save combo? 00095 OModelParam<bool> itsDisplayHand; //!< display Hand position 00096 OModelParam<int> itsPatchSize; //!< size of marker at eye position 00097 OModelParam<bool> itsEraseMarker; //!< erase marker at each frame 00098 OModelParam<int> itsMaxComboWidth; //!< max width of getTraj() 00099 00100 virtual void start1(); //!< get started 00101 virtual void stop1(); //!< get stopped 00102 00103 virtual void drawHand(const rutz::shared_ptr<HandData> data, const uint trackerNum); // overloaded by HandRegion 00104 00105 // overloaded by HandRegion to do its output 00106 virtual void extraSampleProcessing(const rutz::shared_ptr<HandData>); 00107 00108 Image< PixRGB<byte> > itsDrawings; // our drawings - black is transparent! 00109 // these drawings include, from SVHand: the eyetrace 00110 // from SVHandRegion: the names and borders of regions 00111 00112 SimTime itsCurrTime; 00113 uint itsFrameNumber; // this member is never used in SVHand 00114 00115 bool itsHeaderCrafted; 00116 std::vector<std::string> itsOutFields; 00117 00118 struct GHandFormat { 00119 PixRGB<byte> col; 00120 std::string label; // depends on OModelParam 00121 int pSize; // patch size 00122 // shape? other aspects? 00123 }; 00124 00125 std::vector<GHandFormat> itsHandStyles; 00126 private: 00127 // Used in DrawHand for coordinate system 00128 // Get the grid coordinate of position W-th and H-th of a 00129 // grid system with src size of block 00130 inline Dims getGridCoord(Dims src, int W_, int H_) { 00131 Dims dst (src.w() * W_, src.h() * H_); 00132 return dst; 00133 }; 00134 std::map<int, rutz::shared_ptr<HandData> > itsTargets; 00135 }; 00136 00137 #endif 00138 00139 // ###################################################################### 00140 /* So things look consistent in everyone's emacs... */ 00141 /* Local Variables: */ 00142 /* indent-tabs-mode: nil */ 00143 /* End: */