
This file defines a class that encapsulates a GLUT-based window for the Robolocust controller. This window uses OpenGL for visualizing the laser range finder's measurement data and overlaying visualizations for the different behaviours that depend on the LRF. The hope is that this visualization will make it easier to understand and debug the inner workings of and interactions between the different behaviours...
Definition in file LoLaserViz.H.
#include "Robots/LoBot/ui/LoLaserWindowMarkings.H"
#include "Robots/LoBot/ui/LoGLCanvas.H"
#include "Robots/LoBot/misc/LoThread.H"
#include "Robots/LoBot/misc/LoTypes.H"
#include "Robots/LoBot/misc/singleton.hh"
#include "Robots/LoBot/misc/range.hh"
#include <map>
#include <vector>
#include <string>
#include <utility>
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Go to the source code of this file.
Namespaces | |
| namespace | lobot |
Classes | |
| struct | lobot::LaserViz |
| class | lobot::LaserViz::Params |
Typedefs | |
| typedef int | pthread_mutex_t |
1.4.4